Brentlo said:
I have read in books that a pilot with a superior rolling aircraft, such as a 190 or P47 can cut inside the break turn of a better turning aircraft, by using what the book called a "lag displacement roll." If the e.a. turned left, then you would roll right 180ish degrees and turn hard left to cut inside for a descent quick shot.ie a short delay after the break before initiating the roll? Is this feasible and does anyone do it with any success?
This isn't something I recommend doing regularly, at least until you're quite proficient with less risky moves and are feeling kinda cocky about your blind-shooting ability. Or do it only when you're really desperate, like trying to stop the spit from killing the goon, or when you've already resigned yourself to death. It can be done, but it's a low-percentage thing at the best of times and usually does more harm than good if you're in an FW. In a 51, which can stand more hard turning before falling outta the sky, it's a safer proposition, but still low-percentage.
In general, when you're doing real E-fighting (as opposed to BnZ, which is a waste of everybody's time), you should avoid snapshots like the plague. Real E-fighting consists of an aggressive, quick succession of vertical moves, the whole object of which is to build up great angles over several rapid passes while simultaneously bleeding the nme down until he's a sitting duck. You make several passes on the nme, each more threatening than the last as you exploit the vertical to work towards his tail. Each time you come in, you force the nme to make a hard evasive move that blows some of his E. But you don't follow through into guns range on the first few passes, you break off early and go back up. This makes it easier to gain even more angles for your next pass.
This is why snapshots are bad things for E-fighters. Due to the short effective range of the weapons, combined with your high speed and the nme's tight turn radius at his low speed, closing into guns range from any angle outside the nme's 5-7 rear cone pretty much guarantees you'll overshoot his turn. And when you overshoot, you blow most if not all of the angles you've built up so far, because the nme can rev back in behind you or just continue around to meet you head-on next time. So now you have to start all over, but it's more difficult now because you've used up some of your own E getting to this point, so you have much less of an E advantage to work with for the necessary vertical moves to re-establish your angles. Plus you've wasted a lot of time, which is your biggest enemy. As time passes, more nmes arrive, there's a greater chance you'll make a mistake, and if you give any dweeb enough time, he'll find a way to kill you.
This is why everybody says E-fighting requires patience. You have to suppress the urge to take snapshots early in the fight, knowing that if you keep on working this target as you've been doing, you'll eventually end up with a perfect, low-deflection tracking shot. AH2's gunnery model makes patience in E-fighting more vital than ever before. There's a real premium on accuracy, and the best way to get that is at point-blank range from right behind the target. Don't settle for anything else. When you've achieved the angles and E advantage required to get a tempting snapshot opportunity, just remember that 1 more high yoyo will probably get you a perfect shot. So have the patience to break off well outside of guns range and go up 1 more time.