Author Topic: ADMIN: Need an answer to this question.  (Read 789 times)

Offline Puff

  • Zinc Member
  • *
  • Posts: 69
      • http://www.massivestudios.net/ah
ADMIN: Need an answer to this question.
« on: March 02, 2005, 03:08:28 PM »
Why can multiple people not join bombers?  In the B-24 there are 6 gun possitions, why can up to 6 people not join the formation?  Why, you ask, would this be an issue?  Well I'm glad you asked.

In a recent squad mission to bomb the ENY HQ we found ourselfs with multiple contacts to engage.  Yet with one gunner attached and the pilot gunning as well this only gives you 2 vantage points to fire from.  If you have 3 or more cons on you, you are left unable to defend yourself.

I, as well as my squad, see this is a huge issue in that we are indeed a bomber squad and frequently have multiple contacts to deal with.  

I await your response on this error in game play.

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
ADMIN: Need an answer to this question.
« Reply #1 on: March 02, 2005, 03:09:30 PM »
Is this a demand for an answer?

 
 Good luck!

Offline Puff

  • Zinc Member
  • *
  • Posts: 69
      • http://www.massivestudios.net/ah
ADMIN: Need an answer to this question.
« Reply #2 on: March 02, 2005, 03:13:29 PM »
not a demand for an answer... more like a request for an explination...

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
ADMIN: Need an answer to this question.
« Reply #3 on: March 02, 2005, 03:21:49 PM »
This has already been asked and answered ... numerous times.

Right from the horses mouth ...

Quote
Originally posted by hitech
The choices.

1. How often would all stations maned.
2. How important is it to see where the gunners are shooting.
3. How important is it to be able to quickly jump to a position.
4. Would a formation of 7 groups be better and more usefull than 1 full bomber.
5. How much extra band width would be needed to handle each station.
6. How much extra memory to be able to keep track of each gun.
7. How to handled unmanend guns.
8. How complex would a system be to have multiple gunners handleing multiple guns.
9 . How to hand off ammo loads when some one leaves.
10. How long would this system take to write.

In the end I looked at all of these questions, and decided it wasn't worth the few times you actulaly load up a bomber with gunners.

HiTech
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Engine

  • Silver Member
  • ****
  • Posts: 1195
ADMIN: Need an answer to this question.
« Reply #4 on: March 02, 2005, 03:28:27 PM »
You want more gunners? Get your would-be gunner buddies to up another buff formation.

Offline Puff

  • Zinc Member
  • *
  • Posts: 69
      • http://www.massivestudios.net/ah
ADMIN: Need an answer to this question.
« Reply #5 on: March 02, 2005, 03:29:16 PM »
Ah... well... when it's put that way it makes perfect sense :rolleyes:

1. How often would all stations maned. - Every Tuesday night during our squad night when everyone is having the butts handed to them because we can't man enough possitions.
 
2. How important is it to see where the gunners are shooting.
Not as important as it is to see what the gunners are shooting.

3. How important is it to be able to quickly jump to a position.
Wouldn't need to jump if someone was maning the gun.

4. Would a formation of 7 groups be better and more usefull than 1 full bomber.
After the first 5 get shot down because of lack of ability to defend themselves then the remaining formations would fill up rather quickly.

5. How much extra band width would be needed to handle each station.
I don't know... You're the expert....

6. How much extra memory to be able to keep track of each gun.
Again... you're the expert.

7. How to handled unmanend guns.
I would assume the same as now.  If they can gain a firing solution from the point of view of the maned gun then they would auto fire on that point.

8. How complex would a system be to have multiple gunners handleing multiple guns.
Some would take that as a challenge to see if it could be done.

9 . How to hand off ammo loads when some one leaves.
Why hand off?  Each gun has it's own load out.

10. How long would this system take to write.
2 weeks?

Offline Puff

  • Zinc Member
  • *
  • Posts: 69
      • http://www.massivestudios.net/ah
ADMIN: Need an answer to this question.
« Reply #6 on: March 02, 2005, 03:35:11 PM »
Quote
Originally posted by Engine
You want more gunners? Get your would-be gunner buddies to up another buff formation.


Wouldn't be much of a mission if you're spread all over the map now would it?

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
ADMIN: Need an answer to this question.
« Reply #7 on: March 02, 2005, 03:48:10 PM »
Quote
Originally posted by Puff
Ah... well... when it's put that way it makes perfect sense :rolleyes:

1. How often would all stations maned. - Every Tuesday night during our squad night when everyone is having the butts handed to them because we can't man enough possitions.
 
2. How important is it to see where the gunners are shooting.
Not as important as it is to see what the gunners are shooting.

3. How important is it to be able to quickly jump to a position.
Wouldn't need to jump if someone was maning the gun.

4. Would a formation of 7 groups be better and more usefull than 1 full bomber.
After the first 5 get shot down because of lack of ability to defend themselves then the remaining formations would fill up rather quickly.

5. How much extra band width would be needed to handle each station.
I don't know... You're the expert....

6. How much extra memory to be able to keep track of each gun.
Again... you're the expert.

7. How to handled unmanend guns.
I would assume the same as now.  If they can gain a firing solution from the point of view of the maned gun then they would auto fire on that point.

8. How complex would a system be to have multiple gunners handleing multiple guns.
Some would take that as a challenge to see if it could be done.

9 . How to hand off ammo loads when some one leaves.
Why hand off?  Each gun has it's own load out.

10. How long would this system take to write.
2 weeks?


But you forgot the most important part ...

In the end I looked at all of these questions, and decided it wasn't worth the few times you actulaly load up a bomber with gunners.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Puff

  • Zinc Member
  • *
  • Posts: 69
      • http://www.massivestudios.net/ah
ADMIN: Need an answer to this question.
« Reply #8 on: March 02, 2005, 03:54:01 PM »
That question can not and will not be answered until the ability to actually do so is available... don't ya think?

Offline Howitzer

  • Silver Member
  • ****
  • Posts: 1579
ADMIN: Need an answer to this question.
« Reply #9 on: March 02, 2005, 03:59:19 PM »
I'm with slapshot on this one...

Sounds like you guys upped a few bomber formations... say 7, went to blow up hq, the closer you got, the more of you died.  Now you are down to 1 formation with 1 gunner and 5 guys sitting on their hands in the tower.  I got to tell ya, in every other aspect of the game, whether it is GVs or fighters, if you get killed, you have to up again from the tower regardless if your squad is still flying on without you.  I can see where your request is coming from, but if you die, you'll have to reup like the rest of us... This is also not really fair to the fighters chasing you guys, the more they kill, the harder the kills get because all of you are piling into gun positions on one bomber and are able to shoot intelligently at 6 different targets at one time.  

You should really start a campaign to get the brewster put into the AH planeset, or for the HOs to be coded out, or for night to be brought back, or for the GV model to be reworked, or for puffy ack to be shut off, or maybe for the la7 to be perked.  

Your request is just WAY too low on the list, you need another cause :D

 good luck to ya though

Offline john9001

  • Plutonium Member
  • *******
  • Posts: 9453
ADMIN: Need an answer to this question.
« Reply #10 on: March 02, 2005, 03:59:56 PM »
you could do this in AW, but it wasn't used very often, most of the time it was hard to get just one gunner, but sometimes we would load up a bomber with full gunners (death star) and fly into enemy land and raise heck with the fighters.

44MAG

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
ADMIN: Need an answer to this question.
« Reply #11 on: March 02, 2005, 04:04:05 PM »
Quote
Originally posted by Puff
That question can not and will not be answered until the ability to actually do so is available... don't ya think?


Thats one way of looking at ... but ... I wouldn't hold my breath waiting for it to come to fruition if I were you.

Much bigger fish to fry with greater ROI than what is being requested.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline StarOfAfrica2

  • Platinum Member
  • ******
  • Posts: 5162
      • http://www.vf-17.org
ADMIN: Need an answer to this question.
« Reply #12 on: March 02, 2005, 04:21:36 PM »
Quote
Originally posted by john9001
you could do this in AW, but it wasn't used very often, most of the time it was hard to get just one gunner, but sometimes we would load up a bomber with full gunners (death star) and fly into enemy land and raise heck with the fighters.

44MAG


Yes they did.  And if you remember, they also QUIT allowing it.  Number one reason IIRC was bandwidth.  Deathstar B-17 = Major Warpage.  

Quote
Originally posted by Puff
5. How much extra band width would be needed to handle each station.
I don't know... You're the expert....

6. How much extra memory to be able to keep track of each gun.
Again... you're the expert.



And he did answer you.  He said he looked into it and it wasnt worth it.  If thats not a clear enough answer for you, dont know what to tell you.

Offline zipity

  • Copper Member
  • **
  • Posts: 197
ADMIN: Need an answer to this question.
« Reply #13 on: March 02, 2005, 04:54:01 PM »
This is also not really fair to the fighters chasing you guys, the more they kill, the harder the kills get because all of you are piling into gun positions on one bomber and are able to shoot intelligently at 6 different targets at one time.

Ok I agree with most of what's been said except this statement.  Currently it's not really fair to the bombers have 6 guns on board and only be able to track 1 target or 0 targets if you're in the bombsite calibrating/dropping eggs.  The bomber being big and slow is already at a disadvantage.  If cyber-life was fair in this game each gun would auto track the closest target and all of them would work on auto while you were in the bombsite.  That would at least make shooting down a bomber a challenge.

Offline zipity

  • Copper Member
  • **
  • Posts: 197
ADMIN: Need an answer to this question.
« Reply #14 on: March 02, 2005, 04:55:44 PM »
Oh yea almost forgot, wasn't warbirds also capable of doing this?