Author Topic: OK -- so maybe Wirbelwinds ARE a good idea  (Read 1598 times)

Offline MOIL

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #30 on: May 02, 2005, 11:20:59 PM »
Quote
Originally posted by LTARokit
Quad 40's....were they ever placed on tracks??


What do you mean tracks?  Like on train car on the tracks?

Offline SirLoin

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #31 on: May 02, 2005, 11:21:35 PM »
i bekieve that tank was a panther
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Offline IownU

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #32 on: May 03, 2005, 02:53:53 PM »
bad i dont fear the ack guns but i do fear the osti and most fear our ostis so i dont agree with most you said

Offline ghi

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #33 on: May 03, 2005, 03:53:08 PM »
Quote
Originally posted by Morpheus
[.

I luv ya man, but god you get to me when im 8k out fighting another fighter, no threat to your CV and get plastered by you in a CV gun. [/B]


   Morpheus, Sorry but sometimes is fun to drink a beer, on 5"  gun, i feel like on Cruise ship.

  Last evening i was fighing knits at A130, same #s bish nits around base,  i was low on fuel and landing, b4 i stoped, i heard screaming engine closing, and BOOM !!!
 
 Sistem.pacerr shoot you down,

 after few min he landed 4 in some kind of FW190

 I was thinking screw this front line i go south, fun furball around A111, i scratch 4 in G10, only few rook planes around base, mostly bish, i go for landing, b4 my plane stoped, i heard same screaming eng. diving on the base and BOOM !!!

 Sistem: SHawk shoot you down

 after few min he landed 7 in D9

 Now you undestand why i need those 88mm??  those  kind of veterans players vulching landing planes at high speed for score pss me off:
« Last Edit: May 03, 2005, 03:57:21 PM by ghi »

Offline Morpheus

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #34 on: May 03, 2005, 03:57:21 PM »
I stand corrected Ghi.

Yeah, that'd pss me off.
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Offline pellik

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #35 on: May 03, 2005, 04:16:23 PM »
What if we just get a mob of players togeather and go burn down SHawk's house? That way we woudln't have to deal with these mannable 88mm on every damn field, and you wouldn't get picked landing so much.

-p.

Offline Simaril

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #36 on: May 03, 2005, 06:42:47 PM »
There's another angle on the ack range question. While an experienced, LTAR kinda guy may be able to reliably hit with 37s at long range, deficiencies in 'net latency and ranged gun skill means most of us are lucky to ping with a 37 at even much closer ranges.

However, the volume of fire from even ammo limited 4x20s will allow even run of the mill players like me to be lethal in ground acks. Thus, Wirbelwinds are likely to dramatically increase the NUMBER of ack deaths, even if they dont cause the LTAR kill rates to skyrocket.

By analogy: Highly trained special forces may be deadly with precision sniper rifle, but you're likely to get more kills by handing an M2 0.50 cal gun to the average grunt.


I still think this thing should be perked, even if the turret is that vulnerable.
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Offline lasersailor184

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #37 on: May 03, 2005, 07:07:09 PM »
What needs to be done way before we ever put mannable 88's on the field is to get rid of the radar exploding shells.  It needs to be difficult.  I.E. Timers on those fuses.
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Offline LTARokit

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #38 on: May 03, 2005, 07:41:45 PM »
Quote
Originally posted by lasersailor184
What needs to be done way before we ever put mannable 88's on the field is to get rid of the radar exploding shells.  It needs to be difficult.  I.E. Timers on those fuses.


_____________________________ _________________

Radar shells ??  :confused:   Not sure what that is....but I want some :)

Offline IownU

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #39 on: May 03, 2005, 09:43:46 PM »
i agree ghi i hate being picked off while landing that suks

i got the torch Pellik if you got the beer

timers fuses sxploding shells makes me :D just thinking about it

Simaril i agree, keep the ostis and lightly perk the Wirbelwinds but again you got to think about all of those gvers that have 2000-4000 perk points:aok

Offline MOIL

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #40 on: May 03, 2005, 10:01:11 PM »
Simaril,
Good points I guess, I do understand what your saying. Maybe it should be "perked" a little to prevent overuse or abuse.

I honestly beleive also that if it were added to the ground vehicle line up it wouldn't be the GV of all GV's that some might think it will be.

Just the same, I know there are certain planes in the game that are not "perked" and in the hands of a good pilot land many kills per sortie. I use the Fw190 for example, there are a few guys {we know who they are} that just rack up the kills in this A/C. Due to easy mode flying A/C? or a good overall plane in the hands of someone that has spent some time in the saddle and knows how to use it?

If this was the plane of all planes, then everyone would be flying it, that's just not the case. I think people will get a kick out of the Wirbelwind if it were added because it's a new toy. I think this will wear off quickly because:
 
1. There is only a small percentage of us dedicated GV guys
2. They realize real quick just how hard it is to hit an A/C with an AA gun
3. Prob won't spend the time needed to become proficient in the equipment
4. It won't be anymore feared than the Tiger or T34, in fact there is usually a  lot more Panzers on the ground than Tiger's or T34's

Perk it if you must I guess.

Thanks for the input!

Offline LTARokit

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #41 on: May 03, 2005, 10:32:33 PM »
Radar Shell?? :confused:  No answer on descript, draw own conclusions:

Radar Shell........shell launched from varity of weapons...during mid air flight mini radar dish pops up zeros in on target.....Unreliable--WW II version unable to determine nme target can hit friendly.

Signature Shell.......shell launched from varity of weapons.....stops prior to impact, requires intended target's signature prior to detonation....Unrealiable--only works on newbees.

Smart Shell......can be found on the beach (ocean side) if placed next to your ear you.......................... .....................never mind  :cool:

Offline MOIL

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #42 on: May 03, 2005, 10:48:59 PM »
Rokit your such a dolt:rolleyes:

You can get info on Vt fuze's Here

Offline BaDkaRmA158Th

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #43 on: May 03, 2005, 11:57:22 PM »
I duno, if i have a formation of bombers over my head, i would much rather have 4 rapid fireing 20mm, vs one slow fireing strong cannon,after all a few 20mm can still knock the wingtip off of a bomber. Heck just aim in that direction,and wait as the bombers run into your shells, at least its some damage for the not so great gv gunner.
Note: how MOST people dont fly blindly head on at a m16, they always attack it high,and from behind.
Im willing to bet my left nut you would have to be a mad man to try and do  a head on with x4 20mm's being spat your way.

The main thing is it would be WAY more effective to down fighter planes in, lets face it..diving lancs and b17/24's are one thing,but 3-6 heavy armed fighter planes can do just as much damage,and take the fight to the planes trying to up in the onslaught.

WE NEED MORE MANABLE .50's on base's also.
Would make players think twice before vulching a already badly hurt base. Would also force more planes to do more real bombing runs,not this 800 ft off the deck and drop bs, jeez how hard :rolleyes:
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Offline IownU

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #44 on: May 04, 2005, 10:06:37 AM »
i thought A20s were ment to take out the gvs so it bombs at 800 feet