Originally posted by Skuzzy
I dunno Overlag. You tell me why an 850Mhz PIII with an ATI8500 is outperforming your system. Although it is at 256 texture size and at 1024x768 resolution.
how about you tell me your the programmer.
Trees have always been a issue since the new ones. even with my 3200+ and a 9700pro. Ive never got them working... hence my sharp downward spiral in playing time.
Originally posted by Skuzzy
Kind of hard to do anything with the trees as they seem to be hurting this low end system less than before.
Where do you have the sliders in the game set to? The detail and distance sliders in particularly.
Now, if the changes I suggested make no difference, then your are definately resource starved somewhere.
bran new install, just tested with 15 procceses running
the two sliders was set full, they are now about 1cm from max.
range is about 3cm from min. I set my view at short vis range when taking off to remove the trees.
trees still cause dips below 30 now but at least its not as low as 7.
9700pro to 7800gtx = 400% (give or take) increase in gfx power yet in AH i feel none? well thats not true. at 30'000feet ive tripled my FPS (80-90fps before, 180-270fps now)and doubled my texture res (when i was set at 1024before).
the main question is this though...... do you really need to simulate single trees? cant they be clumps like before?
IE loads of trunks and a SINGLE canopy?
edit: what sort of instructions do you use in AH? like MMX etc? Have you seen that artical how Intel have made there compiliers detect non-Intel CPU's and run slower/unoptimized code?