Author Topic: Large Map SUGGESTION  (Read 629 times)

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Large Map SUGGESTION
« Reply #15 on: February 24, 2005, 09:27:23 AM »
Quote
Originally posted by dedalos
Well, real question so behave yourselfs :D

What does having it at 2 acomplish (other than limiting flying time in a . . .never mind) and why was it changed to begin with?  I think it got changed when fuel could not be killed anymore but I could be wrong.


The FBM was set to 2 because ... Beta 13 announcement

Started implementation of a new fuel consumption model. Fuel burn rate will now vary with altitude and the various RPM and manifold settings should produce an appropriate speed and fuel consumption which translates to an appropriate range and endurance for each plane.

With the compression of space on the map (in the horizontal plane) the 2x multiplier does simulate the appropriate range and endurance but some argue ... quoted from GScholz ...

I understand the concept of using a 2x burn rate to compensate for the reduced distances compared to real life. However the arena is not "compressed" in the vertical, so the short-legged fighters that need altitude to fight with are at an unfair disadvantage IMHO.

That also is straffo's point and contention with the Yak/Typhoon.

Pyro responds to GScholz with ...

That's not as big of a factor now that fuel burn rate changes with altitude. Once you get up to high altitude, you're burning a lot less fuel. With a 2X burn rate, I can climb at mil power in a 109G6 up to 30K and have 20 minutes of fuel remaining at mil power. If I switch to cruise, I have a lot more and that's not even considering what adding a droptank would do.

People will initially be surprised how quickly fuel is burned in AH2, but if they look, they will find a secondary surprise in how well they can conserve it.


he then goes on to say ...

The larger fuel burn rate is not just there to give a purpose to managing your engine and fuel. Range and endurance are crucial characteristics of these planes. We want that to be a factor in the game but we don't want people to have to fly for an hour or more just to get into a fight.


Yeah ... what HT said
« Last Edit: February 24, 2005, 09:29:57 AM by SlapShot »
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Large Map SUGGESTION
« Reply #16 on: February 24, 2005, 09:30:32 AM »
I want to work for IBM

:rofl :rofl
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Saintaw

  • Platinum Member
  • ******
  • Posts: 6692
      • My blog
Large Map SUGGESTION
« Reply #17 on: February 24, 2005, 09:40:16 AM »
Quote
Originally posted by Starbird
right click doesn't work for me in flight. only while in the tower.


Same here, and yes, I did check if nothing is set to the mouse in th controlers section of the options.
Saw
Dirty, nasty furriner.

Offline Stang

  • Platinum Member
  • ******
  • Posts: 6127
Large Map SUGGESTION
« Reply #18 on: February 24, 2005, 12:58:49 PM »
Big maps are a joke for gameplay.  Something like FesterMA that is medium sized works out best for all players... or maybe not for the whiners who only want to pork undefended fields and run away hysterically whenever they see a single red icon.  I guess big maps are good for them.  

:rolleyes:

Offline 6GunUSMC

  • Parolee
  • Nickel Member
  • ***
  • Posts: 424
      • http://www.fasteasynet.com
Large Map SUGGESTION
« Reply #19 on: February 24, 2005, 01:04:01 PM »
Quote
Originally posted by hitech
It gives the abilities to the planes that had them. And it gives detriments to planes had short range.

In the opening statement the complaint is that the FBM hurts some planes more than others.

What realy is happening is the planes that are impacted most, are now brought closer to how there short range impacted the real plane. We fly in a very condensed area for game play purposes. I do not belive anyone realy wan'ts to fly real distances to find a fight. Well with out changing fuel burn rate along with that slcaled terrain. You have sudenly taken some planes short commings away.


HiTech


Hitech,

I was just asking that you consider lowering it to some degree on large maps.  I havent suggested trashing it on this post.  On large maps bombers have the fuel and range to get to very high altitudes, especially with all the mountains in the current map, many choose that option.  if you launch an A8 (Traditional role - Bomber Destroyer) with a drop tank, you are carrying a LOT of weight that you would not otherwise have to carry to climb to those altitudes, that causes time to be lost... Then you have to work once you are at a higher altitude to catch the faster bombers in the set such as the lancaster and B-24.  It has often taken me 3 or 4 sectors to get altitude and into a decent attack position.  Lower altitudes, this makes no difference but when you are on a large map you are dealing with a new set of parameters.  The FBM makes long, high altitude patrols difficult as well, if i reduce my RPMs and throttle, I can forget any thought of being able to run down a formation of faster bombers.  

Like I said with a large map, you are dealing with a different set of parameters all i am asking you to do is seriously consider making the FBM a lower number for the larger maps.  It would certainly add options to the types of planes that can be used on various missions.

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Large Map SUGGESTION
« Reply #20 on: February 24, 2005, 01:18:39 PM »
Quote
Uterus is a small map. FesterMA is a big map. The distances to fights on FesterMA are shorter than that of Uterus.
Yep, and maps where the majority of the fields are a sector or more apart suck, large and small.

I was dying to fly last night, I logged on, saw uterus was up looked at the fights, everything was a sector or more flight.  So I logged off in disgust since I was flying that same game on PizzaTrinity all last week and all day Monday thus completely burned out and bored with the long flights for minimal fights.

Add to that the FHrs going down more than a Ho on 42nd St and watching TV becomes a much more pleasurable pursuit.

It has nothing to do with FBM and everything to do with field spacing.