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Disappearing objects
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Topic: Disappearing objects (Read 592 times)
Raptor
Platinum Member
Posts: 7577
Disappearing objects
«
on:
March 08, 2005, 08:08:04 PM »
You can see the objects fine when at the same alt as them. But the higher you go the objects begin to disappear (as seen in pictures below).
I am using the ground objects from factories, airfields, etc. to make the actual Island. Any Ideas as of how to correct this?
«
Last Edit: March 08, 2005, 08:18:54 PM by Raptor
»
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80th FS "Headhunters"
Nose Art
SAPP Exalted Ruler Pro Tempore Emeritus
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Shuffler
Radioactive Member
Posts: 27153
Disappearing objects
«
Reply #1 on:
March 08, 2005, 08:34:47 PM »
Optical illusion brought on by the thundering vibration from 4 radials:D
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80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)
BenDover
Platinum Member
Posts: 5803
Disappearing objects
«
Reply #2 on:
March 09, 2005, 01:59:34 AM »
Level of Detail models?
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BlauK
Platinum Member
Posts: 5091
Disappearing objects
«
Reply #3 on:
March 09, 2005, 06:22:29 AM »
If you have made that base in OE, it is important to check the index order. The ground should be the lowest number (it is renrered first and others only after it)
The pictures do not tell the problem exactly, but could it be that you have some ground object that is higher than on ground level? Then if you have placed those buildings to ground level, they are sunk below your ground object...
Well.. just guesses
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BlauK
reuz
- Lentolaivue 34
Skuzzy
Support Member
Administrator
Posts: 31462
Disappearing objects
«
Reply #4 on:
March 09, 2005, 12:20:49 PM »
Yes, the index order is also the draw order. Lower numbers get drawn first. Ground, roads... should all be first in your OE file.
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Roy "Skuzzy" Neese
support@hitechcreations.com
Raptor
Platinum Member
Posts: 7577
Disappearing objects
«
Reply #5 on:
March 09, 2005, 04:07:15 PM »
I made it in the TE by building individual objects from the OE such as hangars. All objects are at ground level, you can see them just fine when sitting on the runway at the same level, but as you start to gain alt they start to disappear. And they are not touching grid lines, you can see where they are seperated from each other in order to not touch gridlines (used the snap tool to make sure).
(Picture taken from TE)
Do I have to build it in the Object Editor first THEN convert it to the TE as one object for each grid?
«
Last Edit: March 09, 2005, 06:41:58 PM by Raptor
»
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80th FS "Headhunters"
Nose Art
SAPP Exalted Ruler Pro Tempore Emeritus
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Skuzzy
Support Member
Administrator
Posts: 31462
Disappearing objects
«
Reply #6 on:
March 09, 2005, 04:09:13 PM »
That would be the best way to do it Raptor. Build the tile in the OE, then import it to the TE.
That is how we did all our standard tiles (safld0, mafld0, and so on).
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Roy "Skuzzy" Neese
support@hitechcreations.com
Raptor
Platinum Member
Posts: 7577
Disappearing objects
«
Reply #7 on:
March 09, 2005, 04:20:42 PM »
Is it possible to open a .shp file?
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80th FS "Headhunters"
Nose Art
SAPP Exalted Ruler Pro Tempore Emeritus
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detch01
Silver Member
Posts: 1788
Disappearing objects
«
Reply #8 on:
March 09, 2005, 05:42:43 PM »
Raptor - are your objects on level ground? (I know, basic, but just to be sure it's good to check).
Cheers,
asw
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asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat
Raptor
Platinum Member
Posts: 7577
Disappearing objects
«
Reply #9 on:
March 09, 2005, 05:59:54 PM »
they are on water tiles, yes it is flat
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80th FS "Headhunters"
Nose Art
SAPP Exalted Ruler Pro Tempore Emeritus
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Disappearing objects