Author Topic: Addon scenery resolution scalability  (Read 146 times)

Offline Wolfala

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Addon scenery resolution scalability
« on: May 29, 2005, 12:19:25 PM »
I was thinking a bit. A bunch of us have addon scenery packs for FS, X-plane and the sort. Most scenery is in the order of 3 or 1 meter per pixle resolution which looks decent at 3,000 ft and higher. Current installs range between 2 and 3 Gigs. What would be the install size of terrain that is 175 sq miles by 175 sq miles, using the Mega Scenery Northern California as an example - but have the resolution good down to 100 AGL? I don't know what the per pixle resolution would endup being. But what kind of leap in storage capacity would be required?



Wolf


the best cure for "wife ack" is to deploy chaff:    $...$$....$....$$$.....$ .....$$$.....$ ....$$

Offline spitfiremkv

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Addon scenery resolution scalability
« Reply #1 on: May 29, 2005, 12:23:12 PM »
that's a moot point because FS2004 only supports resolutions down to 5m/pixel. Otherwise, it also depends on a lot of other things, like how many colors you keep for a texture files, bump mapping, mip levels and a bunch of things I have no idea about.


if you want to experiment making your own photorealistic  scenery go here:

http://scenerytools.sourceforge.net/

Offline Wolfala

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Addon scenery resolution scalability
« Reply #2 on: May 29, 2005, 08:10:08 PM »
No irregardless of the platform - what would be the memory requirements for a terrain of such resolution.


the best cure for "wife ack" is to deploy chaff:    $...$$....$....$$$.....$ .....$$$.....$ ....$$