Author Topic: spawn leveler  (Read 1786 times)

Offline JB88

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spawn leveler
« on: March 12, 2005, 10:33:13 PM »
have an idea.

when a GV ups at a spawn point, they dont become visible to an enemy GV for say...10 seconds or so...not sure what the right amount of time would be.

this allows them to scan thier environment and at least attempt to lock in on any campers that are already locked in on them.  

levels the field a bit.

whaddya think?

:D
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Offline Stang

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« Reply #1 on: March 12, 2005, 11:33:06 PM »
Spawn campers would get wasted.  I like it hehe.

Offline CPorky

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« Reply #2 on: March 13, 2005, 12:36:19 AM »
Just make the spawn random and it will fix it compeltely.

Offline whels

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Re: spawn leveler
« Reply #3 on: March 13, 2005, 06:03:05 AM »
Quote
Originally posted by JB88
have an idea.

when a GV ups at a spawn point, they dont become visible to an enemy GV for say...10 seconds or so...not sure what the right amount of time would be.

this allows them to scan thier environment and at least attempt to lock in on any campers that are already locked in on them.  

levels the field a bit.

whaddya think?

:D


so  vulchies will be inviso too for say 10 15 secs as too let them take off and get on level field with vulchers  right?

Offline killnu

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« Reply #4 on: March 13, 2005, 06:40:04 AM »
this already seems to happen sometime.  park behind spawn point, and a shot fires out of thin air one ping killing you...been there, done that, got the Tshirt.
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Offline Rino

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« Reply #5 on: March 13, 2005, 09:49:57 AM »
I don't do a heck of alot of spawn camping, but it seems to me
that the ability to magically teleport into a battle area rather than
drive to it confers distinct advantages on the spawnee.

    Admittedly it can be annoying to constantly be "vultched" on
spawning, but it's not like you will run out of panzers.
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Offline jaxxo

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« Reply #6 on: March 13, 2005, 11:49:00 AM »
delay is 3 seconds i believe. the spawn campers are a pain , but weve all been there. The upsetting think now is entire squads are dedicated to holding certain spawn points. They will bring supplies and air support to a single tiger for hours at a time.

Offline EN4CER

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« Reply #7 on: March 13, 2005, 12:03:04 PM »
The delay is random - I'm not sure how HT does it but what I have noticed is that if you spawn in a Panzer for the first time you have a few seconds to scan around and try to pick off a spawn camper. If you continue to spawn in a panzer now the enemy sees you right away. If you switch to a T34 (1st time Spawning) you again get a few seconds to scan and kill. If you spawn again in a T34 the enemy sees you right away. I switch back and forth from Panzer to T34 and I usually can break the Spawn point provided there are no Tigers present. I use Panzers for smoke and T34s (Turret turns real fast) to pick off campers. I agree with porky - make spawn random or why not add more spawn points - enemy would be thinned out trying to guard 3 spawn points to one area.

Offline JB88

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« Reply #8 on: March 13, 2005, 01:31:22 PM »
additional spawn points might work too.

something.  anything!  :)
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Offline Octavius

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« Reply #9 on: March 13, 2005, 02:52:06 PM »
Disable the kills landed and victory messages for ground vehicles.  It might help.  No glory kinda takes the fun out of camping, ya think?  Unless... habitual campers actually do this for perks.  heh
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Offline Edmo

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Re: Re: spawn leveler
« Reply #10 on: March 13, 2005, 03:45:14 PM »
Quote
Originally posted by whels
so  vulchies will be inviso too for say 10 15 secs as too let them take off and get on level field with vulchers  right?


I like to let guys get airborne before I vulch 'em...  

This gives them the false impression of "I almost made it!".   It's "obvious" their superb timing and piloting skills were the key factors in them making it into the air, so they will try again and again.

It makes for a fun and easy target!  Entertainment for you and your friends...

Edmo
« Last Edit: March 13, 2005, 04:03:07 PM by Edmo »
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Offline EN4CER

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« Reply #11 on: March 13, 2005, 07:43:11 PM »
Quote
Originally posted by Octavius
Disable the kills landed and victory messages for ground vehicles.  It might help.


Do that and better take away 2+ kill record message for planes too - might help against vulching. Whats good for the ground pounders is good for the flyboys.

Offline CPorky

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« Reply #12 on: March 13, 2005, 07:56:50 PM »
The difference between spawn camping and vulching is that you can see the guys from the tower, you're helpless in the GV not knowing until its too late.

Offline JB88

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« Reply #13 on: March 13, 2005, 07:57:19 PM »
actually, i think we should keep that.   nothing like surviving a fair battle and claiming your pelts.

if spawning were either random or switched to a method which forced players into a greater game of cat and mouse then i think that it could only enhance the gameplay.

imagine a grid that popped up when you clicked on your tank and you could enter from that chosen point all within a thousand yards of a certain point.

at least then you would not only have a fighting chance without gaining too much advantage, but you would also have noone to blame but yourself if you kept getting instowhacked.

i think i like the random or variable spawn even better than the idea that i presented actually.
« Last Edit: March 13, 2005, 08:03:34 PM by JB88 »
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Offline crims

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« Reply #14 on: March 13, 2005, 10:29:53 PM »
Spawn Once and get Killed shame on Me, Spawn Again........What was I thinking.......Spawn Again.........Get what I Deserve...... Don't Spawn Again And let everone on Country CH Spawn point  Camped. .....Camper gets Board .......Camper goes Home:aok :D





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