Author Topic: Poor Frame Rate  (Read 1218 times)

Offline Alpo

  • Aces High CM Staff
  • Silver Member
  • ****
  • Posts: 1428
Poor Frame Rate
« Reply #15 on: July 20, 2005, 08:38:36 AM »
Quote
Originally posted by Overlag
however trees pushed it below 20fps almost all the time
 


We observed this same issue during the Coral Sea scenario.  Over the water and fleets, everyone would be buzzing around at 50-80fps.  The minute we had to attack Port Moresby (an area totally surrounded by jungle terrain) and people were augering right and left due to single digit rates.

I made it a habit to adjust my sliders just as land was coming into view just to survive.  Even then frame rates were in the teens over a small base and town surrounded by jungle.
SkyKnights Fighter Group -CO-
R.I.P.  SKDenny 02/03/1940 - 02/19/2012

...

Offline StarOfAfrica2

  • Platinum Member
  • ******
  • Posts: 5162
      • http://www.vf-17.org
Poor Frame Rate
« Reply #16 on: July 20, 2005, 02:08:10 PM »
Quote
Originally posted by Overlag
if i closedown bonic/seti at home my 2x cpus sit at 0% forever i only have 20 proccesses open, and all other games have shown a improvement after tweaking the proccesses down, however AH is still the same.......awful


I have 12 processes at startup.  Taking off on the current map, or driving in a GV, I start at around 40 fps.  With the clipboard up, sitting on the runway, it can drop to 37 fps.  Depends on how much is in my POV.  In the air it varies from 50-85, depending on alt and how much I can see in the current POV.

Torvald, I use the same video card you have.  If you want I'll be glad to email you my vid. card settings and see if it helps you.

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Poor Frame Rate
« Reply #17 on: July 20, 2005, 02:46:29 PM »
thats sums up what i get StarOfAfrica2

20-30fps near trees 60 in the air, however as soon as i look at the ground its down to 20-30fps.

offline testing shows no issues at all... maybe its just this map?

Skuzzy. what would you expect a 7800gtx to get in AH?

1280x1024x32 60hz refresh vsync on
1024 textures
AFx4 (system wide setting, best setting for all games except AH but i can live with it. My does AF blur txt so much on Nvidia hardware? but not ATI?)
AAx4 (aa doesnt hurt performance at all, 8x+S is fine in AH but i play at AAx4 with all games)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Poor Frame Rate
« Reply #18 on: July 20, 2005, 03:14:32 PM »
Turn the maximum texture size down to 256 Overlag.  With the resolution and AA settings, you are going to be resource swamping the card.

And please, just try it before coming back and telling me how great,.blah, blah, blah, blah.  I have explained this problem 100 times and most people simply do not listen.  No offense.

Then bump it the texture size to 512.  You will start to see performance issues at this stage.

There are other things that will impede your performance, but you cannot do anything about them, and I am not up to arguing with people about it.  The more I deal with AMD systems, the less I like them.
« Last Edit: July 20, 2005, 03:16:45 PM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Poor Frame Rate
« Reply #19 on: July 20, 2005, 03:40:00 PM »
Quote
Originally posted by Skuzzy
Turn the maximum texture size down to 256 Overlag.  With the resolution and AA settings, you are going to be resource swamping the card.

And please, just try it before coming back and telling me how great,.blah, blah, blah, blah.  I have explained this problem 100 times and most people simply do not listen.  No offense.

Then bump it the texture size to 512.  You will start to see performance issues at this stage.

There are other things that will impede your performance, but you cannot do anything about them, and I am not up to arguing with people about it.  The more I deal with AMD systems, the less I like them.


problem is skuzzy it only shows 58mb textures used in gfx ram?

will try tho... just seems strange downgrading the game after upgrading:eek:
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Poor Frame Rate
« Reply #20 on: July 20, 2005, 04:06:36 PM »
512k textures and new patch.....

trees in view 7fps :eek: :rolleyes:
trees out of view 60fps (60hz)

vsync off, trees out of view = 120-300
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Poor Frame Rate
« Reply #21 on: July 20, 2005, 04:51:42 PM »
new trees are very bad skuzzy

sure, they are the right size now, however the FR hit is double what it used to be

before it was 60fps without 20-30 with

however its now 7-18 fps with trees on. I think HTC really need to look into trees costing less poly's or something. the first trees in AHII was fine
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Poor Frame Rate
« Reply #22 on: July 20, 2005, 05:05:34 PM »
I just flew around for a bit and did not notice a FPS impact from the trees.  Seemed less than before to me.

850Mhz PIII w/ATI8500 card.  Hangs around 30 to 50 FPS, drops to 15 or so in heavy action.  I did a low high speed pass over the trees looking to the right and keeping them in view.  I was getting 24-28 FPS.

I'll let you know how my system at home handles it.  It is a bit faster.

By the way, you are not downgrading the game.  It is called resource management.  You were over-extended with the settings you were running.  However, it is not the first time I have seen an AMD system, which looks good on paper performing badly in the game.  I just have no idea why.
« Last Edit: July 20, 2005, 05:24:58 PM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Poor Frame Rate
« Reply #23 on: July 20, 2005, 05:31:20 PM »
overextending the best out there....well i guess so... I dunno how myself though but never mind

512 has made no difference, other than making everything blury

AA off and AF off no difference

new trees are sucking away fps like hell. a few people was mentioning the same.

One thing i have to say about them is....... Why are there so many 1 pixel wide transparent bits in them? This could be what the issue is. Quiet a few people was also saying they are now flashing like the animated water does too.

Now im guessing the Texture size for trees is the same, you've just reduced the size they are displayed by 50% or something? How about removing some of the transparent parts in the center of the tree? only the outer most branches should have those transparent bits.

ALSO... those bits of grass that have transparent bits...how about turning them off for guys in planes? Coming in from above you dont really see these however the fps impact is quiet large.

And yes, its all AMD's fault :confused:
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Poor Frame Rate
« Reply #24 on: July 20, 2005, 05:51:41 PM »
I dunno Overlag.  You tell me why an 850Mhz PIII with an ATI8500 is outperforming your system.  Although it is at 256 texture size and at 1024x768 resolution.
Kind of hard to do anything with the trees as they seem to be hurting this low end system less than before.

Where do you have the sliders in the game set to?  The detail and distance sliders in particularly.

Now, if the changes I suggested make no difference, then your are definately resource starved somewhere.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Poor Frame Rate
« Reply #25 on: July 20, 2005, 06:39:18 PM »
Quote
Originally posted by Skuzzy
I dunno Overlag.  You tell me why an 850Mhz PIII with an ATI8500 is outperforming your system.  Although it is at 256 texture size and at 1024x768 resolution.


how about you tell me your the programmer. :( Trees have always been a issue since the new ones. even with my 3200+ and a 9700pro. Ive never got them working... hence my sharp downward spiral in playing time.

Quote
Originally posted by Skuzzy

Kind of hard to do anything with the trees as they seem to be hurting this low end system less than before.

Where do you have the sliders in the game set to?  The detail and distance sliders in particularly.

Now, if the changes I suggested make no difference, then your are definately resource starved somewhere.


bran new install, just tested with 15 procceses running

the two sliders was set full, they are now about 1cm from max.
range is about 3cm from min. I set my view at short vis range when taking off to remove the trees.

trees still cause dips below 30 now but at least its not as low as 7.

9700pro to 7800gtx = 400% (give or take) increase in gfx power yet in AH i feel none? well thats not true. at 30'000feet ive tripled my FPS (80-90fps before, 180-270fps now)and doubled my texture res (when i was set at 1024before).




the main question is this though...... do you really need to simulate single trees? cant they be clumps like before?

IE loads of trunks and a SINGLE canopy?

edit: what sort of instructions do you use in AH? like MMX etc? Have you seen that artical how Intel have made there compiliers detect non-Intel CPU's and run slower/unoptimized code?
« Last Edit: July 20, 2005, 06:42:41 PM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Poor Frame Rate
« Reply #26 on: July 20, 2005, 06:59:27 PM »
ok thats odd

i just enabled supersampling FSAA via a tweak.....which halfs my fps in most benchmarks and games like HL2/DOOM3/Farcry.....

not only does everything look miles better but i seem....so far to be getting a solid 60fps everywhere.

errrrm :confused:
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Poor Frame Rate
« Reply #27 on: July 20, 2005, 07:25:26 PM »
skuzzy, you have permission to point and laugh........;)


in my tweaking i disabled a few startup tasks for Nvidia drivers...the site said these can be shut down and not loose any functions. however if you have issues turn them back on.

It turns out one of the tasks i disabled *MAY* have been the one that controls the advanced clock rate on the 7800gtx

IE my 460/1300mhz Geforce 7800gtx was infact running at 275/1200mhz..... Ie SLOWER fill rate than my 9700pro.

:rofl :rofl :rolleyes: :rofl
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Poor Frame Rate
« Reply #28 on: July 20, 2005, 08:32:51 PM »
aa x4
af x4
supersampling
x1024 textures
1280x1024x32

60fps solid

however skins are disabled right now arnt they? so that means the preload is smaller......? I only have like 50mb ram left......hehe will probably keep 512kb after more testing
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Poor Frame Rate
« Reply #29 on: July 20, 2005, 09:43:57 PM »
Well heck, at least you find the culprit.

Skins are not disabled.  There just aren't any 51 or 47 skins as they models are new and the previous skins will not work with the new models.
The activity I see in the skin forum looks like that will be short-lived as they are all over these new models.

What process was it?  I would like to know for future reference.
Roy "Skuzzy" Neese
support@hitechcreations.com