Author Topic: CT settings  (Read 808 times)

Offline StarOfAfrica2

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CT settings
« Reply #15 on: March 07, 2005, 02:37:22 AM »
First of all.  Apolgies to anyone who's toes I stepped on in my previous post.  Bad day, no excuse for taking it out here.  I could have said what I said much more politely.

Just to clarify though, I didnt ask or expect anyone to return control to the players.  I assumed at the time it was intentional, and I had no complaint with it.  Matter of fact, in an arena as small as the CT I see no real purpose in player controlled CV's, especially a map with this many of them.  I dont even care if they move.  I agree with Storch on this one 100%, by not having the CV's under control you remove the possibility of the ack fest that annoys people.  My only complaint was that they were all left in one spot, grouped together, and that the only planes available on the carriers are so slow they require a 10 minute flight to get to land.  Ok, maybe not 10, but it takes awhile.  I also have no problem with flying the FM2, its a quite capable plane.  Again, I just dont want to have to take the scenic route when I come to the CT for the fighting.  Some guys dont mind grabbing alt for 10 minutes without seeing anything.  Maybe they do their laundry, or catch up on their reading.  Not my reason for logging in.  All I asked was that the CV's be spread out around the arena map and all of them not be so far from shore.  1 sector width, tops.

And if the Hog was left out for a reason, so be it.  I just assumed it was overlooked, since it had always been here on this map before. Anyway, I'll shut up now and go buy some cheese for my own whines lol.  I appreciate the attention you have given this.  I know you guys take alot of grief from us players and dont get to hear a "thank you" that often.  Thanks.  :)

Offline Urchin

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« Reply #16 on: March 07, 2005, 06:48:14 AM »
Quote
Originally posted by storch
actually the set up was very well thought out and is working quite well.  The allies can still run away but sometimes if we are quick we can catch them with the explosive sprint of the Ki84.

I have flown it little, choosing to stay with the more familiar and moderately effective Ki61.

the result is many dead allied players and 1 (one) happy storch.
 


Yer barely 1/1 this tour... you sure do die a lot for someone who talks that much ****.

VWE

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CT settings
« Reply #17 on: March 07, 2005, 08:37:33 AM »
O.k. I'll say its a great setup and a little payback to the allies for last week, I give this setup an A+ and I'm one happy camper! :p

storch

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CT settings
« Reply #18 on: March 07, 2005, 02:42:25 PM »
Quote
Originally posted by Urchin
Yer barely 1/1 this tour... you sure do die a lot for someone who talks that much ****.


well I don't run away like you do.

jump in a P47 and I'll smoke ur arse some more

Offline Urchin

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« Reply #19 on: March 07, 2005, 05:50:26 PM »
Lol, one of us averages 3 kills an hour, and the other one averages 9....  you are smoking something, amigo... but I think my bellybutton is pretty far down that list.

Offline plank

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« Reply #20 on: March 07, 2005, 06:10:49 PM »
I'm not sure if I've mentioned this before but they are replacing the walnuts in rocky road ice cream with almonds.

Offline jamusta

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« Reply #21 on: March 07, 2005, 08:23:39 PM »
If you dont want the cv's controllable have them patrol in a pattern in an area where they cant be to close to the beach to get killed be SB or be used as floating acks but not to far from the fight. For all the cv's to be down south was crazy. Plus people try to sink them so we cant up FM2. So have them spawn in the same area. SEE ITS CALLED COMPROMISE you should try it

Offline StarOfAfrica2

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« Reply #22 on: March 07, 2005, 08:27:02 PM »
Quote
Originally posted by plank
I'm not sure if I've mentioned this before but they are replacing the walnuts in rocky road ice cream with almonds.


Really?  Yanno I think I've heard that before.............

But hey, never hurts to double check right?  I mean, thats pretty good stuff to know.  Thanks Plank!