This hanger is sitting at 122 polys (damaged and undamaged total, at LOD0) Still have some light texture / mapping work to do.
BTW - upon importing some files into Ac3d, They're coming in as trianglulated surfaces, instead of individual polys. Anyone know how to change that in ac3d?
EDIt: If i can get it into Ac3d at around 60 polys per damaged/undamaged model, I plan on adding some internal structure, braces, ect....