Author Topic: Didn't we learn anything from PizzaCrap  (Read 1888 times)

Offline rabbidrabbit

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Didn't we learn anything from PizzaCrap
« Reply #15 on: August 16, 2005, 10:26:38 AM »
All you would need is one to keep even... offer up a free month or so of service for an map that makes rotation.  You increase customer involvement and offload mapmaking work in one swoop.

Offline beet1e

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Didn't we learn anything from PizzaCrap
« Reply #16 on: August 16, 2005, 11:14:59 AM »
Quote
Originally posted by Kev367th
So I guess the perfect map is -

Fields where runways touch other.
Already at 25k to save having to climb.

 

Offline mars01

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Didn't we learn anything from PizzaCrap
« Reply #17 on: August 16, 2005, 11:27:47 AM »
See Rule #4
« Last Edit: August 16, 2005, 12:08:52 PM by Skuzzy »

Offline mars01

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Didn't we learn anything from PizzaCrap
« Reply #18 on: August 16, 2005, 11:45:07 AM »
See Rule #4
« Last Edit: August 16, 2005, 12:08:25 PM by Skuzzy »

Offline Skuzzy

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Didn't we learn anything from PizzaCrap
« Reply #19 on: August 16, 2005, 12:10:13 PM »
mars, there are as many complaints about festerma as there are for any other terrain.  And if you want to discuss this, I have no problem with that, but you can stop with the personal insults at any time as they do not lend anything to the conversation.
Roy "Skuzzy" Neese
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Offline rshubert

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Didn't we learn anything from PizzaCrap
« Reply #20 on: August 16, 2005, 12:10:41 PM »
Quote
Originally posted by mars01
See Rule #4


You miss hte point.

VARIETY is the spice of life.

All maps the same?   BOOO-RING.

All maps designed with the same spacing criteria?  SEE ABOVE.

Offline slimm50

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Didn't we learn anything from PizzaCrap
« Reply #21 on: August 16, 2005, 12:37:48 PM »
Quote
Originally posted by Captain Virgil Hilts
Is HiTech doing your spell checking again?:D

The man gets no respect, I tell ya.:lol

edit: Oh, wait, I didn't see th cheesy grin, so that makes it OK.

Offline mars01

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Didn't we learn anything from PizzaCrap
« Reply #22 on: August 16, 2005, 12:41:51 PM »
Sorry skuzzy but where was the insult?

Field spacing is not a map distingusher.  You have to space fields on every map.  Field spacing has a direct affect on gameplay.  IF you are trying to say some maps stiffel some forms of gameplay and that is your variety then that is just wrong.
« Last Edit: August 16, 2005, 01:11:06 PM by mars01 »

Offline mars01

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Didn't we learn anything from PizzaCrap
« Reply #23 on: August 16, 2005, 12:52:12 PM »
Quote
So I guess the perfect map is -

Fields where runways touch other.
Already at 25k to save having to climb.
 
You delete my ribbing back to him, but you dont see the insult to me with his comment.  Fair is fair Skuzzy.

Offline Furball

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« Reply #24 on: August 16, 2005, 12:59:31 PM »
the perfect map is a bigger version of NdIsles with hell of a lot more CV's
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

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Offline wetrat

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Didn't we learn anything from PizzaCrap
« Reply #25 on: August 16, 2005, 01:29:59 PM »
Quote
Originally posted by Furball
the perfect map is a bigger version of NdIsles with hell of a lot more CV's
isn't that called ozkansas? ;)
Army of Muppets

Offline Skuzzy

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Didn't we learn anything from PizzaCrap
« Reply #26 on: August 16, 2005, 01:51:26 PM »
Everyone has thier own idea of what the perfect terrain is and that is fine.  My guess is, and it is a guess, everyone in the game has a terrain they like and, at least, one they dislike tremendously.

Mars, I never said a word about stifling anything.  I do not think I could be clearer on what I said.  And just FYI.  You started this thread with 'pizzacrap'.  It might surprise you to know it is the most requested map to be put back into rotation.
Roy "Skuzzy" Neese
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Offline Urchin

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« Reply #27 on: August 16, 2005, 01:57:03 PM »
Yea, not liking this map to much.  Field are much to far apart... have 50-75 mile flights between some.  

Hope it gets reset soon, only "action" I could find was against the rooks, so I was bored for about 20 minutes before 4 of them finally grew one pair of balls and got me.

Offline FiLtH

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« Reply #28 on: August 16, 2005, 02:01:33 PM »
I like all the maps, except one. And that one is Trinity. I like it at first but then I get sick of it as it stays too long for my taste.

  The other map I didnt care for was pizza. Its why I left the game a couple years or so ago. It was always up it seemed. I think it had something to do with the lack of water and all that brown/tan everywhere. Is it possible to mix in the brown with areas of the green we have in maps now? BTW hearing that pizza was out of circulation, I decided to come back to AH. That and WW2OL sucked.

~AoM~

Offline Zazen13

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Didn't we learn anything from PizzaCrap
« Reply #29 on: August 16, 2005, 02:16:51 PM »
Quote
Originally posted by Skuzzy
[B  It might surprise you to know it is the most requested map to be put back into rotation. [/B]


Isn't it the ONLY map to be permanently removed from the rotation? That would explain why it's the most requested to be returned, it's the only one.

Pizza map had a few problems, individually maybe not map-breaking, but combined made for a generally miserable experience, especially for a fighter jock.

1) The color and pattern, if you aren't epileptic, you will be soon flying close to the ground on pizza map.
2) The bases are generally very far apart.
3) There were not enough CV's and not enough water for those that there were to operate in anything but in a predictable, canal-like path.
4) There were far too many fields, much like Trinity, the fields outnumber the players most of the time. This meant no real concentrations of force aka, no furballs. There was no incentive for those concered with land-grab to actually fight for or contest control of any given field. Much simpler to just move elsewhere as it is impossible to defend all of the fields.
5) The GV aspect was as or more important than the air combat aspect in every repspect, even land grabbing, furthermore the GV portion was strangely seperated from the air combat portion. Most GV bases only spawned to other GV bases for example.

There were some good ideas with pizza map. For example it is one of the few and maybe the only map that did not have a 'reset corner'.That is largely owed to its perfect geometric shape and mirror image field placements. The canyons were fun to some extent, although insanely deep, usually a 'get out of jail free card' for runners. It did use varying field altitudes to really add a nice 3 dimensional aspect to the fields. Like FeserMA the high fields became prized as they gave your team an automatic 'jump' on the competition altitude wise in its area.

But, for the most part, unless you are playing Aces HIGH for the GV game or you enjoy easy field captures it's an example of a map that pleased fewer than it accomodated. While I agree with Skuzzy that it is difficult for a map to please everyone all the time, I think you can get pretty close. FesterMA is the closest I've seen yet.

I've been looking into map design and may try one myself to see if it is in fact possible to please everyone all the time. One thing is guarenteed, it won't be brown, speckled terrain. ;)

Zazen
« Last Edit: August 16, 2005, 02:51:16 PM by Zazen13 »
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