Author Topic: Ah2 Fm  (Read 1296 times)

Offline spitfiremkv

  • Parolee
  • Silver Member
  • ****
  • Posts: 1135
Ah2 Fm
« on: July 03, 2005, 09:43:11 AM »
Say what you might, but in AH2 I do things with my plane I wouldn't even dare to try in FB.
Spin recovery is much quicker, there seems to be a lot more power available and aerodynamic drag is a lot less also.
To rush a landing I have to make shuttle-like S turns.
Planes are much more docile and easy to fly.
I'm not even talking about complex engine management here.
I think HTC could implement a better FM.

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
Ah2 Fm
« Reply #1 on: July 03, 2005, 09:45:12 AM »
Do you want harder, or do you want more realistic?  There is a difference.

-- Todd/Leviathn

Offline DipStick

  • Gold Member
  • *****
  • Posts: 2157
      • http://www.theblueknights.com
Ah2 Fm
« Reply #2 on: July 03, 2005, 10:06:03 AM »
How many of these warbirds have you actually flown in real life to be such an expert on flight models?

Or are you comparing one "game" to another?

Offline Waffle

  • HTC Staff Member
  • Administrator
  • *****
  • Posts: 4849
      • HiTech Creations Inc. Aces High
Ah2 Fm
« Reply #3 on: July 03, 2005, 10:17:43 AM »
turn yer stall limiter off :)

Offline ALF

  • Silver Member
  • ****
  • Posts: 1208
      • http://www.mikethinks.com
Ah2 Fm
« Reply #4 on: July 03, 2005, 11:46:00 AM »
I can tell you that some planes are easy to recover, some aint.  Take a p-51 will 100% fuel and try and pull a hard turn, and recover....then talk to me about easy recovery:eek:

As far as drag goes, it varries greatly by aircraft type.  Some seem to glide very well....others drop out of the sky like bricks when the engine shuts off.

Offline spitfiremkv

  • Parolee
  • Silver Member
  • ****
  • Posts: 1135
Ah2 Fm
« Reply #5 on: July 03, 2005, 12:43:29 PM »
I based my comparison mainly on the flight modelling of the 109G10 in AH2 and Il2FBAEP.
Flying the pattern with flaps and gear down in IL2 is a lot harder than in AH.
Spins take a lot longer to recover from and develop into flat spins much more easily.

Offline Kwan

  • Nickel Member
  • ***
  • Posts: 423
Ah2 Fm
« Reply #6 on: July 03, 2005, 12:57:03 PM »
Quote
Originally posted by Waffle BAS
turn yer stall limiter off :)



ROFL  :aok

Offline Fruda

  • Silver Member
  • ****
  • Posts: 1267
Ah2 Fm
« Reply #7 on: July 03, 2005, 01:59:22 PM »
Quote
Originally posted by spitfiremkv
I based my comparison mainly on the flight modelling of the 109G10 in AH2 and Il2FBAEP.
Flying the pattern with flaps and gear down in IL2 is a lot harder than in AH.
Spins take a lot longer to recover from and develop into flat spins much more easily.


Doesn't mean it's more realistic. IMO, Il-2 feels like you're flying on the moon. It's way too light.

Offline Furball

  • Plutonium Member
  • *******
  • Posts: 15781
Ah2 Fm
« Reply #8 on: July 03, 2005, 02:27:07 PM »
i have never liked the IL2 FM.

Nothing should be added which takes the emphasis off of concentrating on fighting and having fun.  You dont want 99% of the people flying about in the MA too busy keeping their aircraft in the air to worry about fighting anything.  That is what MS Flight sim is for.
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline spitfiremkv

  • Parolee
  • Silver Member
  • ****
  • Posts: 1135
Ah2 Fm
« Reply #9 on: July 03, 2005, 06:15:57 PM »
au contraire, that's exactly what I want. and a lot of other people want the same thing.
as real as possible!

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Ah2 Fm
« Reply #10 on: July 03, 2005, 06:33:51 PM »
Don't use another sim to make an argument for reality.

If you wish to make reality arguments, you had best start with real numbers.


HiTech

Offline Kubwak

  • Copper Member
  • **
  • Posts: 140
Ah2 Fm
« Reply #11 on: July 03, 2005, 06:48:22 PM »
hot damn!

HT's spelling ees not porkd!:D

you da man HT!:aok

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12798
Ah2 Fm
« Reply #12 on: July 03, 2005, 07:35:16 PM »
Quote
Originally posted by spitfiremkv
au contraire, that's exactly what I want. and a lot of other people want the same thing.
as real as possible!


Some one already asked but Ill ask again. How do you know whats more "real" ?

Offline Angus

  • Plutonium Member
  • *******
  • Posts: 10057
Ah2 Fm
« Reply #13 on: July 03, 2005, 07:43:30 PM »
HT flew P51's, and Oleg didn't, hehe.

Anyway, being on airshows, I've seen a nifty little Spitty doing thing's I can't on AH!

And Il-2 is mushy anyway :D
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline spitfiremkv

  • Parolee
  • Silver Member
  • ****
  • Posts: 1135
Ah2 Fm
« Reply #14 on: July 03, 2005, 08:09:49 PM »
I some hours in Pipers and Cessnas.
The feel in IL2 is closer to the feel of real flying.


Hitech, unless somewhere in AH  there's a real-time viscous turbulent flow CFD subroutine, numbers don't mean much. Sure you can use tables with engine performance and stability and control variables and interpolate between them but when you bring your plane on the edge of stall it all goes out the window, all those precomputed numbers.

And there is no such subroutine because a CFD analysis of a 3D object for just one airspeed and one AOA can take anywhere from hours to weeks -depending on how fine your mesh is-and that's on computers much more powerful than a regular PC.