Originally posted by BigR
Hey, if spying causes a big furball, im all for it. Its almost impossible to find an even fight these days. Either its a huge horde of my own guys or a huge horde of enemy. Ill take anything that can help direct 2 forces towards each other.
No offense. It sounds to me like you only want to hide in the numbers of a furball? There is absolutely nothing wrong with that but I don't think spying is going to do much along those lines.
I don't know how many of you have tuned the noob channel but if it's on they automatically become unknowing spies as their continuous chatter tells everyone in the AH world what they plan on doing. Like bringing goons to a field or buffing it, etc. Question. How many of you go and stop them? Does it really matter?
BTW, the reason some and I mean some, NOE missions get through is a direct result of a limitation of the game. If you happen to be at 30k overhead Anchorage you can see Denali over 300 miles away. Ok , its a big target but 300 miles? Max dot range is what? 6K, 7K? 3-4 miles?
In the airline industry we use terms like A2/3 which means the ceiling is above 2000 feet and visibility is 3 miles. There means the arrival area is clear. Some airports have higher minimum requirements like A5/5 due to approach restrictions. So think about being at 8-10k and being able to see, from 10 miles, some NOE group. If 4 planes were spread out over 3-5 miles or so they could cover a very large area of movement. Now think about the current visibility of one plane being 4 miles max. He can cover an area 8 miles wide by 4 miles deep. Put a couple of planes trying to get some alt away from the enemy and how many NOE missions do you think are going to get through? It only takes one plane to see the group.
IMHO an NOE run has a less than 50/50 chance of getting thru undetected without having to use spies. That it, unless you're rear area field, off in some remote part of the map that no one is flying near.
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Ren
The Damned