Author Topic: Fighter Arena?  (Read 4727 times)

Offline DipStick

  • Gold Member
  • *****
  • Posts: 2157
      • http://www.theblueknights.com
Fighter Arena?
« Reply #30 on: May 07, 2005, 10:25:09 PM »
Eagler this is so far from CT it's not even funny.

Yes Jackal a new arena, just another "choice".

Waiting on Widewing or somebody to help divide the planes by Early | Mid | Late.
« Last Edit: May 07, 2005, 10:27:20 PM by DipStick »

Offline Kwan

  • Nickel Member
  • ***
  • Posts: 423
Fighter Arena?
« Reply #31 on: May 07, 2005, 10:43:14 PM »
Yes ..... I LIKE it ......... as a new arena. :D

Offline FBRaptor

  • Copper Member
  • **
  • Posts: 269
      • http://www.freebirdshome.us
Fighter Arena?
« Reply #32 on: May 07, 2005, 10:44:03 PM »
I would think a complete new arena would not be as good as adding it to the cormers of main arena. A new aren you would have to log out and in to get back and forth. Sometimes u may just want to jump to fighter town for a few quickies and then right back to the land grab :D

Offline eskimo2

  • Platinum Member
  • ******
  • Posts: 7207
      • hallbuzz.com
Fighter Arena?
« Reply #33 on: May 07, 2005, 10:50:16 PM »
One of the things that I like best about this idea is that it promotes furballing; a high ceiling promotes cherry-picking.  We already have a good cherry-picking environment - the MA (and often the CT).  Ideally players should enter the furball without an advantage or disadvantage to those already involved.  

Personally, it is rare I hit 10K in the MA or CT; when I do it’s only because ALL of the visible enemy are higher.  When I hit 10K, I’m usually getting bored and thinking of logging off.  A high ceiling results in a boring climbing contest.  A low ceiling will promote more intense compact fights.  A low ceiling will help the fight more than it will hurt it.

eskimo

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 18712
Fighter Arena?
« Reply #34 on: May 08, 2005, 12:45:54 AM »
Quote
Originally posted by DipStick
Eagler this is so far from CT it's not even funny.


the CT is closer to it than the MA is ... at least there is some type of planeset management there now

great idea - just saying it be easier to set something like that up in CT for a week or two, to test the waters, than to get HT to setup another server


... and use the shorter icon setting as CT now does
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Howitzer

  • Silver Member
  • ****
  • Posts: 1579
Fighter Arena?
« Reply #35 on: May 08, 2005, 03:01:44 AM »
YUP, I love it!  :aok

This is NOT DA or CT either.  You can vulch in those two, which the ack takes care of.  You can pork there which the hardness takes care of.  You can fly at 20k and pick people like a little **** all day which the wind will fix.  Sounds great to me Dipstick!

Offline Schaden

  • Parolee
  • Nickel Member
  • ***
  • Posts: 494
Fighter Arena?
« Reply #36 on: May 08, 2005, 06:56:35 AM »
Why have bases at all, why not just add air starts and unlimited ammo?

Offline Jackal1

  • Plutonium Member
  • *******
  • Posts: 9092
Fighter Arena?
« Reply #37 on: May 08, 2005, 08:37:55 AM »
Quote
Originally posted by DipStick

Yes Jackal a new arena, just another "choice".
 


:aok  Good luck with the Coad man. :D
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
------------------------------------------------------------------

Offline Edbert1

  • Silver Member
  • ****
  • Posts: 1539
      • http://www.edbert.net
Fighter Arena?
« Reply #38 on: May 08, 2005, 09:58:56 AM »
Quote
Originally posted by Schaden
Why have bases at all, why not just add air starts and unlimited ammo?

By that comment I assume you are equating the desire to have a place where dogfighting can take place without interference from toolshedders to an aerial game of quake. I'm going to also assume you are being purely sarcastic and will only answer "no" to your question.

Offline GooseAW

  • Nickel Member
  • ***
  • Posts: 566
      • http://www.chawks.com
Fighter Arena?
« Reply #39 on: May 08, 2005, 10:52:19 AM »
Quote
Originally posted by Toad
Do what Eskimo says.


I think that's what he did/said....?

Offline eskimo2

  • Platinum Member
  • ******
  • Posts: 7207
      • hallbuzz.com
Fighter Arena?
« Reply #40 on: May 08, 2005, 01:48:02 PM »
Eskimo’s suggestion for plane categorization; based on:
MA K/D, Top deck speed & climb rate, Turn rate, Armament, & Year of deployment.
Emphasis placed on overall performance and MA K/D.
Note that dive bombers with minimal stinger guns are included (Why not?).

Discuss:

Early War Planes
A6M2
Bf 109E-4
C.202
D3A1
Hurricane IID
Hurricane Mk I
Ju 87D-3      
P-40B
SBD-5          
Spitfire Mk IA

Mid War Planes
A6M5b
Bf 109F-4  
Bf 109G-2  
Bf 109G-6  
Bf 110C-4b  
Bf 110G-2      
C.205
F4F-4
F4U-1
F4U-1D
F6F-5
FM2
Fw 190A-8      
Fw 190A-5      
Fw 190F-8      
Hurricane IIC
Il-2 Type 3
Ki-61-I-KAIc
Ki-84-Ia
La-5FN
Mosquito Mk VI
N1K2-J  
P-38J
P-38L
P-40E  
P-47D-11  
P-47D-25  
P-51B          
Seafire IIC
Spitfire Mk IX
Spitfire V
Yak-9T

Late War Planes
Bf 109G-10  
F4U-1C
F4U-4
Fw 190D-9      
La-7
P-47D-30  
P-51D Mustang          
Spitfire Mk XIV
Ta 152H      
Tempest V
Typhoon
Yak-9U

Uber Late War Excluded Planes
Me 163      
Me 262
« Last Edit: May 08, 2005, 01:51:35 PM by eskimo2 »

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Fighter Arena?
« Reply #41 on: May 08, 2005, 02:21:05 PM »
The following need to be taken from the category they are in and shifted to the next category down.

C.202
C.205
LA5


Trust me. In 1941 setup the 202 dominates. It's more of a mid war plane. The 205 is not as uber as some, but has better power and weapons and is more like a low-end late-war performer.

La5 is just a no-brainer. It's a half step behind the LA7



Also, why can't you duplicate planes? All of early are in mid. All of early and mid are in late. So that late has them all (for those that want to fly the a6m2 vs the chog, for example)

Offline MOSQ

  • Silver Member
  • ****
  • Posts: 1198
Fighter Arena?
« Reply #42 on: May 08, 2005, 02:59:58 PM »
Eskimo, the Typhoon first flew operational combat missions in 1941.
Nos. 56 and 609 Squadrons based at Duxford began to receive their Typhoons in September 1941.

They were not a late war development  machine.  That was the Tempest.

Offline ghi

  • Gold Member
  • *****
  • Posts: 2669
Fighter Arena?
« Reply #43 on: May 08, 2005, 03:25:39 PM »
Yes,
cool, but more than half of the players care about bases, war destiny,  for me i like both furballs and bases capture/defence, Furballs are fun but can't just dogfight untill puke.This furball bases, and some GVs bases  TT,sould be out of #s of bases  need for reset ,

Offline DipStick

  • Gold Member
  • *****
  • Posts: 2157
      • http://www.theblueknights.com
Fighter Arena?
« Reply #44 on: May 08, 2005, 03:33:43 PM »
Quote
Originally posted by ghi
Yes,
cool, but more than half of the players care about bases, war destiny,  for me i like both furballs and bases capture/defence, Furballs are fun but can't just dogfight untill puke.This furball bases, and some GVs bases  TT,sould be out of #s of bases  need for reset ,

I can understand your point ghi. If you feel like capturing a base, porking, GVing or whatever you could log in the MA.

For those of us who login for a good fight and only have an hour or so, this would be a great option. Don't you think?