Author Topic: rams??  (Read 2421 times)

Offline Mustaine

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rams??
« Reply #60 on: August 30, 2005, 02:16:54 PM »
Quote
Originally posted by hitech
How do you know this is the case?

If we are talking about head on passes, it is simply that you are not breaking off in time, like most people do.

One thing I have been wanting to put in the host  is to send a text message when someone collides with you, so you then would know when it happens. I believe this would stop the perception where everone belives they are the one who always dies in a collision.
cool idea, would it state this if you took damage only, or if they took damage, or both?
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Offline BlauK

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« Reply #61 on: August 30, 2005, 02:18:19 PM »
Dedalos,
that has been answered already several times on this thread.

At his FE he flew just slightly in front of you and missed you, but because of the time it takes for his plane's position to get to you computer, on your screen you see it as a collision.

If he really tried to collide with you on his screen, he would be hurt, and on your screen he would miss you slightly at your 6 side.

So, you are basically asking: "Why am I getting too close to the enemy plane 90% of the time and why can others evade the close situations better than I?" The answer is not in the coad... but between your stick and your chair ;)


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Offline AKFokerFoder+

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« Reply #62 on: August 30, 2005, 06:28:41 PM »
Quote
Originally posted by hitech
How do you know this is the case?

If we are talking about head on passes, it is simply that you are not breaking off in time, like most people do.

One thing I have been wanting to put in the host  is to send a text message when someone collides with you, so you then would know when it happens. I believe this would stop the perception where everone belives they are the one who always dies in a collision.


All in all, if you collide with another airplane it is your fault.  Period.

You can not be HO'd unless you participate.  You can be hit with a deflection shot, but to HO, you have to fly right at the bogey.  If you don't fly straight at the bogey, you won't collide. Problem solved.

I hardly every collide with a bogey unless I am diving down on it, and misjudge when to pull up.

Offline TimRas

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« Reply #63 on: August 30, 2005, 11:59:51 PM »
Quote
Originally posted by hitech

One thing I have been wanting to put in the host  is to send a text message when someone collides with you, so you then would know when it happens.


This would be great. Just a message like " You killed NN (collision)"

Offline Heater

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« Reply #64 on: August 31, 2005, 04:40:16 AM »
Ok Mr. I COAD,

Fix this problem now; I want to be able to collide with anyone I want too at any time,
So fix your smoothing coad to allow this to happen, do not give me any excuses about different locations and network lag etc…what I see on my FE is what everyone else should see, now fix your damn coad...


You PUTZ!
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Offline Schutt

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« Reply #65 on: August 31, 2005, 05:27:53 AM »
Can't you put in a switch so i can see all realities for all aircraft in an area of 10miles?

That would be if 10 aircraft are in that area i can see where every of that 10 aircraft is on every frontend. This way i know exactly where they are and how i should fly so all the others dont get me.

Oh wait... that means every frontend displays 100 aircraft, right? all 10 positions for all 10 aircraft. Thats not a problem with an half effective coad, im sure you can do it.


Oh wait...then there is 100 aircraft positions on every one of the 10 front ends, can you then show faded out the alternate positions everyone sees on his frontends... that would make 900 additional alternated positions, im sure some of them overlap so you could optimize that a bit.... showing something like 800 aircraft shouldnt be a problem.

Oh wait... thats 800 aircraft................

Oh wait.... thats 6000 .....

oh wait... thats 50000 aircraft....

Ah well since there is so many aircraft on the screen the whole screen is coverd. Then there are at least 10 aircraft in front of me facing away from me, so i have a chance to at least hit someone. Maybe dont display the aircraft that face their guns my way.


Hell, can i just have one aircraft per player at a convinient position in front of my guns? I dont care if i get shot down in another reality as long as i get to shoot down those 10 first.
« Last Edit: August 31, 2005, 05:31:53 AM by Schutt »

Offline wrag

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« Reply #66 on: August 31, 2005, 08:24:20 AM »
Quote
Originally posted by AKFokerFoder+
All in all, if you collide with another airplane it is your fault.  Period.

You can not be HO'd unless you participate.  You can be hit with a deflection shot, but to HO, you have to fly right at the bogey.  If you don't fly straight at the bogey, you won't collide. Problem solved.

I hardly every collide with a bogey unless I am diving down on it, and misjudge when to pull up.


Hmmm..........

afraid I have to disagree somewhat here.

Twice now I've been in a NON-HO collision in one I lost a wing to the other guy (was a rolling turn fight) diving in from overhead. In the other the guy blew up but on my fe he should have flown right by ( dove in on my 6 and rammed me from behind???).
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Offline lasersailor184

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« Reply #67 on: August 31, 2005, 08:25:27 AM »
Wrag, did you even bother to read the post?
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Offline FiLtH

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« Reply #68 on: August 31, 2005, 08:53:07 AM »
OK...did some test runs lastnight. I have films for each, but havent posted them. I can if someone wants them.

   The guy I tested with lives close by, and we share the same ISP.

Test 1: We both took a spit. We went close to nose on. Both took damage.

Test 2: He took a6m, I took P47.  We rammed, and he took most of the damage. I expected this with the p47 being tougher.

Test 3: I took A6m he took P47. I believe we had a similar test here Id have to check.

Test 4: This was the most interesting test. We each took a P47 and tried to ram. BUT...at about 200 away I yanked my stick. I was very close when I did this. In the blur I heard a collision. The other guy who stayed straight was a mess. I had no damage.
In the film it shows me jerk up over his nose at the last second. From the cockpit it looks like we would have hit. The question I have is could a guy manipulate the ram to his advantage?  

Remember these are closely matched pcs. What about the guy across the pond? Now I need to find a guy I collide with and die but he lives, and repeat ramming to see if his win is consistant.
Does the guy who tries to move at the last second tend to win the ram?
   More testing will follow.

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Offline Schutt

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« Reply #69 on: August 31, 2005, 09:26:03 AM »
Quote
Originally posted by FiLtH
.............
The question I have is could a guy manipulate the ram to his advantage?  

Remember these are closely matched pcs. What about the guy across the pond? Now I need to find a guy I collide with and die but he lives, and repeat ramming to see if his win is consistant.
Does the guy who tries to move at the last second tend to win the ram?
   More testing will follow.


1. how would you manipulate this? if the other guy also pulls off your projected path he doesnt have a ram either. So if you avoid the ram on your front end you get no damage, sounds reasonable to me?

2. Closely matched pcs... as long as you fly in the ma the data goes from your pc to htc back to the other pc. No matter if your in one room or at the other end of the world. What matters is how long it takes to htc for each of you.

3. the guy who moves at the last second does not "win". The guy that does not move and hits the other plane looses. So when you avoid it in time to have your birds not collide on your side, your ok. When the other guy avoids hes ok too.

4. If you test long enough you might find a way to exploid it, but why would you want an exploid? To post it so everyone does it? Or to use it secretly to get an advantage? I dont beleave so.

Offline FiLtH

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« Reply #70 on: August 31, 2005, 11:28:22 AM »
This is my reason.

    1. I approach an enemy.

    2. He turns toward me.
 
    3. At this point I may or may not attempt to avoid a headon attack.

    4. If I chose to...and he choses  to, and we rapidly close and hit...what small bit of input by him at the last minute saves him when I die. Thats all I really want to know.

       Im not a fan of collision myself.  I just got my buds film of test four. My film shows me jerking unnaturally up and over him with like 2 ft to spare. His film shows me coming straight at him. No evasive move at all.  While most of the tests we showed close to the same stuff, this one test we saw 2 different merges. I attribute it to the last second yank on the stick. The time between him seeing the emminent collision, to the time it took me to jerk the stick and then show that way, was too narrow of a window.

       If there is something to this..I the type of person who'd rather expose for all to be aware of, than be the "Secret ,secret..Ive got a secret" type.

     As far as both trying to avoid..these will be the next few tests I do.

~AoM~

Offline hitech

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« Reply #71 on: August 31, 2005, 12:33:07 PM »
FiLTH: Not a Secret. It is exatly what I Have been describing. And is exatly the resone why the system functions as it does.

You evaded the head on and did so succesfully therefore you didn't collide.

Your oponent didn't evaded and hence collided.


HiTech
« Last Edit: August 31, 2005, 12:37:34 PM by hitech »

Offline Edbert1

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« Reply #72 on: August 31, 2005, 12:59:37 PM »
The nose-to-nose or tail-chase scenarios are pretty easy to understand and avoid for me. In the case of a rolling-scissors or one guy turning clockwise and the other counter-clockwise though...

I see him coming through his turn pulling for a gun solution through my "up" view, I am doing the exact same. It appears on my FE that we are both turning in about the same rate and the same circumference. As I continue pulling for a shot I realize that in order to get the shot I risk a collision, it stands to reason that during the same 3-5 second maneuver he is seeing APPROXIMATELY the same thing. So when I begin to level my wings to remove myself from the former plane of the turn and break upwards slightly (in avoidance) he follows the move to strike my 9:00 with his nose and I die. He saw my evasive enough to compensate, he may not have been TRYING to ram me but while I saw his prop hit my wingtip what would you guess he saw? Did he "think" he was going to cut in front of me and accidentally hit my ghost? Why would he compensate his path to fly in front of me and give me a shot from what he saw on his FE?

As I said, for myself the HO collision is not an issue, it is the relatively slow speed high angle almost 90 degree collisions. I'm just trying to understand what the enemy sees so i can better avoid the ram, if that causes his FE to see the ram instead so much the better :D

Offline dedalos

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« Reply #73 on: August 31, 2005, 01:42:31 PM »
Quote
Originally posted by hitech
How do you know this is the case?

If we are talking about head on passes, it is simply that you are not breaking off in time, like most people do.

One thing I have been wanting to put in the host  is to send a text message when someone collides with you, so you then would know when it happens. I believe this would stop the perception where everone belives they are the one who always dies in a collision.


Because I lose wing and he flies away?

We are not talking about head on passes.  We are talking about close figting where we get a little too close, or I guess I do?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline dedalos

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« Reply #74 on: August 31, 2005, 01:46:02 PM »
Quote
Originally posted by BlauK
Dedalos,
that has been answered already several times on this thread.

At his FE he flew just slightly in front of you and missed you, but because of the time it takes for his plane's position to get to you computer, on your screen you see it as a collision.

If he really tried to collide with you on his screen, he would be hurt, and on your screen he would miss you slightly at your 6 side.

So, you are basically asking: "Why am I getting too close to the enemy plane 90% of the time and why can others evade the close situations better than I?" The answer is not in the coad... but between your stick and your chair ;)


Do you have any idea how many rules HT would aply to me if I responded to this? ;)   I guess I LL head to the TA so I can learn how to evade better than the others :rolleyes:
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.