Not quite right Cav. It is not that it is 64bit compiled. So far, virtually every 32bit game that has been recompiled (no code changes) has run almost exactly the same. Sure, if you optimize the code before compiling it to 64bits, it will probably run better, but compiled as 32bit, it would run about the same.
You guys are really eating up the marketing on this.
There really is no magic in 64bit code which will make it faster. If anything it has the potential to be slower due to the doubling of the data sizes. This digs into your CPU cache in a big way.
Things only really get faster when we no longer have to deal with stupid ways to use big numbers. However, a game's numbers mostly fall between -1 and 1 for the bulk of the code.
But sit tight, I am sure AMD has some more marketing heading your way.