the clouds were beautiful tonight.
was making a milkrun to an ammo factory when i ran into a dark grey front.
i flew around in it for awhile, enjoying the transitions when i noticed a yak appearing slowly through the mist.
i didnt last long. i fell to peices on fire...admiring the new fire effects.
re-upped in a 190 and had a great dogfight zipping in and out of the clouds.
it got me thinking about the weather.
i have to say, the new clouds are the best addition to the game that i have seen. i know that some of the modelers and pure acm folks will argue that point, but for me the visual and atmospheric is king.
i think that weather in a flight sim is an invaluable part of the experience.
can you imagine sitting in a tank on a snowy white terrain or seeing lightening crack across the sky
when taking off in your favorite plane?
how much more lifelike it would be like to have to abort a bombing mission because there was low cloud cover...
what would it be like to have maps that modelled themselves after tropical, or mountainous regions...north african desserts and the weather that goes with them.
or how about a periodic episode of pure low level cloud cover that required fighters to climb high above to see targets?
wouldnt it be great to open your clip board and have rudementary weather updates which would tell you that you might encounter weather in x place that would force you to consider how to work within its constraints?
This is what it was like then as it would be now.
in its ideal form, i would imagine it as being something variable. not something that lasted the whole map, but something that would bound to happen at some point on any map.
a random chance put into play.
i really think that weather is imperative in regards to immersion in a flight sim.
i hope HTC thinks so too.
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