Author Topic: Poor Frame Rate  (Read 1217 times)

Offline StarOfAfrica2

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Poor Frame Rate
« Reply #30 on: July 21, 2005, 01:16:35 AM »
nvsvc32

If you OC the card or make changes from the stock settings, this process loads them.  You can kill it without hurting your comp, it will run fine.  But your custom settings wont be loaded and you'll have to reset the card settings ever time you log on.  Small price to pay to leave it on, I've never seen that it uses any resources to speak of.

Offline Overlag

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Poor Frame Rate
« Reply #31 on: July 21, 2005, 04:37:36 AM »
NVIDIA Display Driver Service

under services.msc

i also installed 77.76 beta last night and saw a nice improvement all round
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline ozrocker

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Frame Rates
« Reply #32 on: July 26, 2005, 05:14:44 PM »
I agree with all of you on the eye-candy issue, especially trees. I wish actually, that we could eliminate some of the eye-candy. I mean the landscape is pretty and all that, but it does reduce frame rates, regardless of vid card, ram, processor, drivers, etc. Unless you have a system built by NASA, you will always overtax your system with all of the pixels. I've noticed that most of my FR loss IS map related, however I do loose a lot in furballs, by bldgs, pop-up trees. I miss my AH1 FR's! I usually run 20 (low) to 60 (hi).
                                                            Oz
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Offline AmRaaM

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Poor Frame Rate
« Reply #33 on: July 26, 2005, 10:39:06 PM »
turn down the eye candy high detail ground/water settings.

set distance views to 1/3 and texture to 512

had them settings with a 9600ati and still got at least 30fps furballing 46fps  or so in high alt fights and 25-30 near tree top/ water/ground ,agp4. f1024x798

course i o/c everything i can on my systems.

 I cant believe guys are getting single digit fps with 2.4+ systems and decent cards no matter what, those #s are the #s from the old days of warbirds and 400mhz systems.