Author Topic: rams??  (Read 2566 times)

Offline BlauK

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rams??
« Reply #75 on: August 31, 2005, 02:01:46 PM »
dedalos, I did not intend any insult or such, honestly. I can easily understand that some people or perhaps their more aggressive fighting style, close distance scissors etc. coul dmake them collide more often than others.

My pooint was simply that you will only get a collision whne you see it on your own screen. It should therefore be much easier for you to avoid the collision than for you ropponent to intentionally estimate a course which would make him collide with you on your screen.


  BlauKreuz - Lentolaivue 34      


Offline dedalos

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« Reply #76 on: August 31, 2005, 04:20:10 PM »
Quote
Originally posted by BlauK
dedalos, I did not intend any insult or such, honestly. I can easily understand that some people or perhaps their more aggressive fighting style, close distance scissors etc. coul dmake them collide more often than others.

My pooint was simply that you will only get a collision whne you see it on your own screen. It should therefore be much easier for you to avoid the collision than for you ropponent to intentionally estimate a course which would make him collide with you on your screen.


:D I was only kidding man.  
:aok
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline FiLtH

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« Reply #77 on: August 31, 2005, 05:25:16 PM »
I hear ya Hitech, but its still gnawing at me. The collision he experienced didnt exist. I pulled up clearing him.  Why did his end see it as a collision? Does it take that much time to compute the last second evasion, that he is dead before it can actually give the correction?  Regardless what he saw...the collision didnt happen is what Im getting at. Is there nothing that can be done in the programming..that has to prove a collision on both ends for it to actually occur?

~AoM~

Offline hitech

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« Reply #78 on: August 31, 2005, 05:48:00 PM »
Quote
The collision he experienced didnt exist


Thats what you need to get over. The collision realy did happen in his reality. And his reality is all he can react to and do somthing about.  It is realy no different than shooting bullets , in the shooters reality bullets hit the plane. From the person being shot at, the bullets  missed him.

All this is simply because of net lag, you see the person very close to his acctual flight path, but it is shown at a later time. So if you are standing still you don't percieve any difference, but once you start moving , realative to you , he is in a different  place and same time VS the correct place, at a different time.


Checking them both could be done, but that would only ever happen on head ons. Therefore it would promote boaring right on threw the other guy wrather than evade like you should on a head on. Instead of giving the advantage to the guy who broke off you would give the advantage to the guy who didn't. Hence no one would want to evade the head on pass .

2nd on anthing but a head on both clients would never collide at the same time, hence when doing a diving attack you would just fly right on threw someone. I.E. would just be like not having a collisions.

Right now the system is both fair, and promotes proper play.


HiTech
« Last Edit: August 31, 2005, 05:57:38 PM by hitech »

Offline whels

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« Reply #79 on: August 31, 2005, 06:11:41 PM »
Quote
Originally posted by BlauK


My pooint was simply that you will only get a collision whne you see it on your own screen.  



i beg to differ, i have seen and others also seen, collisions where on our FE/screen we missed the enemy plane and still recieved collision damage.

i had a p51 pass on my left clearly missing my plane yet recieved collision damage on right side (wing gone), not shots fired.

ive visually seen on my screen enemy planes miss mine and still i get collision damage/death.

i have personally seen on my screen fly straight through ded center of planes and nothing happened to either plane, or  the enemy plane blew up from a collision. but i recieved no damage even though i visually saw me fly through the plane.

Offline FiLtH

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« Reply #80 on: August 31, 2005, 10:19:58 PM »
Ok thanks for the replies Hitech.  

   Whels Ive seen that too, but usually the ram is close enough to call it a ram. But I have seen guys blow up for no apparant reason on my end. Looks like our POV is at the mercy of netlag.

~AoM~

Offline BlauK

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« Reply #81 on: September 01, 2005, 01:25:39 AM »
whels,
I have never seen such myself. If you have any films of such, please let HT have a look.

The closest to such event I have seen has always involved the other guy shooting at me even though I have not noticed the shooting.... lag being the issue also there. Ever been killed, gone back to tower and heard ping ping ping (bullet hits) there for some seconds? With a single 30mm head shot it might appear like a collisison... I suppose.


  BlauKreuz - Lentolaivue 34      


Offline killnu

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« Reply #82 on: September 01, 2005, 03:37:51 PM »
i like the new messages, although, seems kinda odd, dora dives thru my 6, and i get message(and damage) that i rammed myself.   :D   i know, my FE saw it, but kinda weird ramming myself.
Karma, it follows you every where you go...

++The Blue Knights++

Offline Tilt

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« Reply #83 on: September 02, 2005, 05:13:56 AM »
Quote
Originally posted by whels
i beg to differ, i have seen and others also seen, collisions where on our FE/screen we missed the enemy plane and still recieved collision damage.

i had a p51 pass on my left clearly missing my plane yet recieved collision damage on right side (wing gone), not shots fired.



I think HT would like to see film of collision damage incurred when no collision took place..................

Collisions can be switched off by an arena setting.............
Ludere Vincere

Offline tactic

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« Reply #84 on: September 02, 2005, 02:01:15 PM »
I know!  Can we get some turn signals installed on our planes?

Or some air signs that say..  "stay to your right"  
 "no passing"  
"merge"  
 "one way air space"  
 " slower traffic keep right".
   "Dips ahead"  
  "yield"  
 " no ho section"    
  "destruction zone"      
   "no whiner zone"
"speed limit 350 mph"
 " yak crossing"  
"niki parking only"
"No running zone"
"No chasing zone"  
"bomb littering prohibited"  
"air side sobriety check point ahead" <---- really needed on weekends and holidays.  :p

Offline harry1

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rams??
« Reply #85 on: September 02, 2005, 05:18:59 PM »
Ok, I think Ive got this ram thing hammered out.
It comes down to this, a collision only happens if you see it on your FE period.

There are two distinct ways to prevent the ram. One takes a bit of time and you will pay for it later, the other is just plain common sense. See if you agree.

1. CLOSE YOUR EYES when a ram becomes unavoidable. If you dont see it, it didnt happen.

2. Drink enough Irish Whiskey to make you blind. Youll pay for it in the morning but you prolly wont actually see the ram, therefore it didnt happen.

Now that Ive got this figured out, can I get some help avoiding the "SYSTEM: You have just AUGERED AGAIN" messege.
Seems to me that even if my eyes are closed, I still hit the ground.
Its become my most proficient move lately.