Originally posted by hitech
Zazen3: Nice evaluation but you left out 1 large item in how to raise your Points cat.
Landing gives you 4 times as many points than if you died.
HiTech
Yes, I intentionally didn't interpose in my explanation any incidental inter-relationships between the basic 5 statistics categories (K/D and Points in this case). This would have complicated the broader explanation I was addressing to the original poster of the effect plane choice has on fighter rank. For the specific formulae on how each statistic is calculated see HT's help page on this topic in the help section.
In my experience, from observations and calculations, this point is almost irrelevant in that if you have a low K/D you're wasting alot less time alting, re-alting, eggressing and RTB'ing. That time is instead spent actually killing. So, while living gets you four times the points, you're killing 1/4 as many enemies per unit time. So, the actual points per unit time between someone who lands and someone who dies is about equal, so can be disregarded when making statistical comparisons. This is reflected in a somewhat redundant way by the K/T category as I explained in response to Lazer with the Shane example. A high K/D almost invariably equates to a low K/T and vice versa. A higher K/D may garner more points but the person with the higher K/T is killing more often getting equivalent points thru sheer quantity, it's a statistical wash.
The absolute only exception I have found to this rule is the career vulcher, it is possible for someone who basically ONLY vulches in a fighter to have both a high K/D and K/T. It is because of this I endeavored to become quite the marksman in an Ostwind, doing my part to restore statistical order to the universe.

I use this formula to arrive at my conclusion, apply it to a random sampling of decent fighter jocks, some with high K/D's or K/T's, in the MA and you'll see what I mean.
Total Points / Fighter Flight Hours = Points per Hour
Zazen