Author Topic: How much does Video affect rubber bullets?  (Read 1716 times)

storch

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How much does Video affect rubber bullets?
« Reply #30 on: April 24, 2005, 07:18:50 AM »
I can whine about a lot of stuff and not seeing hit sprites is one of them but if I fire from an unloaded plane at a relatively stable target like a buff all my projectiles seem to hit pretty much where I want and it goes *poof*  I have shot at stuff and thought only to get a kill message up very shortly thereafter.  I suppose the hit sprites might not be showing up for other players as well.  It's all very confusing.

Offline Chilli

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« Reply #31 on: May 27, 2005, 02:57:40 PM »
;)

I am just saying that if, you would like to see for yourself, then move sliders to the right and watch them fall from the skies.

:cool:

Call it what you like.  The sooner that people stop dismissing these reports, or even worse, blaming the reporters for their POS (piece of crap) hardware, and giving solutions (uh,  like move the sliders...), the more likely we will find "useful" information (i.e.   "suspected culprit =object size").

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rubbish connections to AH servers
« Last Edit: May 27, 2005, 03:01:00 PM by Chilli »

Offline dedalos

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How much does Video affect rubber bullets?
« Reply #32 on: May 27, 2005, 03:36:37 PM »
Quote
Originally posted by Morpheus
Did a few hops in tempest last night with some squadies.

Shooting at 400d or less at wings tips, tails and cockpits and getting little to no damage.

I know enough to know when I should be getting damage. A few good sprites to a wingtip on almost any plane is enough to take it off. This is not the case for me right now.

I dont know if its my imagination. But my shots last night didnt seem to count.

I suck enough as it is without my guns being nerffed.

Again, it could be me, my connection or it could be that something actually changed in the game. Just saying...Somethings different.


Not you.  You are right.  I can't hit planes at d200 anymore and when I do, I dont see hit sprites.  Also, last night I put 2 30mm (saw explosions) and a bunch of 20s from a G10 into and IL2 tail.  Nothing broke off and eventually after someone else took him down, i got an assist.

I know some will label this as a BS whine because it may not be happening to them or because its not good for their business, but 4 times last nigh I empied a full clip from a KI84 in to planes D200 and D400 in front of me with them eventualy flying away.  Tyffi guy chaced by the KI last night may remember and maybe can tell what he was seing in his end.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline pellik

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How much does Video affect rubber bullets?
« Reply #33 on: May 27, 2005, 04:09:02 PM »
I think when HT gave us the better explosions he also updated plane debree. I've noticed that I don't see hit sprites as often as I used to, instead I see a barely visable cloud of black smoke and particles near their plane. It's not so much instant feedback, but it is noticable after the shot. I only see hit sprites when I really hammer someone.

-p.

Offline MANDO

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How much does Video affect rubber bullets?
« Reply #34 on: May 27, 2005, 05:24:48 PM »
I tired of seeing enemies full of 20mm flashes and no damage at all, not even smoke. This happens to me mainly hitting Yaks and Las. I would say that cnx quality affetcs more than FR.

Offline tactic

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How much does Video affect rubber bullets?
« Reply #35 on: May 27, 2005, 06:44:17 PM »
Higher FR is smother and does make gunning more effective.  but if your aiming sucks like mine 1000 frame rate aint gunna help.  Plus the Front end factor plays in on this too.  So its lots of things that can play in on gunning.

As was explained to me.
 Frame rate works kinda like this for the most part

- <------- the plane
here is FR of 20.   -    -    -    -    -    -    -    -    -    -    -    -    -

here is FR of  60.  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
 
here is FR of  90.  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 
20 fr would be lots of area to miss

less area for a miss with 60 fr  

and way less of area for a miss with 90fr

And there has been times that, I like the rest of you, have had wierd things happening as of lately.  

Its easy to tell if your getting Rubber bullets,  all you have to do is listen... regular bullets sound like this  "ping" "tap tap"..
Rubber bullets sound like this.  "Bong"  "bong"  <----(the sound) not the 420 word Bong.     lmao!!   :)

Offline StarOfAfrica2

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How much does Video affect rubber bullets?
« Reply #36 on: May 27, 2005, 09:21:27 PM »
Alright guys come on.  Now you've got somebody claiming that not only does he have rubber bullets, but they make special "rubber bullet" sounds?  Someone explain to him where "sounds" come from?  

From HT himself, if your FE shows a hit, there was a hit recorded.  Period.  You might think you have a shot, take it, and see no hit sprites at all, or even see your bullets go right through.  Thats a lag issue.  If you see a sprite, a hit was recorded.  Even if he keeps flying.  You just didnt hit him in a vital spot, or with enough concentration of damage, or something.  There are plenty of explanations without rehashing this rubber bullet conspiracy.

Offline killnu

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How much does Video affect rubber bullets?
« Reply #37 on: May 27, 2005, 10:00:28 PM »
enough concentration?  P38 has pretty good concentration of firepower i think, but ive started to fly 4x20mm planes to get kills, tired of hitting a plane 3 different times in my 38 and he has no damage?  i had to hit a 109f three different times just to get an engine oil hit...then again, could just be me.
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Offline StarOfAfrica2

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How much does Video affect rubber bullets?
« Reply #38 on: May 27, 2005, 11:53:55 PM »
What can I say?  You either believe the man or you dont.  He wrote the coad, he should know.  Endlessly debating the same topic with guesses about a problem you think may exist but cant prove doesnt get anyone anywhere except frustrated.  Just chalk it up to bad internet, and relax.

Offline tactic

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How much does Video affect rubber bullets?
« Reply #39 on: May 28, 2005, 03:38:07 AM »
Some people have no sence of humor.......  :(   A person shound'nt  take everything they read, that a person writes,  literally.  

I have never thought there are really " rubber bullets"  as in, they bounce off the plane they are hitting.   Anybody with any brains at all knows,  that when it does happen its only the 20mm cannon rounds that really bounce off the planes and have this "rubber bullet" affect.     :rolleyes:  and sounds like this....  "bong" "bong" with a "rat-a-tat-tat"  "bong-tat"  :confused:  

lmao

Offline Chilli

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« Reply #40 on: May 30, 2005, 12:44:19 PM »
:rofl
"Come on baby let me hear that conga........"
:lol
Quote
.... "bong" "bong" with a "rat-a-tat-tat" "bong-tat"


On a serious note:  

To Star of Africa2,

Sir, this only becomes a debate when, we are told in not so many words, believe non of what you see and everything that I tell ya.   This is not a bug (imho), in fact HTC had the foresight to include the sliders in the first place.  

The issue will not go away until it has become common knowledge, how to combat "the dreaded rubber bullet -- or fps lost (whatever you want to call it).  

Besides, there is some pretty good information to be gained by hearing of others experiences as well as some decent foot tapping rhythms too.
:aok

BTW, I have played on dial-up connection for the last 2 1/2 years, so I aplaud HTC for all that they have done to make this game playable for all.  So, again I say, telling me that  I have POS equipment doesn't make me want to relax; however, telling me how to get around it , does.

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« Last Edit: May 31, 2005, 04:26:43 PM by Chilli »

Offline dedalos

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How much does Video affect rubber bullets?
« Reply #41 on: May 31, 2005, 09:23:22 AM »
Quote
Originally posted by StarOfAfrica2
From HT himself, if your FE shows a hit, there was a hit recorded.  Period.  You might think you have a shot, take it, and see no hit sprites at all, or even see your bullets go right through.  


Maybe this is how HT wants it to be.  I know what I have seen.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline WMLute

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How much does Video affect rubber bullets?
« Reply #42 on: May 31, 2005, 10:22:39 AM »
Maybe i'm just used to it.  It's gotten to a point now that when I shoot a guy and see no visual cue's that I landed ANY hits, I now fly past and automatically click my view to that plane and look to see what fell off.  It's a large enough lag/delay now, that I 1/2 the time if I don't see anything drop off, I give it a second, and when I look, said nme is spiraling down w/o a wing/tail etc.

Not sure if it's the program.  Not sure if it's Savis.  But it's something.
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