Author Topic: lets do something about buff garbage....  (Read 1007 times)

Offline rod367th

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lets do something about buff garbage....
« Reply #15 on: April 10, 2005, 10:22:46 PM »
Quote
Originally posted by MOIL
To answer Waffle:

I myself don't like that either, ask anyone who knows me. I know some of my guys show up at TT or the middle furball Island and blast away at each other. In this scenario a lil spawn camping is normal {I think} However, If one is trying to defend his field or city and "protects" the spawn to keep GV's from coming in I don't see any problem with it.
Bombers usually show up sooner or later to remove the threat, this is fine too. The only complaint I have with it is, the bombers are a lot of time 20' off the deck dropping 48 bombs on one GV :rolleyes:  then call "us" tards ?

I guess you have to do what ya have to do





lol   lol   1 problem   bombs need 500ft min to  go boom boom in ah2.  and if you think in real life they didn't bomb from low alt  Watch Jimmy stewarts gun cameras  films.  he was well known for making low bombruns

Offline MOIL

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« Reply #16 on: April 11, 2005, 02:21:34 AM »
Maybe so,  but it wasn't the norm I don't think.

Oh well,  bomb on!


Offline CPorky

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« Reply #17 on: April 11, 2005, 03:38:28 AM »
They did alot of low level bombing, I remember seeing alot of pics from B26s dropping high drag bombs on the deck in the Pacific.

As the story goes, if the chute for each egg didn't deploy properly they had to quickly pull up and out or their own egg would take them out.

Offline Guppy35

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« Reply #18 on: April 11, 2005, 04:04:38 AM »
5th AF B17s of the 43rd BG pioneered skip bombing in17 against Japanese shipping.

5th AF Mediums, mainly A20s and B25s employed "parafrags" for hitting airstrips.  These were bombs attached to parachutes that slowed the drop allowing the buffs to get away from the blast.

B24s, also in the Pacific, did low level work as well.  Many of these were Navy birds out on their own attacking shipping and targets of opportunity..

Not sure where the Jimmy Stewart comment came from.  He was a 24 pilot with the 8th, and he wasn't flying low level stuff, and he wouldn't have had gun camera films from a 24.

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Offline Skydancer

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« Reply #19 on: April 11, 2005, 06:04:40 AM »
I'd like to see some incentive in the game to up Buffs en masse. At the moment we only get the odd one or three over the tgt. It would be good to see big raids with escort etc. Proper air battles. Maybe the towns need to be bigger and strat tgs more worthwhile to hit.

Offline Overlag

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« Reply #20 on: April 11, 2005, 06:21:20 AM »
Quote
Originally posted by Skydancer
I'd like to see some incentive in the game to up Buffs en masse. At the moment we only get the odd one or three over the tgt. It would be good to see big raids with escort etc. Proper air battles. Maybe the towns need to be bigger and strat tgs more worthwhile to hit.


right now, theres no real targets for buffs

strat does very very little to the game, and it repairs too fast.

im mean im sure, get the city to 0%, then the troop training to 0% and it takes 2 hours for barracks/supplys to repair, but by the time you've bombed the city(s) to 0%, and the troop training to 0% the city is sometimes ALREADY building up

HQ raids used to be worth while, but now they repair in 5minutes.

why should it take a buff formation 2 hours and alot of escorts to kill the now ultra hard HQ, for only 5-10goons to totaly repair it?

strat targets need a total rework. they need to stay down/damaged longer, or/and have more effect. Ie if the troop training is totaly down, how comes the local supply at the fields is totaly fine? Same for fuel strat (which is now a useless target) if thats down to 0% why is the fields still 125%?

n small maps cos theres only 1 "zone" which makes it slightly easier but on maps with many zones its almost imposible to do any "damage" to the other side by bombing there strat targets.

this is why you see buffs doing gamey things, because theres no other use for them.

since maps last almost a week these days i think strat targets should stay down for a DAY.... ie if on the first day of the war, all rooks cities for an example are put down to 0%, then it STAYS that way for a day. serves them right for not defending them.

HQ if totaly down should be unsupplyable...and the return of partial damage to HQ will allow resupply, if its 3/4 damage it can be repaired like today, with 5-10 goons. if its totaly down done by a well planned, large raid which wasnt intercepted, it should STAY down till it auto rebuilds.
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Offline DamnedRen

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Re: lets do something about buff garbage....
« Reply #21 on: April 11, 2005, 08:13:59 AM »
Quote
Originally posted by humble
I'm getting a bit tired of the miraculous formation flying buffs do....

The shape of things to come?

Offline humble

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« Reply #22 on: April 11, 2005, 08:51:42 AM »
Skip and dive bombing in 4 engine buffs was done....not often...but there is historical record. All I'm commenting on is the relatively hi G formation evasives, manuevers etc...

Now having more of a spread formation that effects both bombing accuracy and gunnery till they the formation tightens up might work as well....

From what I've read they did fly very tight formations on final....its the 4G turns that are a problem:)

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Offline DaddyAck

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« Reply #23 on: April 11, 2005, 10:26:20 AM »
Quote
Originally posted by Overlag
right now, theres no real targets for buffs

strat does very very little to the game, and it repairs too fast.

im mean im sure, get the city to 0%, then the troop training to 0% and it takes 2 hours for barracks/supplys to repair, but by the time you've bombed the city(s) to 0%, and the troop training to 0% the city is sometimes ALREADY building up

HQ raids used to be worth while, but now they repair in 5minutes.

why should it take a buff formation 2 hours and alot of escorts to kill the now ultra hard HQ, for only 5-10goons to totaly repair it?

strat targets need a total rework. they need to stay down/damaged longer, or/and have more effect. Ie if the troop training is totaly down, how comes the local supply at the fields is totaly fine? Same for fuel strat (which is now a useless target) if thats down to 0% why is the fields still 125%?

n small maps cos theres only 1 "zone" which makes it slightly easier but on maps with many zones its almost imposible to do any "damage" to the other side by bombing there strat targets.

this is why you see buffs doing gamey things, because theres no other use for them.

since maps last almost a week these days i think strat targets should stay down for a DAY.... ie if on the first day of the war, all rooks cities for an example are put down to 0%, then it STAYS that way for a day. serves them right for not defending them.

HQ if totaly down should be unsupplyable...and the return of partial damage to HQ will allow resupply, if its 3/4 damage it can be repaired like today, with 5-10 goons. if its totaly down done by a well planned, large raid which wasnt intercepted, it should STAY down till it auto rebuilds.


It is to my understanding that the strategic targets used to be alot more important, but due to subsiquent complaining by the loosing side they met the same fate as the night time in AH2, and  their impact was lessend to what they are today. :(

Offline Howitzer

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« Reply #24 on: April 11, 2005, 10:47:55 AM »
That is not necessarily true daddyack.  There wasn't anything done to strat factories making them less important.  There are problems with certain maps where the strats don't work correctly and the supplies never really get where they are going.  As for HQ, it used to be the case that if it were partially destroyed you couldn't resupply it.  I think that has since changed.  I do disagree that destroying HQ has no affect, the last time it was down for about 30 mins while we resupplied it, and it was a pain in the butt to fly without dar.  

I will stand firm on the decision to handle the fuel porking.  That was one of the best decisions I've seen.  I wish they would make troop and FH porking harder.  That would give the Buff guys some incentive to aim the bombs as they fly over instead of just hitting the button as fast as they can.

Offline Meatwad

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« Reply #25 on: April 11, 2005, 11:03:20 AM »
What about getting fast jabo aircraft (IE 190) and bonb the troop strats at nearby resupply fields have have a wave of buffs bonb the HQ? That should kill the resupply efforts and at least create some havoc.
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Offline DaddyAck

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« Reply #26 on: April 11, 2005, 11:06:01 AM »
I believe that if you level the refinery for that zone it should affect the surrounding fields, samr goes with troops or amunition.  That is just my opinion.

Offline Edbert1

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« Reply #27 on: April 11, 2005, 11:14:32 AM »
if the two otto-drones bother you just wait until you see the 200-plane buff formations flown by otto when TOD comes out.

Offline DamnedRen

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« Reply #28 on: April 11, 2005, 12:05:36 PM »
Quote
Originally posted by DaddyAck
It is to my understanding that the strategic targets used to be alot more important, but due to subsiquent complaining by the loosing side they met the same fate as the night time in AH2, and  their impact was lessend to what they are today. :(

Alternately, you had to actually calibrate the nordon bombsight, that's pretty much gone away now, too. Why not have AI bombers with pinpoint accuracy and we all sit back with our beer and watch the bombs fall? The we send over the AI goon's to take the field. When thats done we can sit in the new tower and drink more beer:aok

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Offline Jackal1

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« Reply #29 on: April 11, 2005, 12:13:30 PM »
Wouldn`t hurt my feelings any if it was put back to single bombers and do away with the formations.
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