Until such time as a monitor, when viewed at a comfortable distance, completely fills your entire field of view, ideally being a slightly concave display to fill in the peripheral, there's not really even a decent compromise to deal with 1 pixel dots versus plane silhouettes (okay, nothing better than what we currently have, anyway). The default zoom giving a better relative feel for size while limiting peripheral vision is the ultimate proof of this.
While I enjoy some of the realism stuff, citing pilots being able to identify other aircraft during wartime can't bear all that much relevance in here. I seriously doubt that during the war someone had to determine whether he had 2 190Es, or 2 G10s, or 1 of each, and whether the typhoon was really a tempest, and whether his wingman was in a Niki, Dora, or hurricane (mk 1, maybe a late mk 1 with 12 303s instead of 8, or a hispano hurri), and whether the second nearby friendly was in a spitV, or a XIV, etc etc. These, and many other planes, all went through changes and upgrades, and certain planes never saw ETO or PTO action, and some did very little at all, and some appeared only in the early years of the war, and some late. I'll bet just about any pilot who survived combat knew damned well what he was facing in a given theater at any particular time. Denying us that ability by hiding specific types through generic icons just seems wrong.
And, having flown now for quite a few hours with the new icon setup, I don't really think its made that big a difference in the way I fly, or even in the ways others fly. Chances are, once someone gets a positive ID on you, its far too late to do anything but fight or run like hell. Did you really have any other options prior to that?
Also, having flown in SEA events, even with 200 ppl on, you can still fly for 2 hours and not see another con. No Dar and No icons is attrociously boring. Even before radar was prevalent, there would have been ground spotters, and recce pilots, and relevant useful radio chatter to keep you informed regarding planes in a given area, how many friendlies were up and about, etc. Our simple dar system both approximates the information we'd have been furnished with, at least in part, and also greatly improves gameplay. Realism, in small doses, is fine, but gameplay is what keeps HiTech's customers around.
Anyhow, this is waaay too long winded, I'm gonna go eat some ice cream.
Cheers,
hub