Author Topic: Fighter Town  (Read 1166 times)

Offline Slash27

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Fighter Town
« on: May 15, 2005, 05:42:10 PM »
Im going to use this week as a test bed for the "Fighter Town",FOR A WEEK.


Fighter Town




Set up is now Axis vs Allies.


Early war stuff is at the following:

Allies

A-9
A-12

Axis

A-3
A-6

Mid War Rides

Allies A-14

Axis A-11

Late War Rides

Allies A-4

Axis A-1

Alt Cap 8k
Fuel Burn 1.5

More Input Welcome and changes can and will be made.


Keep the input coming guys. thank you.
« Last Edit: May 16, 2005, 07:14:15 PM by Slash27 »

Offline eskimo2

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Fighter Town
« Reply #1 on: May 15, 2005, 06:03:05 PM »
Sounds good, too bad there’s not a map with closer bases.

IMHO, in the early set the 109F-4 and FM-2 will own every other plane in the set; they totally outclass the others by a wide margin.  Their gun packages are lethal in snapshots and have enough ammo to regularly earn 10 kills in a single sortie.

Bump them please.

eskimo

Offline Slash27

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Fighter Town
« Reply #2 on: May 15, 2005, 06:12:33 PM »
oops,   I actually didnt include them there. Ill go edit the MOTD:)

Offline eskimo2

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« Reply #3 on: May 15, 2005, 06:32:20 PM »
LOL, cool and thanks!

I’m going to post the rest of my rebuttal JUST FOR THE SAKE OF TRIVIA!  (And because I spent a few minutes gathering data, and I’ve taken a liking to the POS early birds and have been flying them in the MA.)

From MA Tour #63, the other fighters have the 7 worst K/Ds, from 22% to 54%.  The FM-2 however is 24th (worst) on the list with a K/D of  96%.  The 109F-4 is # 39 with a K/D of 130%.  

Model                 Kills / Deaths + 1   Fighter K/D Rank : Worst = #1
Spitfire Mk I   0.2164    1
Hurricane Mk I   0.2843    2
P-40B      0.2963    3
C.202      0.3374    4
Bf 109E-4   0.3713    5
A6M2      0.4539    6
Hurricane IID   0.5372   7
F4U-1D      0.7081    8
Bf 110C-4b   0.7148    9
P-38L      0.7286    10
P-51B      0.7450    11
Bf 110G-2   0.7587    12
P-40E      0.7653    13
A6M5b      0.7689    14
P-47-D30      0.7958    15
A-20G      0.8184    16
P-51D      0.8699    17
Mosquito Mk VI   0.8831    18
Yak-9T      0.8861    19
Fw 190F-8   0.8958    20
Il-2      0.9376    21
Spitfire Mk IX   0.9420    22
F6F-5      0.9583    23
FM2      0.9639    24
F4F-4      0.9745    25
Spitfire V      1.0437    26
SeaFire      1.0628    27
Yak-9U      1.1019   28
P-38G      1.1189    29
Bf 109G-6   1.1193    30
N1K2      1.1526    31
C.205      1.1866    32
Ki-61      1.1919    33
La-5FN      1.1974    34
Bf 109G-2   1.2019    35
Hurricane IIC   1.2128    36
P-47-D25      1.2375    37
La-7      1.2514    38
Bf 109F-4   1.3042    39
Fw 190A-8   1.3058    40
F4U-1      1.3411    41
Bf 109G-10   1.3858    42
Fw 190A-5   1.4087    43
Fw 190D-9   1.4339    44
P-38J      1.4487    45
Ki-84-Ia      1.4711    46
Typhoon IB   1.5345    47
P-47D-11      1.5740    48
Spitfire Mk XIV   1.7159    49
Ta 152H      2.0918    50
F4U-1C      2.3618    51
F4U-4      2.8231    52
Me 163B      4.3255    53
Tempest      5.3295    54
Me 262      5.4234    55


eskimo

Offline eskimo2

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« Reply #4 on: May 15, 2005, 07:31:26 PM »
Slash, I really appreciate the effort here, but I don’t think this will work, because of the Uterus map.  All base distances are over 25 miles; the further players fly, the higher and safer they fly.  To get a good furball going a fight must be close to a base; ideally within sight of it.  I have no reason to expect to find a better furball here than I would in the MA.  Bases MUST be close to make this work well.  

Might I suggest the bob04 map?

It has 4 areas where bases are within 8 miles of each other, some of which are about 5 miles.  (A113 – A124 – A20, A17 – A18 – A19, A11 – A12, or A15 – A16)   Furballs this close WILL start a rumble and MAY draw from the MA.  

Seriously, furballers want fast nonstop action; the ONLY way that you can give them that is to provide close, always-enabled bases.  

At 25+ miles of flying distance, this CT regular can find better fights in the MA.

eskimo

Offline jamusta

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Fighter Town
« Reply #5 on: May 15, 2005, 08:29:44 PM »
I like the idea. can we try something out though? how bout making it axis v allies instead of everyone flying same planes.

Offline Eagler

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Fighter Town
« Reply #6 on: May 15, 2005, 09:19:43 PM »
Slash
thanks for putting this up, I think it is a great idea.
given, as eskimo pointed out the map is to large, something has to happen to control alt ... only thing I can think is the superhuman winds as 1st suggested by dipstick

second, the ack need to be harden, made as deadly as possible, with the farthest range and with a rebuild time as short as possible given the unlikelyhood it does get destroyed with those settings. this is needed as I have already seen vulching which skews the entire fighter town arena idea

also saw a phoon flying around in an otherwise earlier warbird setup which also skewed any fairness in a dogfight

looking forward to a fun week
"Masters of the Air" Scenario - JG27


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Offline soda72

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Fighter Town
« Reply #7 on: May 15, 2005, 10:30:59 PM »
possible fighter town map


Offline TrueKill

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Fighter Town
« Reply #8 on: May 15, 2005, 10:42:21 PM »
Off topic
« Last Edit: May 16, 2005, 05:57:01 PM by Skuzzy »

Offline eskimo2

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Fighter Town
« Reply #9 on: May 15, 2005, 10:52:51 PM »
Quote
Originally posted by soda72
possible fighter town map



or this:



eskimo

Offline TrueKill

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Fighter Town
« Reply #10 on: May 15, 2005, 11:02:08 PM »
Off topic
« Last Edit: May 16, 2005, 05:57:35 PM by Skuzzy »

Offline Slash27

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Fighter Town
« Reply #11 on: May 15, 2005, 11:20:15 PM »
The reason I went with the Uterus map was to use 6 bases close together. The bases are 25 miles apart that we are using now. There is also a 127 mph down wind at 12k.

 I can use the Rangoon map for this set up if we want bases on top of each other. Its has a limited amount of bases to begin with and it has a row of bases on the east side of the map that damn near touch. Let me know what you think and we'll fine tune the thing. I most likley will make a Axis vs Allies thing too.

Offline TrueKill

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Fighter Town
« Reply #12 on: May 15, 2005, 11:42:43 PM »
I think fighter town is stupid and has no place in the CT.

Offline StarOfAfrica2

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Fighter Town
« Reply #13 on: May 16, 2005, 01:06:22 AM »
And you had your chance to say so while they have been arguing about it for the last week TK.  I'm not a big fan of FT in the CT either, but I'm willing to let the majority decide, as was intended.  Everybody had a chance to chime in.  Regardless of personal feelings, I'd like to see more numbers in the CT and I'll go along with whatever most of the folks think will work.

Offline TrueKill

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Fighter Town
« Reply #14 on: May 16, 2005, 01:06:54 AM »
Inflammatory
« Last Edit: May 16, 2005, 05:57:54 PM by Skuzzy »