Author Topic: A Poll: Realism Arena vs. Current Arena.  (Read 1981 times)

Offline HavocTM

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A Poll: Realism Arena vs. Current Arena.
« Reply #60 on: May 18, 2005, 01:21:55 PM »
1 - Take off in clear sector

2 - Auto climb

3 - RUN to bathroom

4 - Come back and find yourself in the tower with "You have been killed by n00b4123122"

Offline pellik

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A Poll: Realism Arena vs. Current Arena.
« Reply #61 on: May 18, 2005, 01:43:41 PM »
The combat theater is everything you want in an arena. It's got rolling plane sets and more historical placement of fields. Radar range tends more toward realism, and even icon range is different. If more people were in it consistantly I bet it would draw a decent crowd. When I see 30+ people in the CT when I'm logging on I usually head over that way. Unfortunately that's happened all of about twice in 2 years, that I've been witness to anyway.

-p.

Offline SKJohn

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A Poll: Realism Arena vs. Current Arena.
« Reply #62 on: May 18, 2005, 02:07:52 PM »
Quote
Originally posted by Magoo
How about simulating a full bladder on those long missions...the screen could start to turn yellow when you really got to pee (like a blackout but yellow)! Then just map the relief tube key to a button on yer joystick and AAAAAHHHHHH! Of course you can't manuever while you are peeing so you must be in autopilot. If you have to cut off the stream because your bounced, well, you get permanent pee stains on the inside of your cockpit! Let's not forget the system message in the radio buffer -

System: Magoo just p*ssed himself in a P47D-40 of ~Da Needle D*ck Baby Rapers~

MAGOO:D


You could also mount a paintball gun under the desk aimed at your other joystick, and map it to the hit sounds in AH.  Every time someone pinged you, you'd take a hit in the nads.  That would go a long way towards making the pain of getting shot down a little more "realistic.":D

Offline HavocTM

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A Poll: Realism Arena vs. Current Arena.
« Reply #63 on: May 18, 2005, 02:19:53 PM »
AHAHAAHAA!!


:rofl :rofl

Offline eilif

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A Poll: Realism Arena vs. Current Arena.
« Reply #64 on: May 18, 2005, 02:57:17 PM »
i think ct will be more inhabited once ah starts its advertising campaign to the sim audience not the gamers, since ah seems to be going in the sim direction now with all the talk of realism going on.  

 for the time ct is mainly a mini ma, this is not to bash the guys who host it, they try to run missions and such and have the gamey stuff turned off, like radar and such and ppl have a fit, even some ct regulars who think they know what realism is throw a wrench in the mix, realism is a touchy thing that takes alot of thinking to deam what is realistic in terms of a simulation, alot of the things we condsidered a simulation change with the advancement of technology.

Aces high is for the most part a very versatile simulation environment, its focus has been entertainment and gathering a wide range of audiences, which ma has succesfully garnered. Now with all the great work that the htc team has done the niche groups are being filled in. Lets face it ma will probably have the numbers when tod comes out, Ma from my stand point is not so much designed to apeal to everyone so much as to not piss everyone off past a certain point, when i played in ma we all had our gripes with it, but we stayed and had a good time since the good managed to out balance the stuff we didnt like.  

Tod will fill the niche of the realism folks  hopefully. As we have seen in the special event scenarios there are ppl who like participating in a relatively realistic setting, tho the numbers are still in favor of ma since you either like realism and structured environments or you dont, this limits the player base of special events and tod, but the rest of the players are off in ma.

In warbirds from what i hear they tried to apeal to all the audiences by having a ton of different types of rooms apealing to different ppls interests, It seems their main arena didnt have the pool they thought it did to pull from so it stagard and the biggest issue of all when it comes down to it, there were no one there to play in all these specialized arenas.

anyhoo, htc has done it right so far, and i know he is on top of things even if ppl complain alot aces high is still the number one flight combat sim out there  in terms of how many ppl are playing it and how much profit its making. aces high is a buisiness succes, and we all have to cope with that if we want to be able to play in a mogg environment that has a solid roster.

Targetware, and other such endeavors are, from a buisiness stand point not even on the map in terms of buisiness succes, these types of games, no matter how apealing they are to the small groups of ppl that play em have to widen their audience by making alot of decisions that may piss off alot of the ppl who alredy play to gain more numbers, or at least chop up the player base to some extent for the greater group of players inhabiting their servers.  

having a succesfull mogg that makes money is more of feat in the way of keeping ppl happy and not getting ppl to fight each other 0ver what they believe is the way to have fun. Or at least keeping them "seporate but equal"

im interested to see how one mogg can co exist with two big groups of ppl that believe in a different type of fun.

will aces high survive with a split player base?

game<---------------------------->simulation

or should sim enthusiasts shut up and head else where?

Offline hitech

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A Poll: Realism Arena vs. Current Arena.
« Reply #65 on: May 18, 2005, 03:39:55 PM »
eilif: I think your concept of game vs simulation description of TOD and AH might be a bit off.

It is my belief that everone wants to play a game, but want to belive it is a simulation. In reality AH makes a game out of a simulator. And TOD will be no different in that respect. But the game will be quite different.

The goal of TOD is not to be more realistic, even though it may have things that many people would consider more realistic, but rather to simulate a military career and to simulate mission, rather than to just simulating dog fighting as is AH's primary purpose.

TOD will just simulate other things to create a fun game for people who's primary interest  in flight sims is not just the dog fights.


HiTech

Offline Sp4de

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A Poll: Realism Arena vs. Current Arena.
« Reply #66 on: May 18, 2005, 03:44:40 PM »
well said and explained hitech. Thanks

Offline beet1e

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A Poll: Realism Arena vs. Current Arena.
« Reply #67 on: May 18, 2005, 03:44:58 PM »
Quote
Originally posted by hitech
simulating dog fighting as is AH's primary purpose.
Hmmph, that's not what the help file says, but OK - maybe things have moved on.

Offline Magoo

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A Poll: Realism Arena vs. Current Arena.
« Reply #68 on: May 18, 2005, 03:48:55 PM »
So Hitech, are you saying we might get relief tubes? I don't want to go through my career with yellow stained khakis.

:D
A bandit on your six is better than no bandit at all!

Offline Lye-El

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A Poll: Realism Arena vs. Current Arena.
« Reply #69 on: May 18, 2005, 07:20:40 PM »
Quote
Originally posted by hitech
rather than to just simulating dog fighting as is AH's primary purpose.


HiTech


The GV guys are going to see that  quote alot . :(


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs