Author Topic: Gameplay sucks anymore...  (Read 6955 times)

Offline Don

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Gameplay sucks anymore...
« Reply #105 on: May 07, 2005, 09:56:37 AM »
>>I wish 1 night a week, HTC woiuld screw with us and at a certain time..bam..only these planes are available( likely early war)<<

Hehe, and call it an experiment :) I like it! It would also give a clear picture of the "stick to it tiveness" of the community members. Hell, I know for me, I'd prolly first notice it, and then choose a plane and go looking for a fight :D
As long as my connection was straight lined, and my vox worked, I wouldn't care. At the end of the night, I would then evaluate how much fun I had...or not.

Offline Morpheus

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« Reply #106 on: May 07, 2005, 10:07:14 AM »
Quote
>>I wish 1 night a week, HTC woiuld screw with us and at a certain time..bam..only these planes are available( likely early war)<<


AYE!

We need the sheep that you can drive around and shoot things with !

:D
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WORRIOR NOT A WORRIER!

Offline DipStick

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Gameplay sucks anymore...
« Reply #107 on: May 11, 2005, 02:52:44 PM »
Posted by Pellik in another thread, had to end up here...

What a lot of you guys missed when you keep talking about MA gameplay being dependent on having all of those precious options of yours is that those of us who want to furball are directly opposed by those very options.

I break the MA down into four major groups when I fly, and judge who to kill first accordingly. First there are the furballers. These are the guys who want to TnB and fight above all else. They are by far the most fun to fight, and this group includes most of the aces in the game.

Second there are the cherry hunters. These are guys who usually want to aspire to furballers, but lack the confidence necessary to turn fight. There is a lot of cross-over between these two groups, as many good pilots pick and some good pickers can turn. The difference is in whether they trust their abilities and press an attack or back off and follow you around for 10min in a fight waiting for you to become distracted killing their friends. If you pick me using the later method you can bet I'm gonna come back and pick you, and if you're my first target there is very little chance of you ever catching me off guard as I'll hit tab and put a big red box around your plane.

The third group are the GV furballers and the milk runners. I group them togeather because they both have about the same impact upon my game -- they are content to play with each other and they are usually fun to chat with on vox.

Finally are the fun police. These are the guys who, under the excuse of "winning the war", set out on a mission to end whatever fun other people may be having. If a set of bombers knocks out FHs at a field that is undefended, they are milkrunners. They fly in at 20k or sneak in otd to destroy FHs at a field sporting a furball, or knock out the VHs at tank town. These are the guys I'll drop everything to kill. Sure I'll probably get jumped by the horde after I dive to the deck to pick em, but they deserve it and I don't value my K/D. This group of people need to be restricted, but always get the loudest defenders on the forums. The furballers get screwed because these guys hit FHs at every fight that goes for more then 10min. The pickers get screwed by this as well, because when the hordes dissipate they have to fight fair. The GVers get screwed when the VHs at tank town get taken out, whether it's theirs or their opponents. The milk-runners get screwed as when the furball gets broken up all those fighters spread out to the rest of the front and can't find anything else to kill. I put these guys in the same category as xmarine who bails out of his plane early because he thinks it pisses the other guy off. They are the guys who kill all their teammates at the beginning of a round of coutnerstrike.

-p.

Offline beet1e

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« Reply #108 on: May 13, 2005, 05:32:59 AM »
Quote
Originally posted by DipStick
First there are the furballers. These are the guys who want to TnB and fight above all else. They are by far the most fun to fight, and this group includes most of the aces in the game.
Well I have no axe to grind. I had enormous problems with stick settings when I was new to flight sims. Push or pull the stick just a little too hard and the plane would snaproll/fall out of the sky. A fresh install of the FULL version of the game (WB) fixed it. And in AH1 you could yank as hard as you liked and be OK. But by then I'd already gravitated to energy fighters like 190/F4U/P47/other planes which performed well in vertical manoeuvres but which were not natural turnfighters. So I never was a TnB guy. Never. I know that with some stick setting tweaking, it might be possible to take energy fighters out of their historical role and make them turn better for those oh-so-manly weed wacking contests 2K above the deck. But that's hardly historical. And I don't think you can castigate folks for not engaging a SpitV in a turnfight when the plane they're flying themselves is NOT a SpitV. And that has always been the pattern in these threads which proclaim who are the best "pilots". Believe it or not, some people come here to gain an appreciation of how certain planes could have been deployed in the RL WW2. A strange concept, but true all the same! The pattern that I noticed many moons ago, and which has been followed since, is that if you look at who's pontificating about what skills denote the best "pilot", and check his stats, more often than not it turns out that he's a SpitV wannabe, who has never flown hands on in RL but thinks he knows it all.

Offline SkyWolf

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« Reply #109 on: May 13, 2005, 07:55:03 AM »
Quote
Originally posted by beet1e
there is no doubt in my mind that HTC would not risk pissing off the huge swathe of mediocrity in the AH populace.


Hey watch it. Some of us are still STRIVING for mediocrity.  :D

Woof

Offline pellik

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« Reply #110 on: May 13, 2005, 11:55:01 AM »
Quote
Originally posted by beet1e
Well I have no axe to grind. I had enormous problems with stick settings when I was new to flight sims. Push or pull the stick just a little too hard and the plane would snaproll/fall out of the sky. A fresh install of the FULL version of the game (WB) fixed it. And in AH1 you could yank as hard as you liked and be OK. But by then I'd already gravitated to energy fighters like 190/F4U/P47/other planes which performed well in vertical manoeuvres but which were not natural turnfighters. So I never was a TnB guy. Never. I know that with some stick setting tweaking, it might be possible to take energy fighters out of their historical role and make them turn better for those oh-so-manly weed wacking contests 2K above the deck. But that's hardly historical. And I don't think you can castigate folks for not engaging a SpitV in a turnfight when the plane they're flying themselves is NOT a SpitV. And that has always been the pattern in these threads which proclaim who are the best "pilots". Believe it or not, some people come here to gain an appreciation of how certain planes could have been deployed in the RL WW2. A strange concept, but true all the same! The pattern that I noticed many moons ago, and which has been followed since, is that if you look at who's pontificating about what skills denote the best "pilot", and check his stats, more often than not it turns out that he's a SpitV wannabe, who has never flown hands on in RL but thinks he knows it all.


The line between E fighting and TnB is often very hard to find. Basically you're going to fall into the furballer group if you PRESS YOUR ATTACKS. It's rediculous to say 'the spitV is a superior plane to mine and I'm not going to even try to kill him'. If you're in a faster plane try to use high yo-yos to maneuver him into a kill shot. Or maybe use the verticle to attack so that you can speed up your passes and try to overload his defensive capabilities.  At least there's honor in aggression.

Offline JB73

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« Reply #111 on: May 13, 2005, 12:01:17 PM »
Quote
Originally posted by pellik
Or maybe use the verticle to attack so that you can speed up your passes and try to overload his defensive capabilities.  At least there's honor in aggression.
if you say so

honor in an online game spanning the globe? lol


the only honor you might get is the honor of being called a BnZ weenie by the spit on ch200
I don't know what to put here yet.

Offline SkyWolf

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« Reply #112 on: May 13, 2005, 12:12:52 PM »
Quote
Originally posted by JB73

the only honor you might get is the honor of being called a BnZ weenie by the spit on ch200


I don't tune to 200. No one ever complains about me or hassels me in anyway. :D

Woof

Offline beet1e

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« Reply #113 on: May 13, 2005, 12:18:08 PM »
Quote
Originally posted by pellik
It's rediculous to say 'the spitV is a superior plane to mine and I'm not going to even try to kill him'.  
Did I say that? Don't think so. Innominate's career stats are unavailable right now, but from memory I think my k/d was about 5-1 against SpitV.

Offline Vudak

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« Reply #114 on: May 13, 2005, 01:42:54 PM »
I think love of score or fear of "death" is a big part of gameplay issues.

Look at vulching.  I don't see it as the people in the air being a problem so much as the 8-10 people nearly always in the tower while it is going on.  If those 8-10 could suck up being killed a few times and keep trying to up, a good fight would develop in a matter of minutes.

There's a couple of souls who'll do this.  Most won't, for whatever reason (they must frame their campaign score sheets to send off to grandma).
Vudak
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Offline JB73

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« Reply #115 on: May 13, 2005, 01:46:40 PM »
Quote
Originally posted by Vudak
I think love of score or fear of "death" is a big part of gameplay issues.

Look at vulching.  I don't see it as the people in the air being a problem so much as the 8-10 people nearly always in the tower while it is going on.  If those 8-10 could suck up being killed a few times and keep trying to up, a good fight would develop in a matter of minutes.

There's a couple of souls who'll do this.  Most won't, for whatever reason (they must frame their campaign score sheets to send off to grandma).
in my case, why give that moron in a n1k free kills, so he can get his name up in lights? i'd rather see him waste his fuel and RTB with no kills. it's not about me dying, it's about not giving away kills.
I don't know what to put here yet.

Offline beet1e

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« Reply #116 on: May 13, 2005, 02:08:00 PM »
<-- agrees with JB73 ^

Offline Dead Man Flying

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« Reply #117 on: May 13, 2005, 02:12:00 PM »
Quote
Originally posted by beet1e
And that has always been the pattern in these threads which proclaim who are the best "pilots". Believe it or not, some people come here to gain an appreciation of how certain planes could have been deployed in the RL WW2. A strange concept, but true all the same! The pattern that I noticed many moons ago, and which has been followed since, is that if you look at who's pontificating about what skills denote the best "pilot", and check his stats, more often than not it turns out that he's a SpitV wannabe, who has never flown hands on in RL but thinks he knows it all.


Translation:  My name has never even remotely come up in a best "pilot" thread, and by God it should!  I'm handsome, daring, historically accurate, and I can fly in real life.  That my name should not appear on such a list defies reason and fairness.

Hiya, Beetle.  :)

-- Todd/Leviathn

Offline beet1e

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« Reply #118 on: May 13, 2005, 02:18:46 PM »
LOL DMF! :lol

Offline pellik

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« Reply #119 on: May 13, 2005, 02:24:50 PM »
Quote
Originally posted by beet1e
Did I say that? Don't think so. Innominate's career stats are unavailable right now, but from memory I think my k/d was about 5-1 against SpitV.


I didn't say you said that. I was using that fictional comment to expand my origional point to be somewhat more applicable to your comment. Also note that I used single quotes, and there was no 'so and so said' attached to it.

I didn't mean to say anything about what kind of pilot you are, or make any judgement about how you fight. And as your comment wasn't really directly applicable to mine, mine wasn't directly applicable to yours. We were just using each other's context to make our own points. What I tried to say is that there is a very blurry line between good E fighting and TnB, and that aggression is necessary for those planes.

I can't recall reading many WW2 storys which involve a high 190 sitting 2000ft out above a flight of spits hoping they would see some lower cons and enguage so the 190s could cherry pick. What does seem more common is that the higher cons would just bounce the lower cons and attempt to use their better position to set the fight up in such a way that their weaker turn performance wasn't an issue.