Author Topic: Lots of Complaining About Center Island...  (Read 3016 times)

Offline Sloehand

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Lots of Complaining About Center Island...
« Reply #75 on: June 27, 2005, 04:45:51 PM »
OK, my 2 cents worth.  I am, in a non-generalismo way, a win-the-war type, meaning that is the purpose of the war and I like the tactical and strategic aspects of the game.  Also, I'm a team-oriented person and I like helping out with a coordinated effort.
On the other hand, sometimes I like to lone-wolf it, and as I especially like GV's, Tank Town offers a way to relax a little as there is no strategic or tactical objective, I don't have to coordinate with others, I can practice my aim and add points GV quickly for that Tiger I might need during a desperate base defence.
All of which everyone in the game is aware of.  Don't even pretend to be ignorant of the real purpose of TT.  Center island, Tank Town serve no tactical or strategic purpose, but is there for the enjoyment of those who, sometimes want to get away from the frenzy of the main battle.
Pilots should stay away from Tank Town and leave the local vehicle bases alone.  Your just pissing on other people's fun and ruining the game for them, which should not be your idea of a good time.
However, as we all know, there are far too many of those kind of people here and in the real world.  They're are from the shallow end of the gene pool.  They're the ones who usually start the real wars in the first place.  These people are not my friends, no matter which side they play on.
Jagdgeschwader 77

"You sleep safe in your beds because rough men stand ready in the night to visit violence on those who would do you harm."  - George Orwell
"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety." - Benjamin Franklin

Offline RedTop

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« Reply #76 on: June 27, 2005, 06:19:16 PM »
Someone , anyone , please explain to me why it is so important to "Win" the "War"?

I mean it will not change my mind about my style of playing this GAME , but I would like to understand why it is so important to "Win" the "War".


What is the amount you get for winning the "War"?

What is the allure of flying bombers 30 minutes to 20K to bomb something?

What is the benefit of bombing strat targets? ie Ammo Factories , Troop Factories etc.
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline bj229r

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« Reply #77 on: June 27, 2005, 07:22:53 PM »
It's the points..chicks DIG points:aok
Never underestimate the power of stupid people in large numbers

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Offline LYNX

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« Reply #78 on: June 27, 2005, 10:09:21 PM »
Quote
Originally posted by Westy
"The double edged sword syndrome..."


 Doesn't exist outside the limited bounds of your mind there
Lancelot Lynx.  There were dogfighters and furballers in AH
before there were these pathetic hordes of Stratketeers.
 Take Stratketeers out of the MA and the arena returns to
being the "premier online venue for aircombat." However take
dogfighters/furballers out of the MA and you have a simple
minded box game called  

"Porkwarrior: Fing Glory and Honor in Beating the Snot out of Pixelated Sheds!"

1998 AOL Fighter Ops 4 colours  1 Island each 4 bases per island.  Furball heaven.  This is where my " human on human" came in let alone "how the f***  did he do that" ? Then came,, get 10 paras on a de-acked base to capture.  Since then and every sim I've played ...Guess what?  Capture is more preverlent than err yankin ya stick.  

 As for my no longer playing AH but paying-to-play?  I left before
your web board registration date indicates you joined AH. I imagine
you've only know AH by it's current, sickly form.

Was AOL Fighter Ops (stevex) then Warbirds Fighter Ops (stevex) but after WB FO went err tits up then its Aces High (warlox) also (Lox) them LYNX  X being the link lol.  So your assumptions are way wrong about AH 1 or AH 2.

 FWIW I did try the AHII beta and thought it had some nice new
features and superb grpahics but that essentially it didn't change
the game play one bit. The fast heavy P-51 making a beeline past
the opposing teams players may looked phantastic but it still mAde
the same stupid impression on the ground when it was augered on
purpose.  

TRUE

 You assume too much there Lancelot Lynx. I still pay-to-play though
my subscription is elsewhere. I'm just hangin out now waiting
for word on TOD. Where I imagine I'll be able to "fly" a fighter to
hunt and have combat against PEOEPL flying other fighters and all in
an historical  setting.

I look forward to the day myself.  However, I doubt it's going to be fighter squad on fighter squad.  More you trying to shoot down the invading jabo's and, good luck.  

Whilst your "sub" is elsewhere best keep your comments, althought this reply is err moderate, to those boards and not this.  Spend tomorrows work lunch brake on your boards.  Use your works "net access" (note's lack of reply over the weekend)gobbing off on your "Subs" boards.

 But to assist you from further assumptions the main reasonS
for my unsubbing was that after many years I grew bored of the age
old MA style of gameplay. Unsubbing was made much easier as AH had
changed along the way by HTC in order attract more gamers (ref:
Air Warrior & the Bigpork type).  IMO (and many others) the AH
sim was turned into an arcade and, IMO, AH was no longer
the penultimate aircombat game to be found online.

Sounded like AOL Fighter Ops to me.  Still a HTC design.  Lots of people have grown up since.  take that as u will.

 AH had become "Porkers_delight."  Stuffed to the gills with no
or low skill horde tards teaming with ADD afflicted types who
are driven to quench their need for attention by ruining the game
play of others. Predominate methods (cause they could do little
else)  used were the "suicide auger" or divebomb a Lanc or B17.

I agree with you 100% on dive bomber hvys but the porking did happen in WW11.  Namely to beat up an enemy air base.

 IMO this is absolutely assinine in that a droolcup adorned noob
can take off with a formation of heavy bombers, climb to 15k and
then, as they are unable to grasp the complexities of a the already
super-simplictic mouse point&click bombing system, they go into a
dive and wipe out much of a base. That a no IQ person can have such
a profound effect on players many times his number over is a joke.
 And these days they don't even climb those bombers. They repeatedly
make a beeline on the deck (they don't even retract the gear in case
they fly too low)and come in over the base to wipe out what they can
before they auger or get shot down by AI ack.

Again I agree 100 %.  I think it's arcade to the 100th %.  Talentless dweebie, if i can get away with this, tossers.


"Now enters "Westy" chipping in with his abrasive ridicule.


 My pleaure! This topic was old before you joined AH and the days
of discussing it nicey-nice are long past.  (Thanks Delirium for
trying to explain it in a nicer way. I'm unable to anymore. And
nice handle btw :) )

This topic has been old since i was Warlox, Lox, LYNX and other sims before. As for other "sims" I don't go and haunt their boards like a long lost soul.  Infact I've read WB boards once in the hope of getting a friends e-mail address.  The reason I don't go there and you may mind to take note.  "It's none of my freakin business".

"Like it really CURRENTLY affects his game."

 But it does Lancelot. It currently effects anyone who used to play
AH but who've ceased paying a subscription due to the declining
quality of inter-persoanl gameplay in AH. It keeps AH out of the
running as a viable, serious sim for those who want to play
online.

Those that do want to play on line are playing on line.  Those that are twisted and bitter haunt the freakin place.  Moaning huantedly as to how it was... jesus guy go somwhere old.  Get a time machine.  Go the **** away with this dribble.

Please excuse my untidy edit of your text.  Not my cuppa.  Prefere to play it then talk it
« Last Edit: June 27, 2005, 10:11:56 PM by LYNX »

Offline LYNX

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« Reply #79 on: June 27, 2005, 10:42:57 PM »
Quote
Originally posted by RedTop
Someone , anyone , please explain to me why it is so important to "Win" the "War"?

LOL, well it's like this:D .  A job well done.  A bit of team play.  Coming first is lots better than being the first loser (2nd):eek:

I mean it will not change my mind about my style of playing this GAME , but I would like to understand why it is so important to "Win" the "War".

I refer the honerable gentleman to the reply i gave above:lol

What is the amount you get for winning the "War"?

You get :D  as if thats to hard to understand :rolleyes:

What is the allure of flying bombers 30 minutes to 20K to bomb something?

To win the bloody war fool :lol

What is the benefit of bombing strat targets? ie Ammo Factories , Troop Factories etc.


 To slow down regain time on all enemy bases in that zone sector.  Jesus man, have you not learned anything:rofl

Agian, please excuse my untidy edit of your post.  I'm a lazy so an so

Offline ghi

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« Reply #80 on: June 28, 2005, 10:55:50 AM »
imop, are 5 kind of players, and this game offer  fun for any kind of personality

1. Furballers-- here are the players with the best fighter skills, they care to find fun fights, improve fighting skills,land kills, don't care about war, score

2.Tactical players-- some of them with good fighter skills but watching the map, front line with final goal win the war or don't losse it

3.Score potatos-- most of them BZers with poor fighting skills, selfish, they don't care about others/war /country status, only to have their name on top of the list

4. Aces low in GVs-- hiding in the bushes, they don't know watermelon what's going on, and are surprised when map change and are still camping in tanks

5. Noobs-- driving tanks 25 miles without spawn point, escorting CVs in PT boats, sending "join msg" when i'm in tower, defending HQ in M8s

Offline Edbert1

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Lots of Complaining About Center Island...
« Reply #81 on: June 28, 2005, 08:47:13 PM »
Quote
Originally posted by RedTop
Someone , anyone , please explain to me why it is so important to "Win" the "War"?


Beleive it or not I found out (been playing AH since beta tour one) that all members of the winning team get perks for being on the chess piece that "wins". This is obviously then the intent of the designers, it also explains why the winning team outnumbers the losing team 3 to 1 by the time a reset actually occurs due to folks jumping ship to get the perkies. I have heard (correct me if I am wrong) that the prize for winning is 25 points, in other words a handfull of kills in a Hurri2C or Ki61.

I wonder which one is easier.

Offline RedTop

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« Reply #82 on: June 28, 2005, 08:57:25 PM »
Quote
Originally posted by Edbert
........ I have heard (correct me if I am wrong) that the prize for winning is 25 points, in other words a handfull of kills in a Hurri2C or Ki61.

I wonder which one is easier.


I know which one is more FUN.

25 perkies for winning a war vs. 25 perkies for some great fighting OVER and OVER in  a hurri IIC.


I'll take the latter thank you.

Thanks Edbert.....Bout readfy for some Fajitas and a Ritta?
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline LYNX

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« Reply #83 on: June 28, 2005, 09:11:49 PM »
Quote
Originally posted by Edbert
Beleive it or not I found out (been playing AH since beta tour one) that all members of the winning team get perks for being on the chess piece that "wins". This is obviously then the intent of the designers, it also explains why the winning team outnumbers the losing team 3 to 1 by the time a reset actually occurs due to folks jumping ship to get the perkies. I have heard (correct me if I am wrong) that the prize for winning is 25 points, in other words a handfull of kills in a Hurri2C or Ki61.

I wonder which one is easier.


Not sure how many perkies you get for a reset and your dead right about the handfull of kills = the same amount.  It's just that folk like to "WIN".  You would be unkind to yourself if you thought it was just the "perkies".  Folk like their efforts / game play rewarded with a win.  Most don't give a monkies uncle about reset perks.

As for jumping ship to get the perkies as some newbies may try to do.  They have to be that side a whole 24 hrs before they pay out perkies on a rset.  So if they do do that....It's pointless:rofl .  Get it pointless:rofl

Offline FiLtH

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« Reply #84 on: June 28, 2005, 11:00:46 PM »
Personally I think if its meant to NOT be captured..make it uncapturable.

~AoM~

Offline Clifra Jones

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Lots of Complaining About Center Island...
« Reply #85 on: June 29, 2005, 10:44:49 AM »
Quote
Originally posted by LYNX

As for jumping ship to get the perkies as some newbies may try to do.  They have to be that side a whole 24 hrs before they pay out perkies on a rset.  So if they do do that....It's pointless:rofl .  Get it pointless:rofl


I think it's 8 or 9 hors or so. Could be wrong. Regardless though, You shouldn't be able to jump to a country once the numbers get to high.

Offline pellik

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Lots of Complaining About Center Island...
« Reply #86 on: June 29, 2005, 04:12:40 PM »
Quote
Originally posted by Nventual
How do you go to different islands? :confused:


alt-f4

Offline Edbert1

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« Reply #87 on: June 30, 2005, 07:28:52 AM »
Quote
Originally posted by pellik
alt-f4

Oh you silly bird with baggy chin...you know the island warp-to command only works when you are airborne.

Offline rshubert

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« Reply #88 on: June 30, 2005, 09:01:04 AM »
Quote
Originally posted by RedTop
Someone , anyone , please explain to me why it is so important to "Win" the "War"?

I mean it will not change my mind about my style of playing this GAME , but I would like to understand why it is so important to "Win" the "War".


What is the amount you get for winning the "War"?

What is the allure of flying bombers 30 minutes to 20K to bomb something?

What is the benefit of bombing strat targets? ie Ammo Factories , Troop Factories etc.


Winning the war is fun for some.  Taking bases is fun.  There is NO PURPOSE IN THE REAL WORLD FOR WINNING THE WAR OR TAKING BASES other than relieving stress and thus improving the player's health.

Furballing is fun for some.  Shooting down other planes is fun.  THERE IS NO PURPOSE IN THE REAL WORLD FOR THESE "SKILLS" OR ACTIVITIES.

Those that argue about the "superiority" of their view of the gameplay of AH2 just don't get.  IT"S A GAME YOU IDJITS.  ITS PURPOSE is to create an atmosphere in which we can have fun.

Worrying about how others play, their effect on your play, and the "validity"  of the game is counter to the purpose of the game.  IF the way other people play the game pisses you off, you're not in the right game.  Find a box game that meets your needs, or learn to play well with others.

Offline anRky

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« Reply #89 on: July 01, 2005, 03:55:21 AM »
Quote
Originally posted by ghi
imop, are 5 kind of players, and this game offer  fun for any kind of personality


Strange, I seem to fit all 5 types of your personalities...

Quote
1. ...  they care to find fun fights ... 2. ... watching the map ... 3.  ...  selfish, they don't care about others ... 4.  ... they don't know watermelon what's going on ... 5. Noobs


... and I always had a terrible time finding fun in the MA ;p