Originally posted by Chilli
P.S. Easycor's avatar is making my avatar horny
LOL, it's the nose art on my B17 skin so you'll be distracted while I shoot you.

I've played with the terrain editor a little and learned enough to know we have a limited number of objects we can place. I can't remember the maximum object count on a terrain at the moment but it's less then a quarter million IIRC so placing objects on the scale suggested above is out of the question.
It's not just destructible trees I want to place, there's also bushes and farm buildings as well as stuff we haven't even thought of yet. There's no real stopping point once you get started and I like the idea of coming up with things that will improve things within the framework we have now, not in 10 years.
On several AH1 maps in the past, Guadalcanal and Okinawa for two, we had small numbers of destructible trees scattered around the bases where the count could be kept reasonable. It was nice, but in AH2 we have many people complaining about frame rates so additional objects on the scale suggested above will upset those people no end. I say this because currently, the trees are made using large textures which are visually pleasing and allow you to pass through except where the trees show. To allow you to destroy one of these tree, you'd have to destroy an entire row up to a quarter mile long and this would be unacceptable IMO.
I've thought about placing grass tiles at the spawn points and setting trees/farm buildings etc there but that's a lot of hand work and I think it could break the map if not done perfectly (remember the spawn into the trees bug, that could become a common problem again) so clearly, filling whole terrain tiles by hand would never work.
An alternative that might work:
I've been thinking about experimenting with a grouped object of around 100 trees as a grove or hedge row, with a farm building or two, to be placed near the GV spawn points on maps for the SEA. That's still up to 51,200+ destructible objects for 512(?) spawn points and may not be worth it considering the size of the groves and how quickly they would be destroyed. I haven't had time to do any more then think about it, but I'm going to try it on an ETO terrain I'm planning. Maybe someone else will get to it before I do.(hint)
Edit for spelling