Author Topic: The Great Debate (imo)  (Read 1575 times)

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
The Great Debate (imo)
« Reply #15 on: July 02, 2005, 04:14:47 PM »
the views are always the most problematic thing in flight sims. No way you can make anything near panoramic view a pilot gets with a 17" screen on a desk.

There's this view thing you put on your head, that I forgot its name, and pans your views vith your head, but it's still only marginally better. And only few have it.

This is one area where you have to compromise one type of realizm - exact pilot view, for another - pilot SA.
For a combat flight sim, the later is much MUCH more important.

Bozon
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
The Great Debate (imo)
« Reply #16 on: July 02, 2005, 04:42:34 PM »
I agree with the general premise, bozon.

 But I must comment that there is always a possibility that such compromises may be overdone, which in turn, has even worse effects to the game as a whole.

 Not to mention that the existence of icons alone already offset a very handsome chunk of SA issues in the game.

 You get a smaller view than a real pilot? But you can always switch views around quickly and instantly recognize an enemy as far as 6.0d away, without any kind of serious scanning around. Just catch a glimpse of "red" and there he is, icon, distance and all.

 
 There are two things which bother people who are experienced in AH, when they try IL2.

 The first is the restriction in visible angles, and the second is the need to check left and right rear views individually to keep track of enemy position.

 Unless you have enough practice in this view mode, any first impression of the game would be, "Gee, this game totally blows. If I only had enough visibility as AH, I'd blast every single one of these n00bs out of the sky."

 I know because I felt exactly the same. :)

 The lack of 6-view is total bogus, but checking left and right rears individually, believe me, is not. Granting a singular view of the entire 6oc area with one flick of hatswitch, is a total overcompensation. It takes a lot out of the aircombat.

 Dividing the 6views into two, is at first, going to be difficult to adjust to. However, after a while it really does make sense.

Offline BTW

  • Silver Member
  • ****
  • Posts: 1107
The Great Debate (imo)
« Reply #17 on: July 02, 2005, 05:30:19 PM »
I dunno - you get audio clues where the enemy is in IL2. The audio clues are more accurate in il2 than they are in AH - better doppler effect.

Offline Stang

  • Platinum Member
  • ******
  • Posts: 6127
Re: Re: The Great Debate (imo)
« Reply #18 on: July 02, 2005, 05:42:06 PM »
Quote
Originally posted by Morpheus
Drugs are bad.


Says who?

Offline SkyRock

  • Platinum Member
  • ******
  • Posts: 7758
Re: Re: The Great Debate (imo)
« Reply #19 on: July 02, 2005, 06:50:30 PM »
Quote
Originally posted by Morpheus
Drugs are bad.
I had no idea Morpheus was a scientologist!  :D   Maybe he has secret admiration for Tom Cruise?      jk  bro!

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
The Great Debate (imo)
« Reply #20 on: July 02, 2005, 07:25:50 PM »
Kweassa, what do you have mapped to your hat switch?
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
The Great Debate (imo)
« Reply #21 on: July 03, 2005, 04:21:49 AM »



 I've been suggesting this for some time, and it wouldn't be that much harder to do.


 First, the room for head movement, at least when looking at 6oc angle, should be  under a bit tougher restriction. Specifically, when looking directly behind, the ability to move head position "back" and "up" should be greatly restricted.

 Then, when the hat key is moved in a sequence of to , it would give out one six view which you could program, and when it is moved to , it would give another which you could program.  

 Essentially, the total amount of view you would get when checking 6 is the same as it is, but you've got to do it twice, right and left individually.

 It may not seem much, and just an aesthetic change which needlessly restricts views, but I guarantee that it is not. Checking left and right respectively makes a lot of difference!
« Last Edit: July 03, 2005, 04:27:20 AM by Kweassa »

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
The Great Debate (imo)
« Reply #22 on: July 03, 2005, 07:59:45 AM »
Kweassa, thats not a "View" change so much as a "Field of view".

Talk to HT, we have the wide field of view because we are so limited with the equipment we have.

17" flat monitors are NOTHING like the real field of view a person has.

BTW zoom in all the way, then look at that 6 view again. You'll find its right on the money.  Thats partly why zoom is in the game.

It ain't broke, so don't fix it, futz with it, or tweak it please!

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
The Great Debate (imo)
« Reply #23 on: July 03, 2005, 09:39:38 AM »
I did a site search for "custom view gamey" and found exactly one post in one thread where someone in 2003 mentioned that using Track IR and custom views might be "gamey."  I don't recall anyone actually debating him about that point.

Is there some other forum on a different website where this debate rages?  You might have misposted.

-- Todd/Leviathn

Offline Jackal1

  • Plutonium Member
  • *******
  • Posts: 9092
The Great Debate (imo)
« Reply #24 on: July 03, 2005, 02:40:05 PM »
I thought maybe someone had formed a protest and marched in the street and I had missed getting to throw eggs at the crowd.
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
------------------------------------------------------------------

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
The Great Debate (imo)
« Reply #25 on: July 03, 2005, 05:35:02 PM »
Ghost, having a 17" flat monitor has nothing to do with being able to see too sides of the rear fuselage at once.

 If that were the case, how are you going to explain the fact that some of the newer, razor-backed planes that have a much much more limited rear views and essentially has a field of view that is simular to what I've suggested?

 The angle of the rear areas aren't changed at all to what we have. The only difference is that you have to check twice.

Offline BTW

  • Silver Member
  • ****
  • Posts: 1107
The Great Debate (imo)
« Reply #26 on: July 03, 2005, 05:59:23 PM »
Personaly, I find the competitive aspect of AH to be extremely high and to make it harder would only apeal to those who spend 18 hours a day in the MA. I think the game/realism ratio is way fine for the player who plays about 2 hours per day, and probably too hard for those who play less.

Is kinda like when EQ came out. People spent 20 hours a day playing and leveled to 1000 in 6 days and cried they were bored..
« Last Edit: July 03, 2005, 06:02:01 PM by BTW »

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
The Great Debate (imo)
« Reply #27 on: July 04, 2005, 02:58:42 AM »
Not to sound disrespectful BTW  :)  but that seems kinda weak argument.. what you mean is the arena populace is so unskilled that when they have to check 6 by "looking over right shoulder" and "looking over left shoulder", they'll suddenly feel that the game is so incredibly hard that they're gonna have fits?!

 I don't think so. I think there will be complaints for sure, but after a while I believe it can be easily adapted to. I mean, the average skill level of IL2 players aren't so hot either, but they obviously got no problems in dealing with the totally fubared view system with overly restrictive view angles... they still manage to have fun.


 Having to check 6 left and right individually, brings slight changes to tactical maneuvering, and I really believe people can get some great kicks out of it! :)  I mean, for instance, the adrenaline rush and panic factor just feels awesome when you have to check left rear and right rear individually!  Like, currently, we just hold the hat switch back and maneuver all the way like that... but when you have to do it this way, you scissor to one direction, switch views.. search for the bad guy.. you change direction.. you turn head again.. and search for the guy behind you again... woops! he's not there! Where'd he go? .. and etc etc.. :)

 I'm pretty sure both more experienced vets and newbies can really feel into the new intensity of combat maneuvering this small change offers :)

Offline java45

  • Zinc Member
  • *
  • Posts: 43
The Great Debate (imo)
« Reply #28 on: July 04, 2005, 10:27:24 AM »
Quote
Originally posted by Kweassa
The 6views is a bit lenient tho.

 It shouldn't be as goddanged restricted as IL2/FB, but it shouldn't offer a "panoramic" six view either.

 Here's a mock-up on 6-views I did some time ago:




6-view, IL-2 style. Too restricted.



6-view, AH style. Flexible and reasonable, but very lenient



My take on "Realistic" 6-view.




IT'S A GAME, not supposed to be realistic so sit back, have a cuppa coffee and all who want realism fly MSCFS so they can play with all the pretty nobs and buttons.

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
The Great Debate (imo)
« Reply #29 on: July 04, 2005, 03:10:12 PM »
Quote
IT'S A GAME, not supposed to be realistic so sit back, have a cuppa coffee and all who want realism fly MSCFS so they can play with all the pretty nobs and buttons.


 Then why does HTC even bother modelling historic performance of the planes?

 For pure gamey fun, the bogus modelling of Fighter Ace could be a lot more fun than what AH offers, no? No cockpits.. unlimited ammo.. air spawns... inprecise flight modelling.. etc etc.