Author Topic: Fighter Arena?  (Read 4736 times)

Offline Flyboy

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Fighter Arena?
« Reply #60 on: May 08, 2005, 07:30:00 PM »
If you build it

they will come

Offline Eagler

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Fighter Arena?
« Reply #61 on: May 08, 2005, 08:28:47 PM »
Quote
Originally posted by Flyboy
If you build it

they will come


that's exactly what they said about the CT

need to pick a time, say early planeset, go to CT admin and ask them to set it up with the smallest map they have available, set your winds and the rest like you propose, advertize like crazy in BBS and MOTD MA and see what happens... I'd be there

numbers can only go up, it would be good for CT
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Offline Kweassa

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Fighter Arena?
« Reply #62 on: May 08, 2005, 08:40:55 PM »
Quote
Eskimo, the Typhoon first flew operational combat missions in 1941.
Nos. 56 and 609 Squadrons based at Duxford began to receive their Typhoons in September 1941.

They were not a late war development machine. That was the Tempest.



 Our Typhy, if I recall, is the 1944 version, with the structural problems regarding the tail section solved. Trimming the Typh out of high speed dives was forbidden, because the sudden change of attitude when speed decreases, was enough to shatter the tail section off.. or at least I've heard so.

 If our Typhy can't pull Gs higher than 4~6Gs due to fear of tail section falling off.. then perhaps it'd be considered as a 1941 plane.

Offline Edbert1

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Fighter Arena?
« Reply #63 on: May 09, 2005, 08:25:16 AM »
Quote
Originally posted by Eagler
that's exactly what they said about the CT

need to pick a time, say early planeset, go to CT admin and ask them to set it up with the smallest map they have available, set your winds and the rest like you propose, advertize like crazy in BBS and MOTD MA and see what happens... I'd be there

numbers can only go up, it would be good for CT

I'm willing to play this arena, although I fear we'll only see 10-20 folk in it at prime-time, and that it SHOULD be in a corner of the MA. Since we cannot adjust hardness for these bases alone in the MA or do the wind thing, and it will require a new map why not put 30,000 foot mountains around it? If any buff dweeb wants to carry eggs up to 30K and fly a few sectors away simply to ruin other player's enjoyment then I think we'd all like to "meet" them and introduce them on the BBS.

If the consensus is that it belongs only in the CT then we need to move over into that forum and begin campaigning with the CT officers/officials.

Offline Eagler

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Fighter Arena?
« Reply #64 on: May 09, 2005, 08:49:09 AM »
Quote
Originally posted by Edbert
If the consensus is that it belongs only in the CT then we need to move over into that forum and begin campaigning with the CT officers/officials.


already done...read the last few post in this thread:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=150033

it is the fastest way to get a taste of this and see if enough ppl are interested in it for a next possible step/move ... heck it could be running by the weekend!!!

please post in that thread to show them many are interested in the idea
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Offline Edbert1

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Fighter Arena?
« Reply #65 on: May 09, 2005, 09:06:25 AM »
Quote
Originally posted by Eagler
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=150033

it is the fastest way to get a taste of this and see if enough ppl are interested in it for a next possible step/move ... heck it could be running by the weekend!!!

I agree it is the fastest and easiest way for the test. We must be careful not to move too fast, we need a critical mass for numbers first. Doing the beta testing in the CT as a gauge of popularity makes sense, we'll want a MOTD to go with it and announce it about a week in advance.

Long term I still beleive we should put these into the MA.

Offline plank

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Fighter Arena?
« Reply #66 on: May 09, 2005, 09:22:15 AM »
Don't take away my arena just to test this out! :)

Why not use the DA? Sounds more suited for it anyway.

Offline Ecliptik

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Fighter Arena?
« Reply #67 on: May 09, 2005, 10:56:01 AM »
8K altitude limit?  So, you'd effectively gimp all fighters that have advantages when fighting at alt and make this arena a festival of low-speed TnB fighting in the weeds?  Ok, whatever, but you'd make half the planeset ineffective because they couldn't compete with the low-alt turners.  To make this a proper fighter arena you'd have to make those cliffs 30k high and add a few new areas with medium-alt and high-alt bases or air spawns for the 152s, Spit XIVs, P-51Ds, F4Us and so on.   People rarely fight at 20k in the MA because no one wants to waste the time climbing that high.  Take away the climb time and you can set up some interesting fights that you never see in the MA (such as a Ta-152 actually being effective at something!).

In the end the DA is good enough... you're just adding big walls to segregate the fights.

Offline Elfie

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Fighter Arena?
« Reply #68 on: May 09, 2005, 01:12:41 PM »
Quote
Originally posted by AKFokerFoder+
It won't happen, so don't waste your time on this

HT has never shown any intrest in a Fighter Town type of arena.

Just enjoy what we have :)


Dipstick, Foder is right on this one. In fact HiTech popped into one thread and said Fighter Town was a bad idea :( Dunno why he thinks it is a bad idea, Fighter Town in AirWarrior was loads of fun for lots of people.


I personally would prefer to see the *bowls* in the MA. *Bowls* in the MA would probably see alot more use than a separate arena would.

If this were to happen, I say make the cliffs 50k around the bowls. That way fun nazi-toolshedders cant bring in buff formations to kill all the fighter hangers to *force* the furballers to help with the real estate deals. :D
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Eagler

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Fighter Arena?
« Reply #69 on: May 09, 2005, 02:37:59 PM »
Quote
Originally posted by plank
Don't take away my arena just to test this out! :)

Why not use the DA? Sounds more suited for it anyway.


you can't control the settings in the DA can you?

don't worry, no one is taking the JG54 playground away, just want to borrow it for a week :)
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Offline plank

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Fighter Arena?
« Reply #70 on: May 09, 2005, 04:17:49 PM »
Quote
Originally posted by Eagler
you can't control the settings in the DA can you?

don't worry, no one is taking the JG54 playground away, just want to borrow it for a week :)


I don't know about changing settings in the DA, can't see why not this idea just seems far more suited for that. In fact, this idea just sounds like a modified DA; I see no reason not to use that as the lab rat.

And I'll let that rotten bait just sit there, I'm not biting :)
« Last Edit: May 09, 2005, 04:21:04 PM by plank »

Offline Eagler

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Fighter Arena?
« Reply #71 on: May 09, 2005, 04:20:44 PM »
take CT away?

what r u talking about?

it would just be different planes  -  and more fun with more ppl who would come back with a regular ct setup "historic"

it's a win-win
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Offline plank

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Fighter Arena?
« Reply #72 on: May 09, 2005, 04:21:56 PM »
Edited too fast for ya :p

Offline plank

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Fighter Arena?
« Reply #73 on: May 09, 2005, 04:23:48 PM »
Quote
Originally posted by Eagler
take CT away?

what r u talking about?

it would just be different planes  -  and more fun with more ppl who would come back with a regular ct setup "historic"

it's a win-win


My main gripe about it is, like the MA, it will have that alternate universe feel to it. With every plane from every country fighting every plane from every country. P51's vs P51's. 109's vs 109's. I just can't get into that type of play. I enjoy the realism and realistic settings which is why I fly the CT. Not exactly win-win from my persepective.

Offline straffo

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Fighter Arena?
« Reply #74 on: May 09, 2005, 04:33:11 PM »
Quote
Originally posted by eskimo2
370 mph on the deck, nearly 400 mph at 5K, 4 x Hispanos x 140 rounds each.  (Need I say more?)

You want the 12 X 0.303 instead ? :)

Quote
I think the 4 x Hispano 1b first saw combat in 43, but they kept them in service until the end of the war; regardless:[/B]


42 I think.
Quote

Anything that can break 350 mph and has 4 x Hispanos needs to duke it out with the late war monsters.  Its way too fast for the mid-war sector.  

eskimo [/B]

certainly