Author Topic: A few minor bugs: 2.03 p1  (Read 396 times)

Offline flakbait

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A few minor bugs: 2.03 p1
« on: April 16, 2005, 02:58:13 AM »
Trains are stuck behind supply depots and half burried under ground on Trinity. They never move out to carry supplies from a strat area to the depot.

Tiger I shoots low compared to other tanks with the same sight picture. It isn't much, but it is enough to throw anyone's aim off. In a Pz IV aiming directly (using the +) at short range results in a dead-on hit. Do the same thing with a Tiger and you'll hit below and right of the + with both the co-ax and main gun.

Hit sounds play after destroying an aircraft at very short range even though I'm not being shot. Is this a feature, by chance? The reason I ask is, to me it almost sounds like hitting debris with the aircraft.

Collided with a B24 offline in a Bf-109G6 and lost the right flap, right elevator, and right wheel. Methinks the collision model needs an eyeballing; that hit should've torn everything off the right side of the aircraft. Not just a few choice parts.



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Flakbait [Delta6]

Offline flakbait

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A few minor bugs: 2.03 p1
« Reply #1 on: April 16, 2005, 02:50:10 PM »
5" ship guns, both single and twin, have two types of muzzle flash. The old 2D when firing HE, and the new particle effect when firing AA shells.

Single 5" guns on the CV have a recoil problem. The sight is bucking when the gun fires. Twin 5" turrets are recoiling with both barrels despite the fact only one gun is firing. Plus, the 5" round doesn't come from the correct barrel. If the right gun fires and shows a muzzle flash, the round comes from the left gun.

8" guns on the Baltimore have two types of muzzle flash, only both display at the same time when firing a salvo.

As previously reported (by many) tanks are showing up in the middle of medium & large field runways.

New style slip-skid indicator is far too twitchy. When flying a Ta-152 and a Typhoon neither the ball nor the slip-skid arms were centered for more than two seconds. Every minor trim change and correction had the ball/arms flying from one end of the instrument to the other.



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Flakbait [Delta6]

Offline OOZ662

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A few minor bugs: 2.03 p1
« Reply #2 on: April 16, 2005, 05:12:30 PM »
The tanks are on the runway offline for the same reason the drones are flying around.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline flakbait

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A few minor bugs: 2.03 p1
« Reply #3 on: April 16, 2005, 09:42:19 PM »
Yes, I know that tanks are around to be shot at. But they're blocking some runways, which is a problem when you're trying to get a heavy Lanc into the air.



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Flakbait [Delta6]

Offline Donzo

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A few minor bugs: 2.03 p1
« Reply #4 on: April 14, 2006, 09:35:37 AM »
I noticed that the aileron trim indicator on the JU87 is backwards.  
The effect on the aircraft's trim is correct but the indicator moves the oppostie direction.