RB your the one that said my statements didn't add anything to the discussion. I don't do dramatics.
You want to discuss, lets..
Originally posted by rabbidrabbit
Both of these options add variety to an otherwise endless mass of the same.
A very common misconception in my view of gamers is that if you have seperate areas it increases variety.
At face value, just looking at it, you would conclude yes it does. In reality it does a diservice to the game dynamics by segregation. I would add that has been proven over time.
But you would say hey, at primetime there's better than 400 playing. A seperate thing going on isn't going to make any difference.
"Seperate" takes away from a games critical mass. Just as seperate arenas take away from critical mass so does seperate areas.
Population once it reaches critical mass perpetuates itself. New guy coming on sees 300 or better playing, sees stuff going on everywhere.
It is in a sense a big sandbox to play in. Restrictions are few. Those in place are to keep it "even"
Just in the short time that "tank town" existed I saw changes. In my case I don't GV. What I found that quite a few of the aggressive pilots, the pilots that like the "fight" took a time out and jumped into tank town for the duration.
What were left were the war winners. In effect it had a large impact on the game dynamics.
Where it comes into play is over time. It doesn't happen over night. It is no longer "a" sandbox. It's a few.
In that one example when I found trinity up, I tried a couple of sorties and the majority of times I found something else to do with my time. Put a tank town in every map and you'll see over time less variety and less players.
Warbirds went from a 4 color arena, added an RPS, made it axis/allies, introduced certain planes only from certain fields, restricted radar etc.
Everything they did was segregating. Guys didn't like early war, they didn't fly. Many didn't fly until their plane was available. Axis allied split squads. Restricted radar made finding a fight especially for a newbie next to impossible.
They in effect asked everyone to leave through restriction.
They did, me included. They lost critical mass and when a new guy logs on there for the first time he is lucky to see 100 people primetime. Not on radar of course, he looks at an arena with 3 dots, all of them friendly. For cripes sakes they added AL planes so you could find something to fight.
The sandbox has to remain the sandbox. If you divide it up, the dynamics die. It is a restriction in the real sense, not added variety.
Don't mess with the sandbox. Everyone plays in the SAME all encomposing sandbox. If you don't then your messing with the dynamics that make it "go".
Seen it. It was ugly.
If you like early war planes, fly them. Your up to the challenge.