Author Topic: How much does Video affect rubber bullets?  (Read 1724 times)

Offline bustr

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How much does Video affect rubber bullets?
« on: April 21, 2005, 02:51:38 PM »
With the 2.03 and its patches I've had to move my top two video sliders gradualy all the way to the right into performance to get my minimum FPS on the ground back to around 60. During this I noticed as I incrimented the sliders to the right I started getting more kills and assists. I no longer see hit flashes very often though. But previously I would see lots of flashes and the other plane would just fly away.

How much does moving the sliders to the far right end of performance rather than eye candy effect rubber bullet syndrome?

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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline stantond

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How much does Video affect rubber bullets?
« Reply #1 on: April 21, 2005, 03:38:49 PM »
Now that you mention it, I have been moving the video sliders to the left recently and can't hit much of anything.  I thought it was something else (maybe lag) and have been checking my net status frequently.  Net status has been good.  

I will move the sliders right and see how that turns out.  Good observation.


Regards,

Malta

Offline pellik

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How much does Video affect rubber bullets?
« Reply #2 on: April 21, 2005, 03:49:17 PM »
I've always found that a smooth framerate helps with gunnery. I don't think it has anything to do with the rubber bullet effect.

-p.

Offline Shane

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How much does Video affect rubber bullets?
« Reply #3 on: April 21, 2005, 03:56:00 PM »
smooth fps means better gunnery means more hits, i.e.  you can better adjust for the misses that you thought would be hits.
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Offline bustr

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How much does Video affect rubber bullets?
« Reply #4 on: April 21, 2005, 04:01:09 PM »
pellik,

It won't hurt some number of players to give this a shot and see what happens. If they see an improvment in the numbers of assists and kills, then it's just one more of those littel bites in the kester that can be put to rest to help peoples enjoyment.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Stang

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How much does Video affect rubber bullets?
« Reply #5 on: April 21, 2005, 04:21:13 PM »
All i know is rubber bullets have been much more common since the new version.  Don't know why, but I've heard lots of people complaining about it as well.

Offline WMLute

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How much does Video affect rubber bullets?
« Reply #6 on: April 21, 2005, 04:46:29 PM »
past couple days, I've rtb bingo ammo.  for some this is no big deal, but I almost ALWAYS run out of fuel before ammo.

I too have noticed that something has "changed".  Either HT has tweaked gunnery, or changed SOMETHING to affect my gunnery.  Just not normal me flying home bingo ammo in a niki with only 5-6 kills.

Could it be video?  hmm.... good ?  I'll play with sliders and see if THAT helps, but dang it HT, I shouldn't have to.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
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Offline Chilli

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« Reply #7 on: April 21, 2005, 05:07:11 PM »
Thank you for this thread.  :aok

I thought that I was stealing kills or something.  The missing hit sprites has me concerned.  In the past it was the only way that I could judge rubba bullets.  Now, enemies don't display hit sprites but then you get  a kill or assist message constantly.:confused:

I always adjust my sliders going from gvs to bombers and back to fighters. :(

I have in times been so aggrevated by rubba bulletz that I have hit the mute button on my mic on purpose.    

Just when I have it solved, a new map or version.  My last upgrade was 2 months ago to 512mb graphics card.   I know that I don't have the top dollar graphic card or maybe not even close -  and I don't intend to.:cool:

I was drawn in to this game because of the smooth gameplay that I achieved using off the shelf cpu and dial up connection.

No, cable is NOT available in my area (after complaints for 4 years), no DSL, and NO WAY will I pay 90+ bucks a month for satellite connection.

Offline kj714

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How much does Video affect rubber bullets?
« Reply #8 on: April 21, 2005, 05:12:14 PM »
According to HT there is no such thing as a rubber bullet, rubbernecks !

Offline bustr

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How much does Video affect rubber bullets?
« Reply #9 on: April 21, 2005, 05:52:17 PM »
Quote
Originally posted by kj714
According to HT there is no such thing as a rubber bullet, rubbernecks !


I will conced to a better anacronim to describe this phenominon. But when I moved the top 2 sliders all the way to the right, I started getting better hit results, not by hit sprites that are now almost nonexistant, but by kill messages and assissts.

So then is it smoother video = more accurate gunnery? Or a better explanation than I can come up with? I'm just seeing more peices fall off and more black smoke trailing, fuel leaking and explosions since I got rid of eye candy with the sliders.....:)
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Waffle

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How much does Video affect rubber bullets?
« Reply #10 on: April 21, 2005, 08:56:30 PM »
would the aspect ratio affect your view?

I noticed pre- 2.03 latest patch, in the shore battery, you could mark the cross hair with your cursor, then zoom in so you would still have a "center" reference. Anyway, upon zooming in/ out,  the sight would actualy be off of the "center" posistion.

I'll go eyeball  it some  more. wonder if its doing the same with aircraft gunsights.

Offline Kweassa

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How much does Video affect rubber bullets?
« Reply #11 on: April 21, 2005, 08:56:51 PM »
Smoother frame rates help better gunnery, because it means visual informations are more detailed and easier to interpret.

 The only video setting that is known to cause 'rubber bullets' is with the Vsync.

Offline WMLute

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How much does Video affect rubber bullets?
« Reply #12 on: April 22, 2005, 03:49:55 AM »
After reading the thread on what all the sliders do, I adjusted the middle slider, the object size, from almost all the way to the right, to around the middle ish.  Suddenly I was spraying my bullets, and not doing damage.  For the first time in well over a year I was rtb'ing without ammo almost every flight.  I usually run out of gas well before my bullets are gone.

Tonight I adjusted the slider back to the right, and started hitting 'em and killing 'em with the ease I was more used to.  

Could just be me, I might be 100% wrong, but I wonder if the object size slider is doing it.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
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Absurdum est ut alios regat, qui seipsum regere nescit

Offline mechanic

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How much does Video affect rubber bullets?
« Reply #13 on: April 22, 2005, 05:46:40 AM »
so whats better? v-sync on or off?
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Siaf__csf

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How much does Video affect rubber bullets?
« Reply #14 on: April 22, 2005, 07:18:28 AM »
I remember when I used to fly warbirds that when I started flying 3D my hit% droped dramatically up to the extent that I could only land 1-2 kills flying the spit.

I did testing and I found out that in 2D my hit % was so much higher that it enabled me to kill 4-5 enemies with a single reload where 3D version forced me to waste most ammo to a single or two enemies.