Author Topic: Silent Hunter III Review  (Read 16882 times)

Offline Fishu

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Silent Hunter III Review
« Reply #165 on: March 25, 2005, 11:45:01 AM »
Quote
Originally posted by Makarov9
Fishu, can you tell me how to mod the ground proximity maximum time multiplier to 16x like you did? I find leaving Lorient to be a royal pain in the arse.

Thanks!



C:\Documents and Settings\\My Documents\SH3\data\cfg\main.cfg

-> landproximity=1 to whatever value you desire.

Offline Makarov9

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« Reply #166 on: March 25, 2005, 11:55:01 AM »
Thanks Fishu!

Offline DoctorYO

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« Reply #167 on: March 25, 2005, 12:28:06 PM »
Thanks fishu didn't know that one...  the game is pretty vast... lots of tricks etc..  until subsim posted the ctrl f2 set i didn't know you could pace your boat...

:)


DoctorYo

Offline Gixer

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« Reply #168 on: March 25, 2005, 02:10:26 PM »
Quote
Originally posted by beet1e
BTW, it took forever for one of the torp tubes to reload - should I have manually moved an extra man into the torpedo room?

This game is amazing! :eek:
 



Beet1e,

For reloading you want to have as many men as possible as it reduces loading times alwyas try and have a couple of guys as torpedo specialists and a Officer  if possible.  Also as soon as you have a free slot in the internal reserves, move the exeternal to a free slot but it has to be calm and safe to surface for the hour or so it takes to move, you want to do this asap as you might not get another chance during the whole patrol. Also you must have torpedo specialists to perform the move.

Also note that before you leave the docks you can choose all your men and their positions in the sub . So when you double click on that area they automatically go there unless they are exhausted.  Just helps to keep the different sections balanced with experience.


...-Gixer

Offline Gixer

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« Reply #169 on: March 25, 2005, 02:19:37 PM »
Quote
Originally posted by beet1e
Hehe, The single mission that was generated for me put me close to a convoy, periscope depth, sea surface like a mill pond, broad daylight and good visibility. No wonder I didn't last long. :lol
 



I spotted a convoy near CH  last night during the day, it only had one escort. I called in the radio contact and a hour later Stukas were falling out of the sky, damaged a few ships and sunk two. Leaving the remainder for me over the next two nights once darkness fell. :D

Love this game, especially the AI. like it when you damage a merchant ships and he sends out a u-boat contact/attack then any aircraft and DD's in the area come looking.

Great stuff!


...-Gixer

Offline stantond

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« Reply #170 on: March 25, 2005, 02:47:24 PM »
The sea is awesome.  I found that ctrl+p is still needed for UZO torpedo operations because of a claimed 'sea foam' particle issue with Nvidia.  Strange though, because patch 1.1 fixed the exact same problem with binoculars.   In the unpatched version I was using the observation periscope instead of bioculars.  The managment systems are very good.  

I have to wonder, what is the observation periscope used for?  Is that supposed to give a better view over the horizon when surfaced or allow a greater field of view when submerged than the attack periscope?   I had a couple of dud torpedo's occurr during Naval training which was annoying, but cool!

Without a doubt this is the best WW2 Submarine sim I have ever seen.   The last Sub sim I played was Aces of the Deep.  Never played SH2.


Regards,

Malta

Offline CyranoAH

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« Reply #171 on: March 25, 2005, 05:26:56 PM »
I have only played 1 patrol and it was quite uneventful (not a single convoy sighted), but a funny thing happened during my last training mission... I torpedoed the C2 and dove for the other merchant to avoid detection...

One of the destroyers came after me but instead engaged the other destroyer!! :D

I guess one's cannon shells came a bit too close to the other one for comfort and that pissed him off. Result: one DD sunk and the other completely forgot about me :D

Daniel

Offline thrila

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« Reply #172 on: March 25, 2005, 05:31:55 PM »
Well my SHIII has just gone tits up.:(

When i enter the game, whether it's a saved game, naval training etc.. it is paused and nothing will get rid of it.  Going to have to reinstall the game.:(   I was midway through my 6th patrol too.
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Pei

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« Reply #173 on: March 25, 2005, 05:35:39 PM »
Quote
Originally posted by thrila
Well my SHIII has just gone tits up.:(

When i enter the game, whether it's a saved game, naval training etc.. it is paused and nothing will get rid of it.  Going to have to reinstall the game.:(   I was midway through my 6th patrol too.


See if you can copy out your saves and put them back in after the install.

Offline Saintaw

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« Reply #174 on: March 25, 2005, 06:14:38 PM »
Muahahaha, last patrol: 5 destroyers, 10 planes and 4 merchants for a tonnage value of 38Kt ! :D. I spoted a convoy in my patrol zone, with only 1 bow torp & the aft exterior torp... had to be under all day since whenever I pop up, I have planes... then destroyers. The closest is a T3 Tanker (There were so many fat targets, I was about to cry)... launch the front torp, hit! It's listing in the back, but still going 2 kts... play cat & mouse with two destroyers... I hide at 300 yds from the tanker's trail... wait (endlessly) for the destroyers to go... 8 rounds of AP in the front waterline, tadaaaaa!.

Now, I transfered to Lorient, got myself a nice IXB, and crashed on the bottom while exiting port :o
Saw
Dirty, nasty furriner.

Offline Dnil

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« Reply #175 on: March 25, 2005, 06:28:17 PM »
just got back from my first patrol and had sunk 6 ships for like 22kt.  It shows it on my captains log but not on the flotilla list or on my overal patrol list, shows zero ships sunk, what gives.

Offline ygsmilo

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« Reply #176 on: March 25, 2005, 08:59:55 PM »
Quick question,

When you get back to port, how do you end the mission?

Offline Nefarious

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« Reply #177 on: March 25, 2005, 09:18:47 PM »
Escape/Save and Exit/Return to Base.

I think you dont have to be in Port, just in "Friendly Waters" Without Any Enemy Units Near.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline beet1e

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« Reply #178 on: March 26, 2005, 02:05:17 AM »
Imagine a list of SH3 whines, like we used to see in AH GD forum.  My whines would be these:
  • Get rid of day!
  • Move the ports closer together
  • Perk destroyers.
  • "Harden" the flak gun.
  • Change the colour/texture of the map (too hard on eyes)
  • Add an orange flashing light to enemy ships to tell you when they had received mortal damage - lol
  • Perk depth charges (for ruining fun - lol)
  • Ban the 90 metres depth monkeys.
Add to this list!

What fun this game is, but I think I'm going to max out my memory to 1GB and maybe upgrade the CPU.

Offline -tronski-

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« Reply #179 on: March 26, 2005, 04:21:16 AM »
Quote
Originally posted by beet1e
Spook - I feel for you. Maybe we're too old!

I'm going to have another go just now.

Tronski - love your avatar - has Lazs seen it? :lol


I don't think he'd recognise the handy, quite readily available British and Australian "gun" in Sean's hand ;)


About to leave on my eighth patrol, 100k+ tonnage...TypeVIIB out of Wilhelmshaven , Knights Cross with Oakleaves

 Tronsky
God created Arrakis to train the faithful