Author Topic: Disappearing objects  (Read 546 times)

Offline Raptor

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Disappearing objects
« on: March 08, 2005, 08:08:04 PM »
You can see the objects fine when at the same alt as them. But the higher you go the objects begin to disappear (as seen in pictures below).






I am using the ground objects from factories, airfields, etc. to make the actual Island. Any Ideas as of how to correct this?
« Last Edit: March 08, 2005, 08:18:54 PM by Raptor »

Offline Shuffler

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Disappearing objects
« Reply #1 on: March 08, 2005, 08:34:47 PM »
Optical illusion brought on by the thundering vibration from 4 radials:D
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Offline BenDover

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Disappearing objects
« Reply #2 on: March 09, 2005, 01:59:34 AM »
Level of Detail models?

Offline BlauK

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Disappearing objects
« Reply #3 on: March 09, 2005, 06:22:29 AM »
If you have made that base in OE, it is important to check the index order. The ground should be the lowest number (it is renrered first and others only after it)

The pictures do not tell the problem exactly, but could it be that you have some ground object that is higher than on ground level? Then if you have placed those buildings to ground level, they are sunk below your ground object...

Well.. just guesses :)


  BlauKreuz - Lentolaivue 34      


Offline Skuzzy

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Disappearing objects
« Reply #4 on: March 09, 2005, 12:20:49 PM »
Yes, the index order is also the draw order.  Lower numbers get drawn first.  Ground, roads... should all be first in your OE file.
Roy "Skuzzy" Neese
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Offline Raptor

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Disappearing objects
« Reply #5 on: March 09, 2005, 04:07:15 PM »
I made it in the TE by building individual objects from the OE such as hangars. All objects are at ground level, you can see them just fine when sitting on the runway at the same level, but as you start to gain alt they start to disappear. And they are not touching grid lines, you can see where they are seperated from each other in order to not touch gridlines (used the snap tool to make sure).


(Picture taken from TE)

Do I have to build it in the Object Editor first THEN convert it to the TE as one object for each grid?
« Last Edit: March 09, 2005, 06:41:58 PM by Raptor »

Offline Skuzzy

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Disappearing objects
« Reply #6 on: March 09, 2005, 04:09:13 PM »
That would be the best way to do it Raptor.  Build the tile in the OE, then import it to the TE.

That is how we did all our standard tiles (safld0, mafld0, and so on).
Roy "Skuzzy" Neese
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Offline Raptor

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Disappearing objects
« Reply #7 on: March 09, 2005, 04:20:42 PM »
Is it possible to open a .shp file?

Offline detch01

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Disappearing objects
« Reply #8 on: March 09, 2005, 05:42:43 PM »
Raptor - are your objects on level ground?  (I know, basic, but just to be sure it's good to check).


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asw
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Offline Raptor

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Disappearing objects
« Reply #9 on: March 09, 2005, 05:59:54 PM »
they are on water tiles, yes it is flat