it all comes back to gameplay.
"Lower your sliders to help your fps" you say....
sure...that works, but then you can't see ack's at bases until your on top of 'em, and GOOD LUCK spotting ground vehicles.
Nobody is saying that the eye candy stuff isn't "neat", it's just not more important than a stable game playing enviroment. I could give two flips about pretty leaves on trees, if I can't see that enemy ostwind until I am 500 feet away from it, AND most likely dead at that point.
Really, REALLY don't need pretty fluffy clouds, I DO need to be able to dive in on an enemy plane and not be watching a slide show due to horrible FPS.
Awww...aren't those dust clouds cute comin' from the back of then tanks.... errr...wait...I can't see the tanks, my friggin' sliders all the way to the right.
Come on HT... this has got to stop. Way to take a perfectly decent flight sim, and choke it full of garbage that has NOTHING really to do with the MAIN point of the game which is to fly and fight. That is the point of Aces High right? How about some help on making the FIGHTING part better.
Dale, here's a suggestion. Grab yourself a min. speck tower. That would be a 850mhz and 32mb vid card. IF you can get it to run smoothly on that tower, then code it. IF you can't, then don't. The operative word there is SMOOTHLY. Why the FUG would you code something that won't even run? Either that, or maybe up the min. specs. to at least a 2.0 ghz machine, with 128mb card, and at least a gig of ram, so new players will at least know what to expect.
Can we try a bit harder on getin' the game to run STABLE as opposed to PRETTY. I know modeling that nice water effect is far more enjoyable than tweaking code to get it all to run smoother, but come on...what's your bread and butter here? If you care so little about you HUGE player base that doesn't have a machine like Skuzzy's, then fine, bite the hand that feeds you.
Geeezzzz...come on guys, it's not very hard to figure out that if the gameplay sux, then your subscriber base is gonna look elsewhere.