I think it all depends on basically how thick the struts and bars would be modelled in the 3D model.
In case of IL2/FB's Fw190s, the biggest problem they had was that the cockpit wasn't really 3D. It was pseudo-3D/'bumpy 2D' - I'm sure GScholz would know what I'm talking about, since he says he is a 3D modeller.
The IL2/FB cockpits were using 2D photorealistic images for the backgroundm which was combined with a few '3D' surfaces that protrudes out to form a facade. None of the objects in the cockpit were real 3D - so they would be disastrous if somebody could move their head and see the various doohickeys from other angles. (and this, was why Oleg couldn't possibly allow customizable head positions in IL2/FB - they'd have to remodel all of the cockpits for all of the planes to full 3D)
To make matters worse, the cockpits weren't even 'inside the 3D model'. In other words, IL2/FB cockpits were separate piece of artwork that had nothing to do with the 3D modelling of the plane - so, if you switch from external to cockpit view, the 'camera' doesn't move from outside to the inside of the 3D model, but changes the computer screen to show a separately modelled cockpit screen.
However, AH cockpits are (while it did suffer from loss of visual quality due to simplification) true 3D 'virtual cockpits' from the beginning to the end.
If the 3D dimensions of the struts and stuff are modelled right, they'd look different in thickness from all angles, since the head positions are customizable.
I do think the 'perspective' is quite a bit exaggerated in Natedog's original cockpit pic.. but I think we'll just have to see for ourselves what the results would yield.
ps) maybe someone with 3D modelling skills/software could come up with a quick polygon mock-up to see what it would look like..??