I agree with the general premise, bozon.
But I must comment that there is always a possibility that such compromises may be overdone, which in turn, has even worse effects to the game as a whole.
Not to mention that the existence of icons alone already offset a very handsome chunk of SA issues in the game.
You get a smaller view than a real pilot? But you can always switch views around quickly and instantly recognize an enemy as far as 6.0d away, without any kind of serious scanning around. Just catch a glimpse of "red" and there he is, icon, distance and all.
There are two things which bother people who are experienced in AH, when they try IL2.
The first is the restriction in visible angles, and the second is the need to check left and right rear views individually to keep track of enemy position.
Unless you have enough practice in this view mode, any first impression of the game would be,
"Gee, this game totally blows. If I only had enough visibility as AH, I'd blast every single one of these n00bs out of the sky." I know because I felt exactly the same.
The lack of 6-view is total bogus, but checking left and right rears individually, believe me, is not. Granting a singular view of the entire 6oc area with one flick of hatswitch, is a total overcompensation. It takes a lot out of the aircombat.
Dividing the 6views into two, is at first, going to be difficult to adjust to. However, after a while it really does make sense.