Author Topic: A Suggestion To HiTech  (Read 1991 times)

Offline Grizzly

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A Suggestion To HiTech
« on: April 29, 2005, 03:00:56 PM »
You have a great game, but I wonder about a few things.

You created a game with the objective of capturing bases. And to facilitate this you have provided limited means to defend these bases. It's difficult to hit anything with the anti-aircraft guns, which seem to suffer greatly from lag, so they become less affective with more action. You dummied up the bombers now so once again they have pinpoint accuracy from great altitudes. And arial defence is often futile because the enemy will eventually attack in massive force to overcome any ability to stop them.

The worse part, which I'm sure is aggravated by your reward for arena capture, is that the most affective means of capturing bases is to avoid or overcome enemy resistance. In real life this would be terrific, but in a game where the fun is fighting each other, this land grab mania is counter productive. After all, if you want a land grab game with little or no defensive capability, why not just design a land grab race game? Oh wait... you did.

I humbly suggest you drop the arena capture initative and let the players set their own game objectives. I can have more fun fighting all night over a single base than swarming across the map grabbing bases by the dozen. Heck, players may as well capture bases offline if they don't want to fight for them. The advantage of online multiplayer games is that the players can provide the opposition, objectives and tactics. By providing the objective you are artificially limiting the game. Base capture is fine, but arena annihilation is simply disruptive.

I suggest you provide manned flak at the bases, similar to the 5" ship guns.

I suggest you make the bombers less accurate with altitude with bomb divergence. You don't have to make them go through the hastle of calibrating their bomb sights... just make the accuracy irratic, like it's supposed to be. The way it is now, they can hit pin point targets from 20K, but I can barely hit a fighter flying directly at my field gun.

And what's with the location of cities? In most cases you can't see the city from the base, and in many cases the cities are closer to an enemy spawn point than the base. Doesn't the map room sensibly belong on base where it can be defended, and why can't we have manned AA in the cities?

The idea is competition. I like the competition of fighting over bases... but what we have is a competition in capturing bases the fastest.
« Last Edit: April 29, 2005, 03:06:59 PM by Grizzly »

Offline Higgins

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A Suggestion To HiTech
« Reply #1 on: April 29, 2005, 03:14:54 PM »
Grizzly,

While I respectfully agree with your opinions and frustrations with the game I really like the land grab aspect of the game for a number of reasons.  Rather that bore you to death I feel that in order to successfully capture a base it requires working with a number of different people.  This makes the game so much more immersive for me in that I forget about everything else in the real world and feel like im
"in the game".  If you take out that aspect and go purely air-to-air combat I feel people would fight mainly for themselves with the exception of wingmen ect.

To me there is a feeling of excitement to work together with others (ie someone de-acking, dropping vh or other hangers, the town, and protecting a goon bringing troops inbound) that makes this game so unique and great.  For air-to-air only engagements it makes sense to maybe play a game like IL2 that emphasis that with better graphics, ect.  

Everytime I show someone else AH on my computer they cannot believe that a war game is waging 24-hrs a day with all the things going on.  When you stop and think about it, it's pretty cool and complex what we are involved with in for entertainment.  

That said I'm all for more emmersion and when subs and more sea warfare is emplemented I get more and more excited to image it.  I hope you find the balance you are looking for and wish you the best of luck!

Regards,

Higgins

Offline Stang

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A Suggestion To HiTech
« Reply #2 on: April 29, 2005, 03:25:24 PM »
Someone gets it!! There may yet be hope...


Fighter Hangar

Offline DREDIOCK

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« Reply #3 on: April 29, 2005, 03:34:28 PM »
And they're off!

the next few posts are almost predictable
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Offline Darkish

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« Reply #4 on: April 29, 2005, 03:52:31 PM »
10$ on the furballers.

Offline JAWS2003

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« Reply #5 on: April 29, 2005, 04:05:43 PM »
I agree with the 'Defenceless town'. It is the thing the enemy is after and yet you have no manable AAA.:confused:

 I would like to see something like 88mm flak usable on bases (and town), and i would really like to see some manable AAA with higher rate of fire then the 37mm.
 I would love to have 20mm flak guns.

Offline Grits

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« Reply #6 on: April 29, 2005, 04:26:25 PM »
Ammo bunker

Offline Simaril

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« Reply #7 on: April 29, 2005, 04:43:53 PM »
Quote
Originally posted by JAWS2003
I agree with the 'Defenceless town'. It is the thing the enemy is after and yet you have no manable AAA.:confused:

 I would like to see something like 88mm flak usable on bases (and town), and i would really like to see some manable AAA with higher rate of fire then the 37mm.
 I would love to have 20mm flak guns.



Is the changes' goal to stop captures, or just to make captures challenging enough that you have to work for them? I really suspect that the base capture frustrations spring NOT from AH's design, but from the fight styles of the players.

How many times have we seen hours -- even days -- spent trying to capture single bases? Great fights come because somebody is trying to do something, and somebody else is trying to stop them. It is exactly AH's underlying "plotline" (base captures to win an imaginary war) that gives focus, adn ultimately prevents boredom. AH is MORE than a multiplayer arena with great fights, which is why many choose it over games with more awesome graphics, but less awesome gameplay.

Game design requires challenges that require skill and effort, but are achievable -- so  that they don't become hopelessly discouraging. This is exactly why we no longer play tic-tac-toe (we've figured out  the system that gurantees at least a draw; if both players know the system, draws are inevitable) -- and why most of us wouldnt try to challenge a pro pitcher to a home run derby.

The goal of AH game design, IMHO, is NOT to make base captures hard enough to prevent "sneaking" nor to make them meaningless. The goal should be to achieve a balance, so that both sides of the toolshed/furball divide are equally challenged and equally happy.

Unfortuantely, with most of our aggressive personalities, perhaps the phrasing shoudl be "equally UNhappy."


And, be realistic. If game balance tweaks are introduced, it will jsut change tactics. If Wirbelwinds are introduced, their lethality will push VH higher on the priority list. If it's more dangerous to dive low, you'll get drops from higher alts, or more buff runs in base attacks. The limiter isnt so much the game as it is the attitudes of our teammates, who quite reasonably would rather do what they like doing since they're the ones paying the bill.


_____________________

Honestly, I think the balance is about right. We shouldnt expect the game system to overcome tactical target fixation; if a base is flashing, somebody who cares about captures should defend it. If nobody cares enough to defend it -- doesn't that prove that most of the affected people are more interested in something else?
« Last Edit: April 29, 2005, 04:47:15 PM by Simaril »
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Offline LTARokit

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« Reply #8 on: April 29, 2005, 04:45:10 PM »
quad 20 mm flak guns....ahhhhhhhhh :D

Offline Eagler

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« Reply #9 on: April 29, 2005, 04:48:15 PM »
I suggest you provide manned flak at the bases, similar to the 5" ship guns.


lol

there goes the neighborhood, for at least dot vis distance in each direction

or have one game called "Aces High" and another called "Aces Low"

move all airborne items to CT ie "Aces High", leaving anything that cannot take off in MA ie "Aces Low" :)
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Offline HavocTM

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A Suggestion To HiTech
« Reply #10 on: April 29, 2005, 04:58:51 PM »
In!

Offline jodgi

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A Suggestion To HiTech
« Reply #11 on: April 29, 2005, 05:02:02 PM »
Is it time already?

Offline Morpheus

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« Reply #12 on: April 29, 2005, 05:02:52 PM »
Quote
I suggest you provide manned flak at the bases, similar to the 5" ship guns.


If dis aint a fuggin troll then you need to lay down the crack pipe and get help.
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Offline Aubrey

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A Suggestion To HiTech
« Reply #13 on: April 29, 2005, 05:04:24 PM »
Make the 5 inch a non resupplable thing.  That has to be taken out from the ground then you can fly all you want.

just a suggestion, for the gun if it would be introduced and that off the top of my head.

Bases should be harder to capture. right now you can take a base with 3 guys if you want to.  2 drop town and one troops. mostly I think this happens about 3-4am in the U.S. when no one is on.

Offline 1Klink

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A Suggestion To HiTech
« Reply #14 on: April 29, 2005, 05:08:13 PM »
Grizzly;

i suggest you start and design your own On-line Multiplayer gameing system,then you can play either way you want too.

"I fit ain't broke then don,t fix it!"