As far as I am concerned ... your treatment ... lends itself to making the wound stink even more. Again ... you have no research or data to back up your Rx and witch-doctor oils. Total assumption on your part without looking at the big/total picture.
This is basically degenerate reasoning - sucks for both sides. Likewise you don't have any proof it won't work, nor is there any reason to not even try it experimentally. It's not as if it's a fundamentally different system like a full-blown RPS. It's not even the old NPA which suggests new perks on what people previously had for free. It's a suggestion to deperk the plane, and I bet HTC could do it in 1 minute with their settings. Dunno, maybe try it out for a month.
At least for the old NPA suggestions it was confirmed by some CT CMs to work with their settings. The basic reasoning behind both past and present suggestions are the same. If it worked in the other case on a limited scale, as long as the same basics are applied there's a chance it might not work, but also a chance it might.
And if it's proven to not work, it's simply a matter of dropping the idea. Just like the ENY limiter system which was *practically* dropped, after bad rep.
If that is your ultimate outcome, then I stand by what I said before ... you have not completely thought this out to its final conclusion(s) which makes it completely flawed.
What flaw?
This may balance out the array of superplanes, but will totally destroy other planes and their usuage ... particularly the early war rides.
It is already destroyed. Accept it and admit it. There is no such thing as 'other plane and their usage', at least on any kind of meaningful scale.
The only other 'non-latewar rides' we see in the game are;
1) CV planes - lack choice in the first place
2) vets - on perk harvesting or personal gratification run
3) AH newbies - who just picked their favorites
4) base defense - Spit5s or N1K2s
These aren't going to go away because 3 more superplanes are added.
Wrong ... you cant add something to something else without an increase. If you have 5 lbs of watermelon and I give you another 5 lbs of watermelon you now have more watermelon than you started with and it stinks twice as bad.
That's normal mathematics. "Hell" is more of abstract mathematics. Sorta like "infinity" concept. When you add infinity to infinity its still infinity.
The MA already arrived at its 'extreme' which can be ever achieved by this particular condition. It's gonna stay like this and nothing's gonna change whatever someone does. Only thing that can significantly change the MA into either worse or better is something much more fundamental than just perks.
Fiddling with the perks doesn't change anything at all in terms of basic gameplay. Even the NPA suggestion is at best a temporary relief to ease the tension going around with all the late-war planes. Likewise, unperking 3 more late-war rides is not gonna make anything better or worse. It will, however, decorate the problem in a more colorful way so at least we aren't so loatheful of it.
The "late-war plane problem", is already out and fully roaring. I'm just asking for a slightly different form of it. It can't be made any better or worse. It can be warped or spread apart a little.
Hence, hell + hell isn't hell hell. It's already the same hell, but with just 3 more planes.
ps) tikky, I'm really really confident the Ta152 is gonna be rare even without any kind of perks.