Originally posted by lasersailor184
No Shane. The rate of information would only detract from gameplay. Not make it easier.
That's the reason why when you lag things jump around. Because the rate of information flow cannot keep up to the pace of flying in Aces High.
I wasn't saying that Packet loss was the source of the problem. I was just saying that it doesn't help.
sigh...
show me the jumping? i was smooth as silk on his end too. i'm not talking about performance lag on one's PC handling all the data (due to not enough ram/vidcard/various settings/running too much junk/spyware/etc - things that interfere with CPU cyles) , but rather latency on internet routing.
http://www.onpoi.net/ah/pics/users/170_1122254708_film100.zipnow for illustrative purposes, my usual ping (based on the login screen) is about 60ms. BGB's says his is around 200ms.
that's not major serious lag and is totally acceptable for gameplay according to HT and Skuzzy... however it does make action like this more difficult. HTC packets are the same size regardless of one's pipeline or routing.
The worst i've encountered was Fariz (connecting from Russia at 700ms is a similar setting. he was also smooth as silk, as was i to him. yet after i found out what his latency was i simply adjusted and delayed my own moves until i was able to acquire his six after quite a few turns. it took longer because i had to anticiapte him seeing me further away than i currently was. 200ms is a lot more difficult to judge.
watching the film in external you'll see no sprites on my end (i'm sure bgb saw them on his) - and you'll clearly see the tracers going well behind me.
when i said it's harder for me to deal with than bgb, think about that.... the only advantage a faster connect may have is in a HO situation or massive furball blazing thru for cherrys. fighting someone with a slower connect throws off your timing. they know that i'm closer than i appear to them and can react accordingly at a longer distance (on their end). while it's a lot harder to reverse that and allow them to get even closer (on my end) before reacting. see the difference yet?
it's because i am good enough and have played this type of online game long enough that i can easily identify when i'm up against someone with higher latency - unfortunately ususally after the fact that i was just shot down (and it's almost impossible to ID plenty beforehand in the MA) - i take hits when i'm 95% of the time clear (on my end) from their guns solution.
i ride it so close to the edge with finessed timing that my margin for error is very small - that's part of why i'm successful at what i do.
just sayin'
no slam on bgb, he does have clues about how to fly.
i'm also saying that about 2.5 years ago i did some experimentation with people who had 300ms lag to my still around 40ms. the perceived distance discrepancy was a lot smaller than it currently is (netcoding?). now whether something actually changed or whether it's merely a result of the increased traffic, i dunno. but it is there.