Originally posted by maoiwowie
Ok...i am in my first week of the free trial and have quickly realized that i am nothing more than cannon fodder ( im sure everyone had a Delightful time shooting this clay pigeon down ); although i did manage to get some kills however ugly they were. I have come to understand the basics of trading PE for KE and vice versa but have a difficult time applying this rule to ACM. Having started out with just a mouse, then to a stick, and now the pedals, i am ready; however i need to learn how to better use my rudders and throttle during ACM, when to lead turn, when to lag turn, the list goes on...
Regards,
Dennis
Dlite
There are some *good* pilots in here. I've been flyin since the '70s, including some time in an A6 and have had a Navy pilot tell me, and this is a quote, "You're a pretty good stick".
And my K/D is 1/lost count. I'm on week two and get shot down constantly.
The one thing that nobody mentions is that you get shot down more when fighting alone. Tag teaming and sticking with the furball yields better results. An assist is better than the parachute.
ACM. Some "rookie" things to avoid.
Do not climb to your target. If they are higher, you are starting with a penalty. Listening to the stall horn and bullets hitting your crate at the same time is not fun.
There is no shame in extending. If you're losing, push that stick forward, and dive away. Don't wait until you're all out of energy, either.
Defensive BFM in this game doesn't work nearly as well as it does in real life. Most anyone can follow you through all those split S's, yo yos, Immelmans, scissors, barrel rolls (totally inefective) and breaks. (Plus a few things that don't have a name.) Extending is your best bet for escape. Air shows just don't work.
There are really three stages to an engagement:
1. Get behind the target with speed and low angle-off.
2. Close range.
3. Keep range.
Step 3 is critical. Don't overshoot, don't let them get away. And wait until you're in close and have the situation under control before you open fire, because once the firing starts, the air show will begin.
Boomers skip step 3 and take a snapshot. If you're aim is good, that is is an option to explore.
Out of all this, the most important thing, in my mind, is working with others. Your chances of survival go up when there are green icons around you.