yeah...ok...so it does go everywhere IRL.
but you can also open the canopy ~IRL.
there should at least be some randomizer for how much it covers your canopy, not the same full coat all over every time.
Now suddenly the importance of
'real life'?
I could swear I spotted some of us in this thread, writing in other threads concerning 'realism' issues like landings or trims and stuff, mentioning
'this isn't real life, so get over it yadayada..'.
And why would be a 'randomizer' in this instance be good, while another 'randomizer' regarding something like the 88mm flak is bad?
Not intended as a personal jab at you batfink, but I have to point out the inconsistencies of general thinking when it comes to realism. People have this weird tendency of loving realism in some cases, and hating it in other cases.
In this case the, the basic intentions on how they implemented the oil burst is so damn clear that I'm quite surprised to find anyone has got any beef with it.
The impairing of frontal vision is
obviously intended on purpose. Many of the much more serious issues regarding oil bursts are left out because it's impossible to implement it in the game. For one thing, people aren't afraid of deaths. There's no smoke, no smell, no heat, no fear. The only 'discomfort' factor regarding engine damage is the fact a 'timer' is set on your engine, like ALF correctly pointed out.
How does the developer make us respect serious damage that doesn't immediately effect flight controls(so it doesn't feel much serious)?? By limiting outside vision. Simple, brilliant, and realistic method IMO.
Besides, it's not like the windshield is totally blacked out(as it would in most cases if a real leak ever happened). There's just enough visibility to make out the runways and safely land, but not enough to spot out enemy planes or target them.
If anything is perfectly done, it's the way it is.