Author Topic: Eye Candy - Picture  (Read 2474 times)

PakRat

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Eye Candy - Picture
« on: January 16, 2001, 06:09:00 PM »
These are images created with the Persistence of Vision ray tracer. The 800 x 600 image on the top won the 1998 International Ray Tracing Competition. But I think it is just a tease for what is coming to online simming... eventually.

I re-rendered the image in 1024 x 768 plus added a couple of extra planes and changed the perspective slightly. That is the image on the bottom. Both link to their respective larger versions.

Note - re-rendered it while I was at work today. Switched back to their perspective since it really does frame the action better. Going to drop in another torpedo bomber a little lowe r and nearer and try again but here is today's version. This is just too cool.

             

As you can see, anyone can pull down the software (FREE), grab the source files for this and many other images, change and re-render the image in any resolution you want - it is pretty damn easy but takes a bit of time. The 1024 x 768 image took 7 hours. The guys said it took 59 hours to render the 800 x 600 image on Pentium II 200's.

More details on POV HERE

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Rape, pillage, then burn...

[This message has been edited by PakRat (edited 01-17-2001).]

Sandman_SBM

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Eye Candy - Picture
« Reply #1 on: January 16, 2001, 06:11:00 PM »
Wow! Beautiful!

Is there a link for a larger version? Would make a nice desktop.



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cheers,
sand
screamin blue messiahs

TheWobble

  • Guest
Eye Candy - Picture
« Reply #2 on: January 16, 2001, 06:13:00 PM »
hmmm....my bid for Min sys req would be:

2-4 gb of hard disk space to accomadate entire game
512mb or ram
256mb of video memory
4.0 ghz processor



Offline Jimdandy

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Eye Candy - Picture
« Reply #3 on: January 16, 2001, 06:15:00 PM »
My Great Uncle was at Pearl Harbor. THAT'S HIM ON THE DECK OF THAT DESTROYER!! Wow great image! What else can you say but wow!

PakRat

  • Guest
Eye Candy - Picture
« Reply #4 on: January 16, 2001, 06:24:00 PM »
Sandman,

This is the version as posted. However, a lot of the images submitted to the contest also include the source code. I haven't checked but if the source is available, you could render it in whatever resolution you want using POV Ray. The software is freeware so all one needs to do is download and install.

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Rape, pillage, then burn...

PakRat

  • Guest
Eye Candy - Picture
« Reply #5 on: January 16, 2001, 06:33:00 PM »
Sandman - I checked and the source code for the Pearl Harbor image *is* available. I'm downloading it now. Anyone interested can get POV Ray for free HERE and a lot of images and source code is available HERE.

The source code to the Pearl Harbor image is HERE

I'll see if I can render it here. Kind of curious how fast this new system will do something this complicated.

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Rape, pillage, then burn...

PakRat

  • Guest
Eye Candy - Picture
« Reply #6 on: January 16, 2001, 06:42:00 PM »
OK, it's off topic - but check these out. Also done with POV Ray. These images link to bigger images. Tons more at  http://www.irtc.org

   

   

   

   

   

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Rape, pillage, then burn...

[This message has been edited by PakRat (edited 01-16-2001).]

Sandman_SBM

  • Guest
Eye Candy - Picture
« Reply #7 on: January 16, 2001, 07:07:00 PM »
Thanx Pakrat.. downloading software now... I'll post a link for a larger version if anyone is interested.

PakRat

  • Guest
Eye Candy - Picture
« Reply #8 on: January 16, 2001, 07:20:00 PM »
Hey Sandman....

I tried rendering the scene but it didn't work - some files are missing. So I read the, um, er, directions...  

There is a readme.txt file in the Strike.zip archive. It points you to a Geocities website where you can get all the files. Guess they made the zip file too big.

The url for the rest of the Strike files is  http://www.geocities.com/SoHo/Workshop/9193/index.html

Pulling them down now. Looks very cool - the 3D descriptions to all the ships and planes are at the Geocities website. Can play around with this stuff, add more planes, etc.

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Rape, pillage, then burn...

PakRat

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Eye Candy - Picture
« Reply #9 on: January 16, 2001, 07:22:00 PM »
Wow - check this out - also at the Geocities site - a map of Pearl.

  http://www.geocities.com/SoHo/Workshop/9193/Source/POVfiles/PHcolormap01.gif  

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Rape, pillage, then burn...

[This message has been edited by PakRat (edited 01-16-2001).]

PakRat

  • Guest
Eye Candy - Picture
« Reply #10 on: January 16, 2001, 07:35:00 PM »
 
Quote
Originally posted by TheWobble:
hmmm....my bid for Min sys req would be:...

Wobble - I'll bet you're waaaay low.  

There is a text file that explains it took 59 hours on Pentium 200s (some were 166 / some 233) to render this scene!

I guess it's a loooong way in the future.


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Rape, pillage, then burn...

PakRat

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Eye Candy - Picture
« Reply #11 on: January 16, 2001, 07:39:00 PM »
Sandman! I got it working. Rendering a Zeke right now and it is freaking awesome!

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Rape, pillage, then burn...

Sandman_SBM

  • Guest
Eye Candy - Picture
« Reply #12 on: January 16, 2001, 08:02:00 PM »
Yeah... got it working here also... sort of... I can't get the Strike.POV file to run though.

PakRat

  • Guest
Eye Candy - Picture
« Reply #13 on: January 16, 2001, 08:17:00 PM »
Just sent you e-mail. You want to load the strike.ini file and render that one.

What's cool is that now that it is working, we can render the scene from other angles and change our viewpoint! This is too much.

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Rape, pillage, then burn...

[This message has been edited by PakRat (edited 01-16-2001).]

Offline M.C.202

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  • Posts: 244
Eye Candy - Picture
« Reply #14 on: January 16, 2001, 09:16:00 PM »
Nice!
Please note the U.S.S. Nevada...
Only BB to get underway, with a J.G on the bridge and a CPO at the helm, I think.

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M.C.202
Dino in Reno