Author Topic: Please Enable Friendly Collisions after 200ft AGL - discuss  (Read 1041 times)

Offline tkor

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #15 on: March 03, 2005, 12:41:30 PM »
Um, just a thought, but how about if the only one who suffered damage was the one who rammed from behind? Kind of like killshooter.
On second thought, I can see situations where the one behind may not be the one at fault.
I guess it's best to just leave friendly collisions off.:confused:

Offline lada

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #16 on: March 03, 2005, 05:45:19 PM »
Quote
Originally posted by thrila
Formation flying could become highly dangerous with friendly collisions enabled.      



yeah i think so.... i can imagine that spitfires of your squadmates will dismantle, when they ramm your incredible big&FAT tiffie mooooooooooooo :D

Offline lada

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #17 on: March 03, 2005, 05:46:33 PM »
Quote
Originally posted by tkor
Um, just a thought, but how about if the only one who suffered damage was the one who rammed from behind? Kind of like killshooter.
On second thought, I can see situations where the one behind may not be the one at fault.
I guess it's best to just leave friendly collisions off.:confused:


Or make ramm possible only when you have enmy under 4k away from you

Offline mechanic

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #18 on: March 03, 2005, 07:49:01 PM »
now that good idea Lada
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Mister Fork

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #19 on: March 03, 2005, 09:31:47 PM »
The biggest problem with the 'friendly collision' in AHI was the issue of taking off from the same runway, especially with missions. Not to mention the fact that the game model didn't give a whole lot of space that aircraft could fly 'together'.  

The best way to implement this system is that it takes effect 2 minutes after you take off (i.e. - from runway, after you take off, you can collide with friendlies (or have it altitude limited).

Hitech - is it still a bad idea to have friendly collisions on?  We could try it in the CT to see how it works...
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline 6GunUSMC

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #20 on: March 04, 2005, 12:20:21 AM »
Keep friendly collisions off!  And if enemy collisions are on, both should die...  We do have expert rammers in the arena.  Lame arse killshooter is bad enough to deal with.  I like G00bs suggestion for friendly fire MUCH better than killshooter.  Grrr had Lgay7 team-mate swoop in while I was D400 applying 30MM ointment to a wounded B-17 yesterday.  INSTANT trip to the tower.

Offline wetrat

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #21 on: March 04, 2005, 01:52:08 AM »
What happens when I'm turning with a spit in my lowly Ki84 and some friendly la7 zooms past at mach2 and smashes right into me. I don't think I'd be too pleased.
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Offline mechanic

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #22 on: March 04, 2005, 02:07:31 AM »
no but you'd soon learn which friendlies to fly with or near.

Ki-84 vs spit5 is pretty even match.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Stang

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #23 on: March 04, 2005, 02:27:32 AM »
I remember a couple Friday Squad Ops I think where friendly collisions were turned on by the CM after a couple minutes into the frame.  It worked pretty well in that, but a controlled event is a totally different ballgame than the hording melee of the MA.

Offline Janov

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #24 on: March 04, 2005, 06:24:32 AM »
I wish people would read the title and beginning post of the thread! If I remember correctly it was something with "...above 200 feet". So why are some guys going on and on about collisions on runways? :rolleyes:  .

Also, to all the guys afraid of getting rammed to death by newbs and tards: Collisions dont work that way! There are more than enough threads in this forum about the mechanincs of internet-gaming and the way AH makes it work.
If you ram somebody, more often than not the collision will ONLY happen on your frontend (your computer), and ONLY you will die. There are some rare occasions where both will die (some rare head-on rams, or high-speed deadsix encounters), but most of the time the guy who does the ramming will die, and (if he is smart enough to bail) will see the intentional target fly away unharmed. That would teach the suicidal terror-news very quickly.

Of course, killshooter will have to stay on, but turning it off was not implied or wished for in the beginning of this thread, either.

Yes, flying formation will be a lot more difficult and dangerous (realistic), and lots of unintentional collisions will occur in the conga-lines (realistic). I also know that too much realism and difficulty is a put-off to the regular AH-player, and they need to make money. So while I think friendly collisions would be okay to implement from a realism and gameplay-standpoint, it would take some fun out of the game for the average pilot, so I dont expect to see it happen.

Litjan, 1.hessische Freibierstaffel

Offline hammer

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #25 on: March 04, 2005, 08:22:24 AM »
Quote
Originally posted by Janov
If you ram somebody, more often than not the collision will ONLY happen on your frontend (your computer), and ONLY you will die. There are some rare occasions where both will die (some rare head-on rams, or high-speed deadsix encounters), but most of the time the guy who does the ramming will die, and (if he is smart enough to bail) will see the intentional target fly away unharmed. That would teach the suicidal terror-news very quickly.

It's true that whoever sees the collision on their front end suffers, but it is often not the "rammer" who sees it. He just as often misses on his front end.

Example: You are tooling along behind a bogie. Your friendly neighborhood P-51 comes diving down to assist. At the last possible secondon his front end he pulls up and misses you. Because of the inevitable net lag, your front end doesn't get the message that he pulled up until after you front end projects his path through your plane.... you die, he lives. He missed you on his front end but the message didn't get to your front end in time.
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Offline Janov

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #26 on: March 04, 2005, 09:50:32 AM »
hammer,

that could and would happen - its just very hard to do it on purpose. Otherwise this would be an ideal way to kill enemy planes right now. Fly so as to create a collision on their frontend - but not on yours! There is just no way of knowing where exactly your plane seems to be on his frontend. You would have to know the total netlag, plus the exact relative speed, and then translate that into difference in perceived position. Then fly that exact position in front of him :-)

A lot of people would die from collisions which are not there fault - just as they do now (between enemies) - and just as they did in reality (to both friends and enemies).

The only solution - be a lot more careful around both friend and foe.

Litjan, 1. hessische Freibierstaffel

Offline Midnight

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Re: In another game I play...
« Reply #27 on: March 04, 2005, 11:38:54 AM »
Quote
Originally posted by g00b
In another game I play, if you have friendly fire enabled and are team killed, it allows you to choose:

a: be merciful (it was an honest accident)
b: file a complaint and kill them right away (some damn kid foolin around)
c: file a complaint and kill them next round (so your team is not disadvantaged 'till then)

I think something like this would work fine and allow both friendly fire and collisions to be turned on. Maybe change option c to a 10 minute time out.

I also think that the system should automatically flag high complaint counts and kick or ban the player after a reasonable number of complaints. The other game I play kicks on the 3rd complaint.

Yes there is still room for abuse, but on the whole, I think it's the best way to achieve a more realistic MA.

g00b


Sounds like a good solution to me. Can't file a complaint unless you are actually killed by the other guy. That way, the complaint system couldn't be abused. The clowns who would think it was funny would quickly learn that it's not, because they would suffer also... I like it!

Offline StarOfAfrica2

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #28 on: March 04, 2005, 12:33:45 PM »
Quote
Originally posted by Janov
I wish people would read the title and beginning post of the thread! If I remember correctly it was something with "...above 200 feet". So why are some guys going on and on about collisions on runways? :rolleyes:  .
 

First of all, while HT or anyone else "official" hasn't responded to this, I really dont think its possible with the way things are coded right now.  It's either on or off, there is no limiter like altitude or time.  That would require programming changes, and even if it were a good idea it wouldnt happen until after ToD and several modifications far more important to the game have been made.

Quote
Also, to all the guys afraid of getting rammed to death by newbs and tards: Collisions dont work that way! There are more than enough threads in this forum about the mechanincs of internet-gaming and the way AH makes it work.
If you ram somebody, more often than not the collision will ONLY happen on your frontend (your computer), and ONLY you will die. There are some rare occasions where both will die (some rare head-on rams, or high-speed deadsix encounters), but most of the time the guy who does the ramming will die, and (if he is smart enough to bail) will see the intentional target fly away unharmed. That would teach the suicidal terror-news very quickly.


Very possibly.  Why take the chance though?  Not much gain in exchange for much added risk.

Quote
Of course, killshooter will have to stay on, but turning it off was not implied or wished for in the beginning of this thread, either.


Good point.  Only, no one else really brought it up either, other than to say if you are going to turn the collisions on KS should be off as well.  I saw it mentioned all of twice (not including your mention).  Neither one really were asking it be turned off, one was simply saying it could be under the system he proposed, and the other was saying it would be kinda lame if it had to stay on in ToD.

Quote
Yes, flying formation will be a lot more difficult and dangerous (realistic), and lots of unintentional collisions will occur in the conga-lines (realistic). I also know that too much realism and difficulty is a put-off to the regular AH-player, and they need to make money. So while I think friendly collisions would be okay to implement from a realism and gameplay-standpoint, it would take some fun out of the game for the average pilot, so I dont expect to see it happen.

Litjan, 1.hessische Freibierstaffel


So........which is it?  For or against?  You start out by ripping the posters in the thread, then come back at the end and say its ok from a realism standpoint but you dont expect it to happen.  Does that mean you support it happening?  Even with all the inevitable collisions in formations and taking off?  How is that realistic?  Tell you what, you show me one film of WWII fighters and/or bombers taking off 20-30 at a time (which is what some missions have upping at once, or scenarios can have far more), and colliding with each other.  REALISTICALLY there would be a control system in place to prevent just such a thing from happening.  Thats why airports have those tower thingies.  Thats why we have friendly collisions turned off.  So unless you are also proposing controls limiting how many planes can take off at a time, or total number of planes that can be up in the air from any one size base at one time, its not only NOT realistic, its downright silly.  And while this may be a flight-sim, yes it is still a game as well.  Fun is what its about, and playing out a Keystone Kops episode on the runway every time I want to takeoff is not my idea of fun.  FunNY maybe, but not fun.

Offline Cobra412

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Please Enable Friendly Collisions after 200ft AGL - discuss
« Reply #29 on: March 04, 2005, 05:18:30 PM »
I'd prefer they have friendly collisions on and turn kill shooter off.  Setting the friendly collision variable to turn on once your above 200 feet or so sounds pretty good.  

If your colliding with a friendly when flying in formation then I'm sorry to say it's obvious your formation flying is being done incorrectly.  You should never be right behind your wing man unless your lower or higher and you should be atleast 100 ft back unless flying in incliment weather (something that doesn't affect us).  If flown correctly even a friendly warp like we typically see wouldn't cause a friendly collision.  Considering normally they either speed up drastically or they fall back drastically on a level flight path.  

Friendly collisions will also show just how good some folks "superb" SA is while flying in a furball.  Opposed to only having to worry about an enemy con you also have to pay attention to your maneuvering around friendlies and their maneuvering around you.  Now before you just yank the stick around and flop all over you'll have to be sure you have enough clearance.  It'll also keep those friendlies from trying to fly through you to get a kill.  Now they will not only have to worry about colliding with a friendly but also taking friendly fire because of their wreckless flying habits.  This might actually help lessen the amount of 3+ enemies all trying to gang one con.  

To reduce how many new guys shoot at friendlies accidentally add a default red X icon that will come up on your target reticle when a friendly is in front of you.  This can be turned on or off in the preferences area just like stall limiter or tracers.  I don't doubt we may have some issues with Tkers.  I do think though that for the most part we are all grown up enough to try and deal with it when it happens in a civil manner between us players.  If it seems someone is doing TKing on purpose then film it.  Send it to HTC.