Author Topic: Prop damage from bullet strike  (Read 2337 times)

Offline kevykev56

  • Silver Member
  • ****
  • Posts: 1391
Prop damage from bullet strike
« on: August 17, 2005, 11:53:48 PM »
I would like to see a new damage of props when a small caliber bullet hits a prop and causes a serious vibration RPMs increase. A cannon round strike maybe sending half the prop flying and vibration so bad you have to shut the engine down or cause structural damage.
RHIN0 Retired C.O. Sick Puppies Squadron

Offline Bodhi

  • Plutonium Member
  • *******
  • Posts: 8698
Re: Prop damage from bullet strike
« Reply #1 on: August 18, 2005, 12:45:31 AM »
Quote
Originally posted by kevykev56
A cannon round strike maybe sending half the prop flying and vibration so bad you have to shut the engine down or cause structural damage.


LOL, lose half a blade and it's all over
I regret doing business with TD Computer Systems.

Offline Tails

  • Nickel Member
  • ***
  • Posts: 604
Re: Prop damage from bullet strike
« Reply #2 on: August 18, 2005, 11:33:10 AM »
Quote
Originally posted by kevykev56
I would like to see a new damage of props when a small caliber bullet hits a prop and causes a serious vibration RPMs increase. A cannon round strike maybe sending half the prop flying and vibration so bad you have to shut the engine down or cause structural damage.


You lose half a prop in the middle of a fight (with the associated high RPM's), you wont have enough time to shut down the engine before the engine gets torn loose from the mounts.
BBTT KTLI KDRU HGQK GDKA SODA HMQP ACES KQTP TLZF LKHQ JAWS SMZJ IDDS RLLS CHAV JEUS BDLI WFJH WQZQ FTXM WUTL KH

(Yup, foxy got an Enigma to play with)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Prop damage from bullet strike
« Reply #3 on: August 18, 2005, 11:54:24 AM »
So it'd be an instant fireball.. It just needs to be modeled as a damage hit point.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Prop damage from bullet strike
« Reply #4 on: August 18, 2005, 01:00:53 PM »
Interesting...............

At what point if HiTech conceeds to all of these realism requests that only a small minority of the player base will have the ability and aptitiude to fly a real WW2 fighter along with all of the things that have to be learned and practiced to not kill yourself taxiing out to take off?

Where do we draw the line, or where does a company like HTC draw the line so they can pay the light bill by not driving away the average non pilot "able" general population who's $14.95 is also needed to keep the lamps oiled?

HiTech how's about creating an arena for that minority of apt players modeled to a truely brutal reality? I'm not sure how realistic the flight model is in the MA if I can take off and land a P47 every night and never look at my guages, or kill myself on final with a wing stall. I think I've broken quite a few rules that should have dumped me in the dirt by now.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Furball

  • Plutonium Member
  • *******
  • Posts: 15781
Prop damage from bullet strike
« Reply #5 on: August 18, 2005, 01:11:06 PM »
yeah just what we need, it will make BS pintle guns even more effective.
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Prop damage from bullet strike
« Reply #6 on: August 18, 2005, 01:15:43 PM »
HT would be poor and unemployed if this were a fully realistic sim with mechanical failures, frozen guns, bad luck, and crosswinds.

This is a game; lots of concessions are made so that it's challenging, but still fun for the majority. I feel, and this is just my preference, that in an online game, your opponents should provide the challenge, not the environment. The realism suggestions all sound neat, but many would require a lot of work without much return, and at the risk of losing many customers.

When the 1 hard turn jams my guns, or the golden 7.7mm slug knocks my prop off the hub, or the random maintenance issue causes my wing to collapse in level flight at 250mph, I'll stop looking at this as a game, and more as a pain in the butt.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline kevykev56

  • Silver Member
  • ****
  • Posts: 1391
Prop damage from bullet strike
« Reply #7 on: August 18, 2005, 05:41:05 PM »
Wow you guys need to relax. Its not like I asked for every flight to end in a spiraling fireball of death.

The title of this forum is "Wishlist" well there you go, a wish. Not all will be granted. Maybe a discussion to ensue that can talk about the up and down sides of the wish.

I dont want the darn prop to fly off the mount on every flight either.  The probability of the strike would be low anyhow. I could see it is divided with pilot wounds. possibly decrease the incidents of pilot wound and replace with prop strike to = the same probability between the two. Im not asking for complete realism here. I sure dont want to fly for 5 hours just to maybe find a fight.

Im just sayin it would be another dimention to the damage model. It could be fun to have that damage plane vibrating, gunsights bouncing, turn the fight and shoot the one who damaged you down. I can see the positive, not just the negative in the request. Sorry if you cant.
RHIN0 Retired C.O. Sick Puppies Squadron

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Prop damage from bullet strike
« Reply #8 on: August 18, 2005, 07:12:01 PM »
RHINO,

I apologise. You are right.

I'm thinking in a secondary line of what it costs our client performance in CPU cycles as more is asked of it to generate effects that give us more whoopie for our gaming experience.

I have no doubt in years to come HiTech will make brake throughs in COADing that will acomplish more in each CPU cycle than we can dream of now. But that will also go hand in hand with hardware architectures that will give us all the eye candy ever dreamed of along with game FPS of 250 - 500.

I guess I'm old and tired and remember those stick planes of yeasteryear when AH was the dream we fell asleep to.............  :)
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Prop damage from bullet strike
« Reply #9 on: August 18, 2005, 07:57:38 PM »
I'm most certainly calm, and not sure how you perceived I was upset. I do not want a fully realistic sim. I want a game that is fun to play. If it is setup somewhat realistically, I'm okay with that.  

I'm going to trust Bodhi's word, and my own limited knowledge of physics, so assume damage to the prop would be very bad, and modelling a prop with half a blade still rotating, or even staying on the plane would seem to be anything but realistic. I also imagine with the frequency of headon shots, bomber guns, and debris flying, that prop damage, would it be modelled, would become the number 1 killer of aircraft.

Regarding the upsides of prop damage (beyond the groundstrikes and collisions that now damage it), none that I see. Downsides: HO shots, bomber guns, GV pintle and topside guns, field ack, carrier ack, port ack, puffy ack, M16s, debris all causing your prop to fly apart and wreck the front of your plane.

Additionally, aside from making a concession that props flying apart continue to work, I specifically aim for the cockpit whenever I can. If I only damage his prop instead of turning him into meat puree', I'm going to be ticked off.

You're right, there are a lot of things that could be modelled in so much as damage goes, but what would they really add to the game? That's the question I would assume HiTech asks himself when considering these things, as I've seen him cite complex affects on gameplay as reasons for nixing quite a few ideas over the years.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline kevykev56

  • Silver Member
  • ****
  • Posts: 1391
Prop damage from bullet strike
« Reply #10 on: August 18, 2005, 08:58:10 PM »
Sorry hub, didnt want to make you think I thought you were upset. I was thinking more Uptight:D

I will concede that losing a peice of prop would be detremental to flight, I think thats what I was trying to get at in my first post. Shutting the engine down would not be an option as was later stated at those RPMs it is already turning would be very bad.

So strike, shutting the engine down yourself and add, it shuts itself down.

And aiming at the cockpit would not have any effect on this. That is an instant death situation. enough rounds hit the cockpit the pilot dies. I am more looking at the 6'oclock approach. Those seem to produce the most pilot wounds.

Again, this is just a cool thing that could be added. Remembering that you would not only see the effects of it on your plane, but you would reap the benefit as you inflict it on others. And the way I see it you would come out ahead on this end. :aok

________________

Bustr, I miss those stick planes also, but dont want to go back in that direction. I like the dream of tomorrows AH also. HT will get that wish for us. This forum is proof that he is interested in what we want and trying to find out how to reasonably implement it.  If it cant be, well we still have the dreams
:)
RHIN0 Retired C.O. Sick Puppies Squadron

Offline Red Tail 444

  • Gold Member
  • *****
  • Posts: 2497
      • http://www.redtail.org
Prop damage from bullet strike
« Reply #11 on: February 24, 2006, 04:04:09 PM »
Quote
Originally posted by hubsonfire
I'm most certainly calm, and not sure how you perceived I was upset. I do not want a fully realistic sim. I want a game that is fun to play. If it is setup somewhat realistically, I'm okay with that.  

I'm going to trust Bodhi's word, and my own limited knowledge of physics, so assume damage to the prop would be very bad, and modelling a prop with half a blade still rotating, or even staying on the plane would seem to be anything but realistic. I also imagine with the frequency of headon shots, bomber guns, and debris flying, that prop damage, would it be modelled, would become the number 1 killer of aircraft.

Regarding the upsides of prop damage (beyond the groundstrikes and collisions that now damage it), none that I see. Downsides: HO shots, bomber guns, GV pintle and topside guns, field ack, carrier ack, port ack, puffy ack, M16s, debris all causing your prop to fly apart and wreck the front of your plane.

Additionally, aside from making a concession that props flying apart continue to work, I specifically aim for the cockpit whenever I can. If I only damage his prop instead of turning him into meat puree', I'm going to be ticked off.

You're right, there are a lot of things that could be modelled in so much as damage goes, but what would they really add to the game? That's the question I would assume HiTech asks himself when considering these things, as I've seen him cite complex affects on gameplay as reasons for nixing quite a few ideas over the years.


Any of you see the pic of the jug that had a prop strike on a strafing run? Of course he made it home on a ruined prop...nursing home bruised planes is exciting, especially sonce it's not life-threatening.

Oh, I also saw a prop from an A20 that had 20mm holes in it from a 109...yeah the plane was shot down, but the blades weren't ejected from the mounts.

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Prop damage from bullet strike
« Reply #12 on: February 25, 2006, 02:34:50 AM »
Wait wait wait, you mean bad luck ISN'T already modelled? :huh
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
Prop damage from bullet strike
« Reply #13 on: February 25, 2006, 10:05:15 AM »
Quote
Originally posted by hubsonfire
Downsides: HO shots,


Perhaps if this were modelled, people might stop always going for an HO, being worried they might take a prop hit and loose stability.

Not sure on this, but I would think that even if a bullet were to strike your prop, most of them would be deflected and do very little damage anyway. Considering the RPMs, the outer portion of the prop is at very high velocity. Unless the bullet were to strike the leading edge, against the direction of rotation. Otherwise, perhaps a dimple, or small chunk, causing imbalance, but not total failure.

Offline Red Tail 444

  • Gold Member
  • *****
  • Posts: 2497
      • http://www.redtail.org
Prop damage from bullet strike
« Reply #14 on: February 25, 2006, 01:01:44 PM »
Quote
Originally posted by Midnight
Perhaps if this were modelled, people might stop always going for an HO, being worried they might take a prop hit and loose stability.

Not sure on this, but I would think that even if a bullet were to strike your prop, most of them would be deflected and do very little damage anyway. Considering the RPMs, the outer portion of the prop is at very high velocity. Unless the bullet were to strike the leading edge, against the direction of rotation. Otherwise, perhaps a dimple, or small chunk, causing imbalance, but not total failure.



gimme your email...I'll send you the pic...holes right through the blade