Author Topic: Operation Flashpoint  (Read 2880 times)

Offline -duma-

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Operation Flashpoint
« Reply #45 on: March 25, 2001, 06:02:00 AM »
To get the M21 you go to the directory OperationFlashpointDemo/Users/Yourname/Saved/Missions/__cur_sp.demo/ and open weapons.cfg. Look down for name="yourname" and change every M16 below that to M21 (so Weapon0 name="M21", Magazine0 type="M21" etc). Then save and SET AS READ ONLY. Restart the game and you should have an M21  

You can substitute M21 for 'SVDDraganov' (sp?) 'HK' (HK MP5/SD6, my personal favourite  .

If you want night vision goggles, just look for the line under your name:

class Weapon0
{
name="M21";
};

and change it to

class Weapon0
{
name="M21";
};
class Weapon1
{
name="NVGoggles";
};

I've not got much free time at the moment, but what I have I've been spending mostly on Flashpoint!

Oh, you can get an extra mission for the demo from this thread

TheWobble

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Operation Flashpoint
« Reply #46 on: March 25, 2001, 12:15:00 PM »
Duma, this is odd.

No matter what i change in my weapons.cfg file it doesent effect anything in the game.. the only way things change are if i use the hex editor, and i can get the HK or the M21 that way..

??? am i missing something?

Btw, yer mission locks the game the second i try to start it, the music starts looping ets.. what am i doing wrong here?

[This message has been edited by TheWobble (edited 03-25-2001).]

Offline Kratzer

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Operation Flashpoint
« Reply #47 on: March 25, 2001, 02:18:00 PM »
So how do you get the M21 through the hex editor? is it SoldierM21

??

Offline Jigster

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Operation Flashpoint
« Reply #48 on: March 25, 2001, 09:27:00 PM »
Now of only they'd give me the full auto version of the M-14 instead of that sissy semi auto with a scope otherwise known as an M21, I'd be happy.

Ah, gotta love a good M-14  


funked

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Operation Flashpoint
« Reply #49 on: March 25, 2001, 11:47:00 PM »
Like you'd be able to hit the broad side of a barn with an M14 on full auto!  

That M21 is great.  Who needs full-auto?  One shot one kill.  

Offline Saintaw

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Operation Flashpoint
« Reply #50 on: March 26, 2001, 02:27:00 AM »
Well, finaly installed DX8 to see it, worth it IMO... being in the back of that truck sure brought back some old memories from Koln  

Saw
[Mass]
(ex 4e C.a Cheval)

[EDIT]
AAAAAAAAAAAH !!!!!!!!!! I wanna know if they are going to model our old "Scimitars" ... hehehe...

SNAP...
...
6 AWAY !
BANG BANG BANG BANG BANG BANG !
...
<jumps up & down!>


[This message has been edited by Saintaw (edited 03-26-2001).]
Saw
Dirty, nasty furriner.

funked

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Operation Flashpoint
« Reply #51 on: March 26, 2001, 07:37:00 AM »
Remember, move, shoot, communicate, A-ha.

TheWobble

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Operation Flashpoint
« Reply #52 on: March 26, 2001, 11:42:00 AM »
 
Quote
Remember, move, shoot, communicate, A-ha.

As of now on any person who says "A-ha" will be slapped several times with an ammo belt.

Offline Kratzer

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Operation Flashpoint
« Reply #53 on: March 26, 2001, 12:15:00 PM »
Don't forget the '1-2-3-4'!

Offline Jigster

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Operation Flashpoint
« Reply #54 on: March 26, 2001, 02:35:00 PM »
Semi auto-mode on the M21 is WAY to slow if ya ask me though  

Anything to avoid that wimpy .223 cartridge.

I am slightly concerned about one thing, A M-14 will shoot accurately well past 300 yards...man you can't even see the lil buggers as that range! Aren't M-16's still sighted in at 250 meters?

Btw the colonel must have some AWSOME eyesight, I blew up the M113 at the begining with a satchel charge, killed the 5 guys and took the jeep up to the light house from the opening movie (you can't go up the lighthouse steps   ) and tried to spot the village like he did...you can't even see the village on full zoom. Let alone the guys running around.

Offline Raubvogel

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Operation Flashpoint
« Reply #55 on: March 26, 2001, 02:44:00 PM »
Yeah I think the player models are a bit out of scale. M-16A2 is sighted in at 300m, and I can hit at that range with no problem. In the game I can barely make out a dot at 300m.

------------------
Raubvogel
LuftJägerKorps