After playing AW for many years I heard about a flight Sim in late 1999 that was in Beta. In early 2000 while I still participated in AW I started playing Aces High. Went to the 2K Con at Indy (AW) New developments to AW were exhibited at the AW 2K con. It was then I decided that Aces High was for me.
In the over 5 years I have been playing AH the game has been kept fresh. Adjustments to FM (remember the A5 being modeled 500 lbs to light?) and AH adjusting the FM to make it correct. Not only has the staff at Aces High moved the game forward with introduction of new craft air and ground alike. Upgraded the graphics, new maps etc. The Community has partcipated also advancing the game....Maps, Skins and Sound packages.
If it weren't for the Kraits in Aces High I probably would have left earlier then I did. Map overlays, selection of skies, airfield markings etc. that the Kraits intoduced to a by then otherwise boring game kept me interested. Plus the great community at Air Warrior and the Scenarios kept me somewhat interested.
Air Warrior was left on the vine to wither away. Outmoded flight models.....unreal ammo loads etc were fine for the mid 80s' when nothing else was around. When Aces High hit the Web it was a success right away.....and should continue to be as long as it's kept fresh by HTC.....and the Community participates as it does now with skins, terrains etc.
Future looks good to me.