Originally posted by JAWS2003
I agree with the 'Defenceless town'. It is the thing the enemy is after and yet you have no manable AAA.
I would like to see something like 88mm flak usable on bases (and town), and i would really like to see some manable AAA with higher rate of fire then the 37mm.
I would love to have 20mm flak guns.
Is the changes' goal to stop captures, or just to make captures challenging enough that you have to work for them? I really suspect that the base capture frustrations spring NOT from AH's design, but from the fight styles of the players.
How many times have we seen hours -- even days -- spent trying to capture single bases? Great fights come because somebody is trying to do something, and somebody else is trying to stop them. It is exactly AH's underlying "plotline" (base captures to win an imaginary war) that gives focus, adn ultimately prevents boredom. AH is MORE than a multiplayer arena with great fights, which is why many choose it over games with more awesome graphics, but less awesome gameplay.
Game design requires challenges that require
skill and effort, but are
achievable -- so that they don't become hopelessly discouraging. This is exactly why we no longer play tic-tac-toe (we've figured out the system that gurantees at least a draw; if both players know the system, draws are inevitable) -- and why most of us wouldnt try to challenge a pro pitcher to a home run derby.
The goal of AH game design, IMHO, is NOT to make base captures hard enough to prevent "sneaking" nor to make them meaningless. The goal should be to achieve a balance, so that both sides of the toolshed/furball divide are equally challenged and equally happy.
Unfortuantely, with most of our aggressive personalities, perhaps the phrasing shoudl be "equally UNhappy."
And, be realistic. If game balance tweaks are introduced, it will jsut change tactics. If Wirbelwinds are introduced, their lethality will push VH higher on the priority list. If it's more dangerous to dive low, you'll get drops from higher alts, or more buff runs in base attacks. The limiter isnt so much the game as it is the attitudes of our teammates, who quite reasonably would rather do what they like doing since they're the ones paying the bill.
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Honestly, I think the balance is about right. We shouldnt expect the game system to overcome tactical target fixation; if a base is flashing, somebody who cares about captures should defend it. If nobody cares enough to defend it -- doesn't that prove that most of the affected people are more interested in something else?