Author Topic: "Exit" and "Join" for GV's  (Read 224 times)

Offline Killjoy2

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"Exit" and "Join" for GV's
« on: April 04, 2005, 11:52:32 AM »
Other games have a feature for abandoning a damaged GV and joining another as a gunner.  

It seems like a good idea to me.  When you roll that tank, exit and join as a gunner on another.  It keeps the fight going and enhances the teamwork.

Offline JB73

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"Exit" and "Join" for GV's
« Reply #1 on: April 04, 2005, 11:55:58 AM »
.ef

.join XXXXXXX
I don't know what to put here yet.

Offline JB88

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"Exit" and "Join" for GV's
« Reply #2 on: April 04, 2005, 12:52:35 PM »
.dui

.join soberdriver


:)
« Last Edit: April 04, 2005, 01:02:51 PM by JB88 »
this thread is doomed.
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To strive, to seek, to find, and not to yield. -Ulysses.

word.

Offline Phaser11

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"Exit" and "Join" for GV's
« Reply #3 on: April 04, 2005, 01:04:33 PM »
I wonder if you loose your kills?

Might try it tonight
Phaser11,

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"Silence! I kill you"

Offline JB73

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"Exit" and "Join" for GV's
« Reply #4 on: April 04, 2005, 01:12:01 PM »
yes you do


.ef = clicking "tower"


you can not "carry over" kills anywhere in game
I don't know what to put here yet.

Offline JB88

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"Exit" and "Join" for GV's
« Reply #5 on: April 04, 2005, 01:13:05 PM »
straight answer.

it actually depends upon whether or not you are in the right place to tower.

though i remain befuddled by the actual rules on this matter, your best solution in that case is to ask a buddy to resupply you.

a resupply will put you upright.

88
this thread is doomed.
www.augustbach.com  

To strive, to seek, to find, and not to yield. -Ulysses.

word.