Originally posted by REP0MAN
Ok Gang, here is where we deviate slightly from the original post.
I like to fly the La7. I know alot of you guys hate the La7. Why? Beats me. Anyway, If I am screaming accross the deck, which is what La sticks like to do, and all the sudden, poof, there is a red icon closing fast. It's going to be a head on merge. What do you do to manuver away from the head on while trying to turn the tables against the HO and gain position to fire. Like in my first post, I usually invert and dive if I have altitude. Diving in an La7 has earned me the tree killing title. I've done a number of things to avoid the 50/50 odds and usually still get pinged a few times causing me to run for home as fast and low as possible.
The best position you can have in a dogfight is high position on the enemies six. He cant touch you and you can waste him when ever you feel like it. This is what you wana achive.
lets look at a few scenarios.
Q: If you invert and go into a split S what manouvers give high positions on your six?
A: Any manouver that doesnt make you loose altitude and that reverses you in roughly the same time as the split S.
Q: When you do a split S what manouvers does your enemy need to make inorder for you to gain high six on him?
A: Ummm... cant think of any.
Q: If you after merge do a flat turn what manouvers does he need to make for you to gain high six on him?
A: Any low manouver like a split S, assuming you have a plane that turns relativly fast.
Q: If you do a flat turn what manouvers does he need to do inorder for him to gain high six on you?
A: Any high manouver, high yoyo or perferably Immelman.
Q: If you do a immelman what manouvers do you gain high six on?
A: Any lower manouvers. especially the flat turn (most common manouver in MA). The split S you end up above but quite far away from.
Q:If you do a immelman what manouver does he need to do to get high six on you?
A: He can only do a immelman to equalize the situatin. He cant gain high six on you in a single manouver.
Further its very good to know that a Immelman reverses you (180 degrees) faster then the flat turn.
The Immelman stores energy. You gain alt and hence convert speed into altitude.
The flat turn burns energy as it doesnt generate speed or altitude. Biggest E burner you can do.
The Split S does convert altitude into speed but it does still burn E since it pulls alot of G.
Q: So what opening move is the most likely to generate a gunsolution?
A: Immelman.
Q: How do you merge to make a immelman and avoid a HO?
A: You go UNDER your enemy. Get under his nose and he has to pull negative G to get his guns on you. By going under him you also gain vertical spearation and hence a better position in a "Immel fight" if he should follow you up high.
Tex